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fix: SamplingFilter.None now correctly respects the sampling scale setting
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2 files changed

+2
-6
lines changed

2 files changed

+2
-6
lines changed

Packages/src/Runtime/UIEffect.cs

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Original file line numberDiff line numberDiff line change
@@ -290,9 +290,7 @@ public float samplingScale
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}
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}
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public override float actualSamplingScale => samplingFilter != SamplingFilter.None
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? Mathf.Clamp(m_SamplingScale, 0.01f, 100)
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: 1;
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public override float actualSamplingScale => Mathf.Clamp(m_SamplingScale, 0.01f, 100);
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public override bool canModifyShape => m_AllowToModifyMeshShape;
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Packages/src/Runtime/UIEffectReplica.cs

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Original file line numberDiff line numberDiff line change
@@ -54,9 +54,7 @@ public float samplingScale
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}
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}
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public override float actualSamplingScale => target && target.samplingFilter != SamplingFilter.None
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? Mathf.Clamp(m_SamplingScale, 0.01f, 100)
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: 1;
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public override float actualSamplingScale => Mathf.Clamp(m_SamplingScale, 0.01f, 100);
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public override bool canModifyShape => m_AllowToModifyMeshShape;
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