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PVM Archive
Nick Woronekin edited this page May 26, 2013
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A PVM archive is an archive that contains only PVR textures.
Offset | Length (bytes) | Description |
---|---|---|
0x0 | 4 | "PVMH" magic code |
0x4 | 4 | Offset of the first texture in the archive minus 8 |
0x8 | 2 | Flags:
|
0xA | 2 | Number of textures in the archive |
- The entry table starts at 0xC in the archive.
- The following is repeated for every entry in the archive.
Offset | Length (bytes) | Description | Only present if ... |
---|---|---|---|
0x0 | 2 | Entry number in the archive (starts at 0) | Always |
Varies | 28 | Filename | Filename flag is set |
Varies | 2 | The texture's pixel format, followed by its data format | Pixel & Data Format flag is set |
Varies | 2 | The texture's width (lower 4 bits) and height (upper 4 bits). Only the lower byte is used. Retrieve dimension using (1 << (value + 2)). |
Texture Dimensions flag is set |
Varies | 4 | Global Index | Global Index flag is set |
- Each texture is always aligned at a 16 byte offset.
- Each texture never contains a GBIX chunk (as its global index is defined above in the entry table), and as such always starts with a PVRT chunk.
Offset | Length (bytes) | Description |
---|---|---|
0x0 | 4 | "PVRT" magic code |
0x4 | 4 | Length of the texture minus 8 |
0x8 | ... | PVR texture data not relevant to the archive |