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When the geode is generated, the reference frame is a DirectX reference frame. We may generate the geode using ECEF reference in order to beeing compliant with geographic transformation formulas.
Then We may add a transform node at the root of scene to beeing compliant with differents viewing tools. For sample, Babylon JS is DirectX related when TreeJs is OpenGL related.
The text was updated successfully, but these errors were encountered:
When the geode is generated, the reference frame is a DirectX reference frame. We may generate the geode using ECEF reference in order to beeing compliant with geographic transformation formulas.
Then We may add a transform node at the root of scene to beeing compliant with differents viewing tools. For sample, Babylon JS is DirectX related when TreeJs is OpenGL related.
The text was updated successfully, but these errors were encountered: