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Footways are hard to see after update to 4.4.7 #17251

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Rilele opened this issue May 23, 2023 · 10 comments
Closed

Footways are hard to see after update to 4.4.7 #17251

Rilele opened this issue May 23, 2023 · 10 comments

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@Rilele
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Rilele commented May 23, 2023

Description

After the update from 4.13.12 to 4.4.7 some paths like footways are thinner and hard to see.

Steps to reproduce

Install the version 4.4.7
Navigate to a place with footways; e.g. 53.05348 8.83154

Actual result

The footways are thin with low contrast:

Expected result

The footways have the same visibility as in 4.3.12:

Your Environment

OsmAnd~ 4.4.7
Android/iOS version: Android 13
Device model: Android Emulator 13.0 Google Play Intel x86_64 Atom System Image

@michaelblyons
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michaelblyons commented May 25, 2023

I kind of like the new way, but I want an alternative mode with more emphasis on foot and bicycle paths (like UniRS, but with the current default style as a base, not the old one). Edit: Maybe "touring view" is what I wanted.

@scaidermern
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Same problem with OsmAnd 4.5.0.

Left: OsmAnd style, right: touring style

photo_2023-05-25_17-31-37

Paths in the forest are almost invisible in the left screenshot.

@Zirochkabila
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@Rilele Most likely, these changes occurred due to the use of OpenGL Rendering - but as you can see in screenshots there is no difference
Try activating the Topo map style (Configure map)

4.3.0 4.5.0

@vshcherb vshcherb closed this as completed Jun 4, 2023
@vshcherb
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vshcherb commented Jun 4, 2023

I think it's Fixed in beta build

@michaelblyons
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Maybe you could do both:

  • Mute footway=sidewalk since there is going to be a road next to it
  • Other highway=path and highway=footway are still visible because they don't follow a roadway.

No complaints if you ignore this, though. Just a suggestion.

@scaidermern
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I think it's Fixed in beta build

No, unfortunately it isn't. There isn't any visual change.

Same example from above, with OsmAnd 4.5.3:
photo_2023-06-21

The paths are still as hard to see as before.

@scaidermern
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Please reopen, this bug is still unfixed.

@sonora
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sonora commented Jun 28, 2023

Is this a regression at all (possibly OpenGL?), or is it not rather a well known effect of using very saturated background colors in the default renderer, as I explain here #15779 (comment)?

@scaidermern
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Good question. My gut feeling says this is a regression that appeared when upgrading from 4.3 to 4.4 (I already did use OpenGL in 4.3). However, I'm not entirely sure.

@scaidermern
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Since developers don't react on the reopen requests I've created #18055.

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6 participants