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Lag spikes when changing mods #31886
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I can't repro. Or well, I can, but it behaves the same as on the release build. It looks like most of the time spent is inside the mod overlay itself, and as such is reproducible in song select: ![]() Two things to note:
ALL OF THAT BEING SAID........ I have noticed several areas of concern. One of them is that mods aren't being correctly applied on room changes, due to the refactors performed here and which I specifically called out as unsure. Check out the star rating in this video: 2025-02-17.14-34-42.mp4I hope this illustrates why I prefer to take on all multiplayer tasks myself - it is balancing on a knife's edge and not in a state where it can support multiple cooks in the kitchen. I am not looking into fixing this issue directly for now because I'm in the process of rewriting the screen, much like #31882 does for playlists. For now, gameplay is saved due to one final call to osu/osu.Game/Screens/OnlinePlay/Match/RoomSubScreen.cs Lines 338 to 341 in 20d89f3
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Do you think this is worth (someone) tackling before release, or is it best to just leave it and wait for the refactor which will presumably also resolve this? |
I would fix it by reverting the change to I'll look into it for a little bit but to be honest I would prefer to wait for the refactor just because it's all a little bit much right now. |
Just leave it IMO, add to checklist for the rewrite. As long as it didn't break the solo flow it's a minor concern. |
Type
Performance
Bug description
If user changes difficulty of a mapset in multiplayer freestyle, then decides to select extra mods, the game starts to lag a lot when selecting and unselecting mods.
1/3 tests: lag happened if user did not change difficulty
3/3 tests: lag happened after user changed difficulty
1/1 tests: lag happened without freestyle enabled
Idk if it's an issue introduced in #31850, or if it's from something else but can't recreate on release version.
Screenshots or videos
2025-02-14_19-05-22.mp4
Version
4c851a3
Logs
compressed-logs.zip
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