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This is a cool project, I tried to use it, but found that it seems to causes high CPU usage, it would be even better if the algorithm can be improved :)
Other information:
- Here is a performance comparison of fft implementations: https://github.com/scijs/fourier-transform/blob/master/benchmark.md
- Skip data processing when the player is paused, now it still causes high CPU usage after the player is paused
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