All notable changes to the egui_glium
integration will be noted in this file.
- Simplify usage with a new
EguiGlium
wrapper type.
- Position IME candidate window next to text cursor.
- Register your own glium textures.
- [Fix cursor icon flickering on Windows(emilk#218).
- Add shaders for GLSL 1.2, GLSL ES 1.0 and 3.0
- now
egui
works well on old hardware which supports OpenGL 2.1 only like Raspberry Pi 1 and Zero.
- now
- Nothing new
- Fix a bug where key releases weren't sent to egui
- Fix
set_window_size
for non-nativepixels_per_point
.
http
persistence
andtime
are now optional (and opt-in) features.
egui_glium
will auto-save your app state every 30 seconds.egui_glium
can now set windows as fixed size (e.g. the user can't resize the window). Seeegui::App::is_resizable()
.
egui_glium
will now save you app state to a better directory.egui_glium::run
: the parameterapp
now has signatureBox<dyn App>
(you need to addBox::new(app)
to your code).- Window title is now passed via the
trait
functionegui::App::name()
.
- Serialize window size in logical points instead of physical pixels.
- Window position is now restored on restart.
- FileStorage::from_path now takes
Into<Path>
instead ofString
Started changelog. Features:
- Input
- Painting
- Clipboard handling
- Open URL:s
- Simple JSON-backed storage