diff --git a/docs/tutorials/collect-the-clovers.md b/docs/tutorials/collect-the-clovers.md
index 1fcb31b4d14..32f9cbc8a3b 100644
--- a/docs/tutorials/collect-the-clovers.md
+++ b/docs/tutorials/collect-the-clovers.md
@@ -235,10 +235,9 @@ and drag it into the empty ``||game(noclick):on game update [5000]ms||`` contain
```blocks
-let projectile: Sprite = null
game.onUpdateInterval(5000, function () {
//@highlight
- clover = sprites.createProjectileFromSide(assets.image`collect`, 50, 50)
+ let clover = sprites.createProjectileFromSide(assets.image`collect`, 50, 50)
})
```
@@ -268,7 +267,7 @@ block.
**Random** numbers are numbers that don't appear to have a predictable pattern. Using our `random` block, you'll be given a number between the minimum and maximum that you set, but you won't know which number will be chosen beforehand.
-This number is rechosen every time the block runs, and each time you may randomly end up with a number that is either the same or different than the last.
+This number is chosen again every time the block runs, and each time you may randomly end up with a number that is either the same or different than the last.
hint~
@@ -616,25 +615,6 @@ and choose **duplicate**.
_Don’t worry if it looks disabled, we’ll fix that._
-## {Step 20 - Add Overlaps behavior for Bee @fullscreen}
-
-**We need an overlap behavior for the bee**
-
-- :mouse pointer: Right-click on the the
-``||sprites(noclick):on sprite overlaps||``
-container that's already in your workspace.
-```blocks
-sprites.onOverlap(SpriteKind.Player, SpriteKind.Projectile, function (sprite, otherSprite) {
- otherSprite.destroy(effects.confetti, 100)
- music.baDing.play()
- info.changeScoreBy(1)
-})
-```
-and choose **duplicate**.
-
-_Don’t worry if it looks disabled, we’ll fix that._
-
-
- :mouse pointer: In the copied
``||sprites(noclick):on sprite overlaps||``
block, click the kind ``||sprites:Projectile||`` and change it to ``||sprites:Enemy||``.