This repository was archived by the owner on May 28, 2024. It is now read-only.
-
Notifications
You must be signed in to change notification settings - Fork 5
/
Copy pathmain.cxx
189 lines (152 loc) · 4.88 KB
/
main.cxx
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
#include "nirai.h"
#include "graphicsPipeSelection.h"
#include "config_openalAudio.h"
#include "pythonThread.h"
#include "pythonTask.h"
AudioManager* Create_OpenALAudioManager();
// Register OpenAL audio (like setup_env, must be in static time).
void* load_openal()
{
init_libOpenALAudio();
return NULL;
}
static void* __ = load_openal();
// P3D Python modules initers.
#ifdef WIN32
#define _P3D_INIT(MODULE) extern "C" __declspec(dllexport) void init##MODULE ();
#else
#define _P3D_INIT(MODULE) extern "C" void init##MODULE ();
#endif
_P3D_INIT(core)
_P3D_INIT(direct)
_P3D_INIT(fx)
_P3D_INIT(egg)
_P3D_INIT(ode)
_P3D_INIT(physics)
_P3D_INIT(interrogatedb)
// P3D CXX fwd decls.
#ifdef WIN32
void init_libwgldisplay();
void init_libwindisplay();
void init_libtinydisplay();
#elif __APPLE__
void init_libcocoadisplay();
#elif __linux
void init_libglxdisplay();
#endif
void init_libmovies();
void init_libpnmimagetypes();
void init_libmotiontrail();
static PyMethodDef NiraiMethods[] = {{NULL, NULL, 0}};
static void inject_into_sys_modules(const std::string& module, const std::string& alias)
{
PyObject* sysmodule = PyImport_ImportModule("sys");
Py_INCREF(sysmodule);
PyObject* modulesdict = PyObject_GetAttrString(sysmodule, "modules");
Py_INCREF(modulesdict);
PyObject* mod = PyImport_ImportModule(module.c_str());
Py_INCREF(mod);
PyDict_SetItemString(modulesdict, alias.c_str(), mod);
Py_DECREF(modulesdict);
Py_DECREF(sysmodule);
}
static void start_nirai()
{
// Setup __nirai__.
PyObject* niraimod = Py_InitModule("__nirai__", NiraiMethods);
PyObject* bt = PyImport_ImportModule("__builtin__");
PyObject_SetAttrString(bt, "__nirai__", niraimod);
Py_INCREF(niraimod);
Py_DECREF(bt);
// Init Panda3D.
PyObject* panda3d_mod = Py_InitModule("panda3d", NiraiMethods);
Py_INCREF(panda3d_mod);
// Some classes must be initalized manually
PythonThread::init_type();
PythonTask::init_type();
initcore();
// Setup the display.
#ifdef WIN32
init_libwgldisplay();
init_libwindisplay();
init_libtinydisplay();
#elif __APPLE__
init_libcocoadisplay();
#elif __linux
init_libglxdisplay();
#endif
// Setup audio.
init_libmovies();
// Setup pnmimagetypes.
init_libpnmimagetypes();
// Setup MotionTrail
init_libmotiontrail();
// Init other modules.
initinterrogatedb();
initdirect();
initegg();
initfx();
initode();
initphysics();
// Remove our hacked panda3d root from sys.modules
// so it can be reloaded with a proper __init__.py
// but all panda3d.xxx submodules are still accessible.
// However, another hack is required (see main).
PyObject* sysmodule = PyImport_ImportModule("sys");
Py_INCREF(sysmodule);
PyObject* modulesdict = PyObject_GetAttrString(sysmodule, "modules");
Py_INCREF(modulesdict);
PyDict_DelItemString(modulesdict, "panda3d");
Py_DECREF(modulesdict);
Py_DECREF(sysmodule);
};
// fwd decls
void initaes();
static void setup_python()
{
initaes();
// Clear sys.path.
PyObject* sysmodule = PyImport_ImportModule("sys");
Py_INCREF(sysmodule);
PyObject* pathlist = PyObject_GetAttrString(sysmodule, "path");
Py_DECREF(pathlist);
PyObject* newpathlist = PyList_New(1);
Py_INCREF(newpathlist);
PyList_SET_ITEM(newpathlist, 0, Py_BuildValue("s", "."));
PyObject_SetAttrString(sysmodule, "path", newpathlist);
Py_DECREF(sysmodule);
}
int main(int argc, char* argv[])
{
if (niraicall_onPreStart(argc, argv))
return 1;
Py_NoSiteFlag++;
Py_FrozenFlag++;
Py_InspectFlag++; // For crash at the exit.
Py_SetProgramName(argv[0]);
Py_Initialize();
PyEval_InitThreads();
PySys_SetArgv(argc, argv);
start_nirai();
setup_python();
if (niraicall_onLoadGameData())
return 2;
// Until panda3d directory stops mixing .py and .pyd files, we need to explicitly do this:
// N.B. No error checking, these modules are guaranteed to exist.
PyObject* panda3d_mod = PyImport_ImportModule("panda3d");
PyObject_SetAttrString(panda3d_mod, "core", PyImport_ImportModule("panda3d.core"));
PyObject_SetAttrString(panda3d_mod, "interrogatedb", PyImport_ImportModule("panda3d.interrogatedb"));
PyObject_SetAttrString(panda3d_mod, "direct", PyImport_ImportModule("panda3d.direct"));
PyObject_SetAttrString(panda3d_mod, "egg", PyImport_ImportModule("panda3d.egg"));
PyObject_SetAttrString(panda3d_mod, "fx", PyImport_ImportModule("panda3d.fx"));
PyObject_SetAttrString(panda3d_mod, "ode", PyImport_ImportModule("panda3d.ode"));
PyObject_SetAttrString(panda3d_mod, "physics", PyImport_ImportModule("panda3d.physics"));
PyObject* res = PyImport_ImportModule("NiraiStart");
if (res == NULL)
{
std::cerr << "Error importing NiraiStart!" << std::endl;
PyErr_Print();
return 3;
}
return 0;
}