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500k point ScatterGL: unselected points don't fade on second selection #2586
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@dy any ideas? |
Oh, unfortunately that is regl issue, demanding to insert |
@dy did you file a bug report to regl about this? |
FWIW I'm not noticing this problem in 1.35.2 (The unselected points keep fading on repeated selections). That version was regl-based as well wasn't it? I'm also noticing another difference between 1.35.2 and 1.36.1. Take a look at the difference in the initial non-zoomed, non-selected views. In 1.36.1 the points look less dense. Is there a chance that not all of the points are being rendered in 1.36.1? |
@etpinard that is really complex shader setup, I am in the process of nailing/issuing the bug. |
Is this #2334 again? It's pretty bad anyway - check out what happens when you make the x values monotonic https://codepen.io/alexcjohnson/pen/GdWEqp |
Overview
When displaing a scattergl trace with a large number of points (> 500k), the second time the selection tool is used the unselected points don't fade into the background.
To reproduce:
Run the following codepen (scattergl with 500k points): https://codepen.io/anon/pen/zjoWpO
Perform lasso selection

Note that unselected points fade into the background as expeccted
Double click to clear selection
Perform lasso selection again:

Note that now there is no contrast between selected and unselected points
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