|
| 1 | +from pettingzoo import AECEnv |
| 2 | +from pettingzoo.utils import agent_selector, wrappers |
| 3 | +from typing import Optional |
| 4 | +import os |
| 5 | +import functools |
| 6 | +from . import root_path |
| 7 | +from .multiagent_env import MarlCraftiumEnv |
| 8 | + |
| 9 | +AVAIL_ENVS = { |
| 10 | + "Craftium/MultiAgentCombat-v0": dict( |
| 11 | + env_dir="craftium-envs/multi-agent-combat", |
| 12 | + conf=dict( |
| 13 | + num_agents=2, |
| 14 | + obs_width=64, |
| 15 | + obs_height=64, |
| 16 | + max_timesteps=1000, |
| 17 | + rgb_observations=True, |
| 18 | + init_frames=200, |
| 19 | + sync_mode=False, |
| 20 | + ), |
| 21 | + ), |
| 22 | +} |
| 23 | + |
| 24 | +def env(env_name: str, render_mode: Optional[str] = None, **kwargs): |
| 25 | + env_dir = os.path.join(root_path, AVAIL_ENVS[env_name]["env_dir"]) |
| 26 | + final_args = kwargs | AVAIL_ENVS[env_name]["conf"] |
| 27 | + |
| 28 | + return raw_env( |
| 29 | + env_dir, |
| 30 | + render_mode, |
| 31 | + **final_args |
| 32 | + ) |
| 33 | + |
| 34 | +class raw_env(AECEnv): |
| 35 | + metadata = {"render_modes": ["human", "rgb_array"], "name": "craftium_env"} |
| 36 | + |
| 37 | + def __init__(self, env_dir: str, render_mode: Optional[str] = None, **kwargs): |
| 38 | + self.na = kwargs["num_agents"] |
| 39 | + self.possible_agents = ["player_" + str(r) for r in range(self.na)] |
| 40 | + |
| 41 | + # mapping between agent ID and name |
| 42 | + self.agent_id_map = dict( |
| 43 | + zip(self.possible_agents, list(range(len(self.possible_agents)))) |
| 44 | + ) |
| 45 | + |
| 46 | + self.env = MarlCraftiumEnv( |
| 47 | + env_dir=env_dir, |
| 48 | + **kwargs |
| 49 | + ) |
| 50 | + |
| 51 | + @functools.lru_cache(maxsize=None) |
| 52 | + def observation_space(self, agent): |
| 53 | + return self.env.observation_space[0] |
| 54 | + |
| 55 | + @functools.lru_cache(maxsize=None) |
| 56 | + def action_space(self, agent): |
| 57 | + return self.env.action_space |
| 58 | + |
| 59 | + def render(self): |
| 60 | + pass |
| 61 | + |
| 62 | + def observe(self, agent): |
| 63 | + return self.observations[agent] |
| 64 | + |
| 65 | + def close(self): |
| 66 | + self.env.close() |
| 67 | + |
| 68 | + def reset(self, seed=None, options=None): |
| 69 | + observations, infos = self.env.reset() |
| 70 | + |
| 71 | + self.agents = self.possible_agents[:] |
| 72 | + self.rewards = {agent: 0 for agent in self.agents} |
| 73 | + self._cumulative_rewards = {agent: 0 for agent in self.agents} |
| 74 | + self.terminations = {agent: False for agent in self.agents} |
| 75 | + self.truncations = {agent: False for agent in self.agents} |
| 76 | + self.infos = {agent: infos for i, agent in enumerate(self.agents)} |
| 77 | + # self.state = {agent: observations[i] for i, agent in enumerate(self.agents)} |
| 78 | + self.observations = {agent: observations[i] for i, agent in enumerate(self.agents)} |
| 79 | + |
| 80 | + # the agent_selector utility allows easy cyclic stepping through the agents list |
| 81 | + self._agent_selector = agent_selector(self.agents) |
| 82 | + self.agent_selection = self._agent_selector.next() |
| 83 | + |
| 84 | + def step(self, action): |
| 85 | + if ( |
| 86 | + self.terminations[self.agent_selection] |
| 87 | + or self.truncations[self.agent_selection] |
| 88 | + ): |
| 89 | + # handles stepping an agent which is already dead |
| 90 | + # accepts a None action for the one agent, and moves the agent_selection to |
| 91 | + # the next dead agent, or if there are no more dead agents, to the next live agent |
| 92 | + self._was_dead_step(action) |
| 93 | + return |
| 94 | + |
| 95 | + agent = self.agent_selection |
| 96 | + |
| 97 | + agent_id = self.agent_id_map[agent] |
| 98 | + |
| 99 | + self.env.current_agent_id = agent_id |
| 100 | + observation, reward, termination, truncated, info = self.env.step_agent(action) |
| 101 | + |
| 102 | + self.observations[agent] = observation |
| 103 | + self.rewards[agent] = reward |
| 104 | + self.truncations[agent] = truncated |
| 105 | + self.terminations[agent] = termination |
| 106 | + |
| 107 | + # collect reward if it is the last agent to act |
| 108 | + if self._agent_selector.is_last(): |
| 109 | + # Adds .rewards to ._cumulative_rewards |
| 110 | + self._accumulate_rewards() |
| 111 | + # selects the next agent. |
| 112 | + self.agent_selection = self._agent_selector.next() |
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