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input.go
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package launchbar
import (
"encoding/json"
"fmt"
"os"
"strconv"
"strings"
)
// Input represents the object that LaunchBar passes to scripts
type Input struct {
Item *Item
args []string
isObject bool
isString bool
isPaths bool
isNumber bool
isFloat bool
isInt bool
isLiveFeedback bool
hasFunc bool
hasData bool
paths []string
number float64
}
func exists(p string) bool {
_, err := os.Stat(p)
return err == nil
}
func NewInput(a *Action, args []string) *Input {
item := item{}
var in = &Input{
args: args,
}
if len(args) == 0 {
return in
}
in.isLiveFeedback = a.IsBackground()
if len(args) > 1 {
in.isPaths = true
in.paths = args
return in
}
if len(args) == 1 && exists(args[0]) {
in.isPaths = true
in.paths = args
return in
}
if err := json.Unmarshal([]byte(args[0]), &item); err == nil {
in.isObject = true
if item.Data != nil && len(item.Data) > 0 {
in.hasData = true
}
in.Item = a.GetItem(item.ID)
if in.Item == nil {
in.Item = newItem(&item)
}
in.Item.item.Arg = item.Arg
in.Item.item.Order = item.Order
in.Item.item.FuncName = item.FuncName
in.Item.item.FuncArg = item.FuncArg
in.Item.item.Data = item.Data
if item.FuncName != "" {
in.hasFunc = true
}
if in.Item.item.Path != "" && exists(in.Item.item.Path) {
in.isPaths = true
in.paths = []string{in.Item.item.Path}
}
} else {
in.isString = true
if f64, err := strconv.ParseFloat(in.String(), 64); err == nil {
in.isNumber = true
in.number = f64
if fmt.Sprintf("%f", f64) == fmt.Sprintf("%f", float64(int64(f64))) {
in.isInt = true
} else {
in.isFloat = true
}
}
}
return in
}
func (in *Input) Int() int { return int(in.number) }
func (in *Input) Float64() float64 { return in.number }
func (in *Input) Int64() int64 { return int64(in.number) }
func (in *Input) Raw() string { return strings.Join(in.args, "\n") }
func (in *Input) String() string {
if in.IsObject() {
return in.Item.item.Arg
}
return in.Raw()
}
func (in *Input) FuncArg() string {
if out := in.FuncArgs(); len(out) > 0 {
return out[0]
}
return ""
}
// TODO:
// Deprecated use FuncArgs
func (in *Input) FuncArgsString() []string {
out := in.FuncArgs()
l := len(out)
if l == 0 {
return nil
}
args := make([]string, l)
for i := 0; i < l; i++ {
args[i] = out[i]
}
return args
}
// TODO:
// Deprecated use FuncArgs
func (in *Input) FuncArgsMapString() map[int]string { return in.FuncArgs() }
func (in *Input) FuncArgs() map[int]string {
out := make(map[int]string)
if !in.isObject {
return nil
}
var args []interface{}
err := json.Unmarshal([]byte(in.Item.item.FuncArg), &args)
if err != nil {
out[0] = in.Item.item.FuncArg
return out
}
for i, arg := range args {
out[i] = fmt.Sprintf("%v", arg)
}
return out
}
func (in *Input) Title() string {
if in.IsObject() {
return in.Item.item.Title
}
return ""
}
func (in *Input) Data(key string) interface{} {
if in.hasData {
if i, ok := in.Item.item.Data[key]; ok {
return i
}
}
return nil
}
// DataString returns a customdata[key] as string
func (in *Input) DataString(key string) string {
if in.Item == nil {
return ""
}
if s, ok := in.Item.item.Data[key].(string); ok {
return s
}
return ""
}
// DataInt returns a customdata[key] as string
func (in *Input) DataInt(key string) int {
if s, ok := in.Item.item.Data[key].(int); ok {
return s
}
return 0
}
func (in *Input) IsString() bool { return in.isString }
func (in *Input) IsObject() bool { return in.isObject }
func (in *Input) IsPaths() bool { return in.isPaths }
func (in *Input) IsNumber() bool { return in.isNumber }
func (in *Input) IsInt() bool { return in.isInt }
func (in *Input) IsFloat() bool { return in.isFloat }
func (in *Input) IsEmpty() bool { return in.String() == "" }
// FIXME: experimental
func (in *Input) IsLiveFeedback() bool { return in.isLiveFeedback }
func (in *Input) Paths() []string { return in.paths }