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Hi,
I am using NavMesh in an isometric game.
The isometric factor brings its share of issues, but I managed to build my grid and use it to get a path.
However, I have a problem. My character can only move in 2 dimensions North-South and East-West, so I have ton convert the path given by navmesh in N-S and E-W components. This work fine as long as the path given by NavMesh do not cross a polygon without 'stopping' by it.
Is there any way to add intermediate points to the path each time the path cross polygon limits ?
I think this could also be interesting in case you want to apply, let say, a speed modifiers, in specific polygons.
Hi,
I am using NavMesh in an isometric game.
The isometric factor brings its share of issues, but I managed to build my grid and use it to get a path.
However, I have a problem. My character can only move in 2 dimensions North-South and East-West, so I have ton convert the path given by navmesh in N-S and E-W components. This work fine as long as the path given by NavMesh do not cross a polygon without 'stopping' by it.
Is there any way to add intermediate points to the path each time the path cross polygon limits ?
I think this could also be interesting in case you want to apply, let say, a speed modifiers, in specific polygons.
If you ever are interested in proper isometric implementation here is a link to our code that is open source https://gitlab.com/eternaltwin/mush/mush/-/tree/develop/App/src/game/scenes
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