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Footways are hard to see after update to 4.4.7 #17251
Comments
I kind of like the new way, |
@Rilele Most likely, these changes occurred due to the use of OpenGL Rendering - but as you can see in screenshots there is no difference
|
I think it's Fixed in beta build |
Maybe you could do both:
No complaints if you ignore this, though. Just a suggestion. |
Please reopen, this bug is still unfixed. |
Is this a regression at all (possibly OpenGL?), or is it not rather a well known effect of using very saturated background colors in the default renderer, as I explain here #15779 (comment)? |
Good question. My gut feeling says this is a regression that appeared when upgrading from 4.3 to 4.4 (I already did use OpenGL in 4.3). However, I'm not entirely sure. |
Since developers don't react on the reopen requests I've created #18055. |
Description
After the update from 4.13.12 to 4.4.7 some paths like footways are thinner and hard to see.
Steps to reproduce
Install the version 4.4.7
Navigate to a place with footways; e.g. 53.05348 8.83154
Actual result
The footways are thin with low contrast:
Expected result
The footways have the same visibility as in 4.3.12:
Your Environment
OsmAnd~ 4.4.7
Android/iOS version: Android 13
Device model: Android Emulator 13.0 Google Play Intel x86_64 Atom System Image
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