diff --git a/docs/tutorials/collect-the-clovers.md b/docs/tutorials/collect-the-clovers.md index 1fcb31b4d14..32f9cbc8a3b 100644 --- a/docs/tutorials/collect-the-clovers.md +++ b/docs/tutorials/collect-the-clovers.md @@ -235,10 +235,9 @@ and drag it into the empty ``||game(noclick):on game update [5000]ms||`` contain ```blocks -let projectile: Sprite = null game.onUpdateInterval(5000, function () { //@highlight - clover = sprites.createProjectileFromSide(assets.image`collect`, 50, 50) + let clover = sprites.createProjectileFromSide(assets.image`collect`, 50, 50) }) ``` @@ -268,7 +267,7 @@ block. **Random** numbers are numbers that don't appear to have a predictable pattern. Using our `random` block, you'll be given a number between the minimum and maximum that you set, but you won't know which number will be chosen beforehand. -This number is rechosen every time the block runs, and each time you may randomly end up with a number that is either the same or different than the last. +This number is chosen again every time the block runs, and each time you may randomly end up with a number that is either the same or different than the last. hint~ @@ -616,25 +615,6 @@ and choose **duplicate**. _Don’t worry if it looks disabled, we’ll fix that._ -## {Step 20 - Add Overlaps behavior for Bee @fullscreen} - -**We need an overlap behavior for the bee** - -- :mouse pointer: Right-click on the the
-``||sprites(noclick):on sprite overlaps||``
-container that's already in your workspace. -```blocks -sprites.onOverlap(SpriteKind.Player, SpriteKind.Projectile, function (sprite, otherSprite) { - otherSprite.destroy(effects.confetti, 100) - music.baDing.play() - info.changeScoreBy(1) -}) -``` -and choose **duplicate**. - -_Don’t worry if it looks disabled, we’ll fix that._ - - - :mouse pointer: In the copied
``||sprites(noclick):on sprite overlaps||``
block, click the kind ``||sprites:Projectile||`` and change it to ``||sprites:Enemy||``.