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6 | 6 | using Moq;
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7 | 7 | using NUnit.Framework;
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8 | 8 | using osu.Framework.Localisation;
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| 9 | +using osu.Game.Online.Rooms; |
9 | 10 | using osu.Game.Rulesets.Mods;
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10 | 11 | using osu.Game.Rulesets.Osu;
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11 | 12 | using osu.Game.Rulesets.Osu.Mods;
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@@ -342,6 +343,40 @@ public void TestFormatScoreMultiplier()
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342 | 343 | Assert.AreEqual(ModUtils.FormatScoreMultiplier(1.055).ToString(), "1.06x");
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343 | 344 | }
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344 | 345 |
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| 346 | + [Test] |
| 347 | + public void TestRoomModValidity() |
| 348 | + { |
| 349 | + Assert.IsTrue(ModUtils.IsValidModForMatchType(new OsuModHardRock(), MatchType.Playlists)); |
| 350 | + Assert.IsTrue(ModUtils.IsValidModForMatchType(new OsuModDoubleTime(), MatchType.Playlists)); |
| 351 | + Assert.IsTrue(ModUtils.IsValidModForMatchType(new ModAdaptiveSpeed(), MatchType.Playlists)); |
| 352 | + Assert.IsFalse(ModUtils.IsValidModForMatchType(new OsuModAutoplay(), MatchType.Playlists)); |
| 353 | + Assert.IsFalse(ModUtils.IsValidModForMatchType(new OsuModTouchDevice(), MatchType.Playlists)); |
| 354 | + |
| 355 | + Assert.IsTrue(ModUtils.IsValidModForMatchType(new OsuModHardRock(), MatchType.HeadToHead)); |
| 356 | + Assert.IsTrue(ModUtils.IsValidModForMatchType(new OsuModDoubleTime(), MatchType.HeadToHead)); |
| 357 | + // For now, adaptive speed isn't allowed in multiplayer because it's a per-user rate adjustment. |
| 358 | + Assert.IsFalse(ModUtils.IsValidModForMatchType(new ModAdaptiveSpeed(), MatchType.HeadToHead)); |
| 359 | + Assert.IsFalse(ModUtils.IsValidModForMatchType(new OsuModAutoplay(), MatchType.HeadToHead)); |
| 360 | + Assert.IsFalse(ModUtils.IsValidModForMatchType(new OsuModTouchDevice(), MatchType.HeadToHead)); |
| 361 | + } |
| 362 | + |
| 363 | + [Test] |
| 364 | + public void TestRoomFreeModValidity() |
| 365 | + { |
| 366 | + Assert.IsTrue(ModUtils.IsValidFreeModForMatchType(new OsuModHardRock(), MatchType.Playlists)); |
| 367 | + Assert.IsTrue(ModUtils.IsValidFreeModForMatchType(new OsuModDoubleTime(), MatchType.Playlists)); |
| 368 | + Assert.IsTrue(ModUtils.IsValidFreeModForMatchType(new ModAdaptiveSpeed(), MatchType.Playlists)); |
| 369 | + Assert.IsFalse(ModUtils.IsValidFreeModForMatchType(new OsuModAutoplay(), MatchType.Playlists)); |
| 370 | + Assert.IsFalse(ModUtils.IsValidFreeModForMatchType(new OsuModTouchDevice(), MatchType.Playlists)); |
| 371 | + |
| 372 | + Assert.IsTrue(ModUtils.IsValidFreeModForMatchType(new OsuModHardRock(), MatchType.HeadToHead)); |
| 373 | + // For now, all rate adjustment mods aren't allowed as free mods in multiplayer. |
| 374 | + Assert.IsFalse(ModUtils.IsValidFreeModForMatchType(new OsuModDoubleTime(), MatchType.HeadToHead)); |
| 375 | + Assert.IsFalse(ModUtils.IsValidFreeModForMatchType(new ModAdaptiveSpeed(), MatchType.HeadToHead)); |
| 376 | + Assert.IsFalse(ModUtils.IsValidFreeModForMatchType(new OsuModAutoplay(), MatchType.HeadToHead)); |
| 377 | + Assert.IsFalse(ModUtils.IsValidFreeModForMatchType(new OsuModTouchDevice(), MatchType.HeadToHead)); |
| 378 | + } |
| 379 | + |
345 | 380 | public abstract class CustomMod1 : Mod, IModCompatibilitySpecification
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346 | 381 | {
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347 | 382 | }
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