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PacManGame.h
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#ifndef PacManGame_H
#define PacManGame_H
#include "SmartMatrix_32x32.h"
#include "IRremote.h"
class PacManGame{
public:
PacManGame();
~PacManGame();
void run(SmartMatrix matrix, IRrecv irReceiver);
private:
SmartMatrix *matrix;
IRrecv *irReceiver;
enum DIRECTION {
UP, LEFT, DOWN, RIGHT, NONE,
};
DIRECTION directions[4] = {
UP, LEFT, DOWN, RIGHT,
};
enum MODE {
SCATTER, CHASE, SCARED, DEAD,
};
MODE mode;
struct Point {
int16_t x;
int16_t y;
};
struct PacMan {
int16_t x;
int16_t y;
int lastMoveMillis;
int moveSpeed = 150;
int lives;
};
int activeGhostCount = 0;
struct Ghost {
int16_t x;
int16_t y;
rgb24 color;
bool isActive;
bool hasExitedHome;
DIRECTION direction;
Point scatterTarget;
int moveSpeed;
int lastMoveMillis;
MODE mode;
};
Point ghostHome;
int pacmanSpeedEnergized = 135;
int pacmanSpeedNormal = 150;
int ghostSpeedNormal = 160;
int ghostSpeedScared = 240;
// 120 - 100%
// 135 - 90% - pacman energized
// 150 - 80% - pacman normal
// 160 - 75% - ghost normal
// 240 - 50% - ghost scared
Ghost ghosts[4];
const int BLINKY = 0;
const int INKY = 1;
const int PINKY = 2;
const int CLYDE = 3;
const rgb24 COLOR_BLINKY = { 255, 0, 0 };
const rgb24 COLOR_INKY = { 0, 255, 255 };
const rgb24 COLOR_PINKY = { 255, 184, 255 };
const rgb24 COLOR_CLYDE = { 255, 184, 81 };
const rgb24 COLOR_GHOST_SCARED = { 34, 34, 255 };
const rgb24 COLOR_GHOST_DEAD = { 255, 255, 255 };
rgb24 ghostColors[4] = {
COLOR_BLINKY,
COLOR_INKY,
COLOR_PINKY,
COLOR_CLYDE,
};
const rgb24 COLOR_PACMAN = { 255, 255, 0 };
const rgb24 COLOR_WALL = { 33, 33, 255 };
const rgb24 COLOR_GHOST_HOME = { 1, 0, 0 };
const rgb24 COLOR_DOT = { 64, 64, 64 };
const rgb24 COLOR_ENERGIZER = { 0, 255, 33 };
DIRECTION direction = RIGHT;
int16_t screenWidth;
int16_t screenHeight;
unsigned long lastInput = 0;
bool isPaused = false;
PacMan pacman;
struct Dot {
int16_t x;
int16_t y;
rgb24 color;
bool isEnergizer;
bool isActive;
};
int scatterTimer;
int scatterDuration;
int timesScattered;
int chaseTimer;
int chaseDuration;
int scaredTimer;
int scaredDuration;
bool globalDotCounterEnabled;
int globalDotCounter;
static const int DOT_COUNT = 244;
Dot dots[DOT_COUNT];
int eatenDotCount = 0;
int lastEatenDotMillis;
int lastMillis;
int score;
void reset();
void resetDots();
void resetGhosts();
void resetPacman();
void setup();
unsigned long handleInput();
void update();
void draw();
void die();
void drawGhost(Ghost ghost);
void moveGhost(Ghost &ghost);
void killGhost(Ghost &ghost);
void planNextMove(Ghost &ghost, Point target);
double getDistance(int x1, int y1, int x2, int y2);
void energize();
const byte LEVEL1[1024] = {
0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0,
0, 0, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 0, 0,
0, 0, 1, 2, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 2, 1, 1, 2, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 2, 1, 0, 0,
0, 0, 1, 4, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 2, 1, 1, 2, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 4, 1, 0, 0,
0, 0, 1, 2, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 2, 1, 1, 2, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 2, 1, 0, 0,
0, 0, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 0, 0,
0, 0, 1, 2, 1, 1, 1, 1, 2, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 2, 1, 1, 1, 1, 2, 1, 0, 0,
0, 0, 1, 2, 1, 1, 1, 1, 2, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 2, 1, 1, 1, 1, 2, 1, 0, 0,
0, 0, 1, 2, 2, 2, 2, 2, 2, 1, 1, 2, 2, 2, 2, 1, 1, 2, 2, 2, 2, 1, 1, 2, 2, 2, 2, 2, 2, 1, 0, 0,
0, 0, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 0, 0,
0, 0, 0, 0, 0, 0, 0, 1, 2, 1, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 1, 2, 1, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 1, 2, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 1, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 1, 2, 1, 1, 0, 1, 1, 1, 3, 3, 1, 1, 1, 0, 1, 1, 2, 1, 0, 0, 0, 0, 0, 0, 0,
0, 0, 1, 1, 1, 1, 1, 1, 2, 1, 1, 0, 1, 3, 3, 3, 3, 3, 3, 1, 0, 1, 1, 2, 1, 1, 1, 1, 1, 1, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 1, 3, 3, 3, 3, 3, 3, 1, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 1, 1, 1, 1, 1, 1, 2, 1, 1, 0, 1, 3, 3, 3, 3, 3, 3, 1, 0, 1, 1, 2, 1, 1, 1, 1, 1, 1, 0, 0,
0, 0, 0, 0, 0, 0, 0, 1, 2, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 2, 1, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 1, 2, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 1, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 1, 2, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 2, 1, 0, 0, 0, 0, 0, 0, 0,
0, 0, 1, 1, 1, 1, 1, 1, 2, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 2, 1, 1, 1, 1, 1, 1, 0, 0,
0, 0, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 0, 0,
0, 0, 1, 2, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 2, 1, 1, 2, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 2, 1, 0, 0,
0, 0, 1, 2, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 2, 1, 1, 2, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 2, 1, 0, 0,
0, 0, 1, 4, 2, 2, 1, 1, 2, 2, 2, 2, 2, 2, 2, 0, 0, 2, 2, 2, 2, 2, 2, 2, 1, 1, 2, 2, 4, 1, 0, 0,
0, 0, 1, 1, 1, 2, 1, 1, 2, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 2, 1, 1, 2, 1, 1, 1, 0, 0,
0, 0, 1, 1, 1, 2, 1, 1, 2, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 2, 1, 1, 2, 1, 1, 1, 0, 0,
0, 0, 1, 2, 2, 2, 2, 2, 2, 1, 1, 2, 2, 2, 2, 1, 1, 2, 2, 2, 2, 1, 1, 2, 2, 2, 2, 2, 2, 1, 0, 0,
0, 0, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 0, 0,
0, 0, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 0, 0,
0, 0, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 0, 0,
0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
};
};
#endif