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player-types.ads
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with Ada.Containers.Vectors,
Interfaces.C;
-- Auxiliary types for the binding
package Player.Types is
pragma Preelaborate;
type Handle is private;
-- A handle is our way to represent the C pointers.
type int_array is array (Integer range <>) of Interfaces.C.int;
function Is_Null (This : in Handle) return Boolean;
procedure Set_Null (This : in out Handle);
type Uint8 is mod 2 ** 8;
subtype Player_Float is Player.Player_Float;
type Point_2d_Array is array (Positive range <>) of aliased Point_2d;
pragma Convention (C, Point_2d_Array);
package Point_2d_Vectors is new Ada.Containers.Vectors (Positive, Point_2d);
subtype Point_2d_Vector is Point_2d_Vectors.Vector;
function To_Vector (P : Point_2d_Array) return Point_2d_Vector;
type Player_Color_Type is record -- player_color_t
Alpha : Uint8;
Red : Uint8;
Green : Uint8;
Blue : Uint8;
end record;
pragma Convention (C, Player_Color_Type);
private
type Handle is access Interfaces.C.int;
pragma Convention (C, Handle);
pragma Convention (C, int_array);
pragma Inline (Is_Null, Set_Null);
end Player.Types;