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Windows 10 Version 1903 - August 2020 Samples Update
* DisablingScreenCapture; Add AppCapture scenario, archive C++/CX. * DisplayOrientation: Port to C++/WinRT, clarify OS treatment of preferences. * HolographicMRCapture: Update for HoloLens 2. Demonstrate VideoConferencing profile and new video and audio properties. * LinguisticServices: Fix build of runtime component, update README. * TouchKeyboard: Add emoji keyboard scenario. * WiFiDirect: Fix reverse-sense test in PIN acceptance. * Various C++/WinRT samples: Use `IBuffer.data()` instead of `IBufferByteAccess`; add missing `get_strong()` calls. * Fix `DependentUpon` in C++/WinRT sample scenario templates. * Add PR and issue templates. * New C++/WinRT samples: BasicFaceDetection, BasicFaceTracking, HttpClient, IoT-GPIO, IoT-I2C, IoT-SPI, TextSegmentation, TouchKeyboard, UserCertificateStore, UserConsentVerifier, XmlLite. * Archived: BasicFaceDetection (C++/CX, VB), BasicFaceTracking (C++/CX, VB), HttpClient (C++/CX), VoIP, TouchKeyboard (C++/CX), UserCertificateStore (C++/CX).
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README.md

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@@ -135,9 +135,6 @@ For additional Windows samples, see [Windows on GitHub](http://microsoft.github.
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<td><a href="Samples/SimpleCommunication">Real-time communication</a></td>
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<td><a href="Samples/SmsSendAndReceive">SMS send and receive</a></td>
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</tr>
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<tr>
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<td><a href="Samples/VoIP">Voice over IP (VoIP)</a></td>
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</tr>
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</table>
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### Contacts and calendar

Samples/3DPrinting/cppwinrt/Package.appxmanifest

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<Identity Name="Microsoft.SDKSamples.3DPrinting.CPPWINRT" Publisher="CN=Microsoft Corporation, O=Microsoft Corporation, L=Redmond, S=Washington, C=US" Version="1.0.0.0"/>
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<mp:PhoneIdentity PhoneProductId="33a5dc7a-1df4-459c-94de-1623f37aaedf" PhonePublisherId="00000000-0000-0000-0000-000000000000"/>
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<Properties>
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<DisplayName>_3DPrinting C++/WinRT Sample</DisplayName>
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<DisplayName>3DPrinting C++/WinRT Sample</DisplayName>
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<PublisherDisplayName>Microsoft Corporation</PublisherDisplayName>
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<Logo>Assets\storelogo-sdk.png</Logo>
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</Properties>
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<Applications>
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<Application Id="App" Executable="$targetnametoken$.exe" EntryPoint="App">
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<uap:VisualElements
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DisplayName="_3DPrinting C++/WinRT Sample"
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DisplayName="3DPrinting C++/WinRT Sample"
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Square150x150Logo="Assets\squareTile-sdk.png"
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Square44x44Logo="Assets\smallTile-sdk.png"
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Description="_3DPrinting C++/WinRT Sample"
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Description="3DPrinting C++/WinRT Sample"
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BackgroundColor="#00B2F0"
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>
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<uap:SplashScreen Image="Assets\splash-sdk.png"/>

Samples/3DPrinting/cppwinrt/Scenario1_Print.cpp

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#pragma region Buffer, stream, and string helpers
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void SetBufferBytes(IBuffer const& buffer, void const* data, uint32_t size)
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{
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byte* bytes;
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auto byteAccess = buffer.as<::Windows::Storage::Streams::IBufferByteAccess>();
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winrt::check_hresult(byteAccess->Buffer(&bytes));
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memcpy_s(bytes, buffer.Length(), data, size);
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memcpy_s(buffer.data(), buffer.Length(), data, size);
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}
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IAsyncOperation<hstring> StreamToStringAsync(IRandomAccessStream stream)

Samples/3DPrinting/cppwinrt/Scenario2_Launch.cpp

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fire_and_forget Scenario2_Launch::CheckIf3DBuilderIsInstalled_Click(IInspectable const&, RoutedEventArgs const&)
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{
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auto lifetime = get_strong();
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IVectorView<AppInfo> handlers = co_await Launcher::FindFileHandlersAsync(L".3mf");
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auto found = std::find_if(begin(handlers), end(handlers),
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[](auto&& info) { return info.PackageFamilyName() == PackageFamilyName3DBuilder; });

Samples/3DPrinting/cppwinrt/pch.h

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#include "winrt/Windows.UI.Xaml.Markup.h"
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#include "winrt/Windows.UI.Xaml.Media.h"
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#include "winrt/Windows.UI.Xaml.Navigation.h"
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#include <robuffer.h>

Samples/BasicFaceDetection/README.md

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languages:
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- csharp
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- cpp
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- cppcx
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- vb
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- cppwinrt
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products:
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- windows
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- windows-uwp
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### Samples
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[BasicFaceDetection](/archived/BasicFaceTracking) for C++/CX and VB (archived)
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[BasicFaceTracking](/Samples/BasicFaceTracking)
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[HolographicFaceTracking](/Samples/HolographicFaceTracking)
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio Version 16
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VisualStudioVersion = 16.0.29920.165
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MinimumVisualStudioVersion = 10.0.40219.1
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|ARM = Debug|ARM
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Debug|x64 = Debug|x64
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Debug|x86 = Debug|x86
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Release|x64 = Release|x64
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Release|x86 = Release|x86
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{03FE0C00-0A0D-58F2-AAB1-AA9014D5DF4D}.Debug|ARM.ActiveCfg = Debug|ARM
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{03FE0C00-0A0D-58F2-AAB1-AA9014D5DF4D}.Debug|x86.Build.0 = Debug|Win32
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{03FE0C00-0A0D-58F2-AAB1-AA9014D5DF4D}.Release|ARM.ActiveCfg = Release|ARM
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{03FE0C00-0A0D-58F2-AAB1-AA9014D5DF4D}.Release|ARM.Build.0 = Release|ARM
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{03FE0C00-0A0D-58F2-AAB1-AA9014D5DF4D}.Release|ARM.Deploy.0 = Release|ARM
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{03FE0C00-0A0D-58F2-AAB1-AA9014D5DF4D}.Release|x64.ActiveCfg = Release|x64
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{03FE0C00-0A0D-58F2-AAB1-AA9014D5DF4D}.Release|x64.Build.0 = Release|x64
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{03FE0C00-0A0D-58F2-AAB1-AA9014D5DF4D}.Release|x86.ActiveCfg = Release|Win32
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{03FE0C00-0A0D-58F2-AAB1-AA9014D5DF4D}.Release|x86.Build.0 = Release|Win32
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{03FE0C00-0A0D-58F2-AAB1-AA9014D5DF4D}.Release|x86.Deploy.0 = Release|Win32
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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GlobalSection(ExtensibilityGlobals) = postSolution
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SolutionGuid = {B13F3350-3448-4B3D-B219-BDE8EF55A27E}
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EndGlobalSection
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EndGlobal
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<Project ToolsVersion="15.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="packages\Microsoft.Windows.CppWinRT.2.0.200615.7\build\native\Microsoft.Windows.CppWinRT.props" Condition="Exists('packages\Microsoft.Windows.CppWinRT.2.0.200615.7\build\native\Microsoft.Windows.CppWinRT.props')" />
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<Configuration>Debug</Configuration>
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<ProjectConfiguration Include="Release|ARM">
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<Configuration>Release</Configuration>
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<ProjectConfiguration Include="Release|Win32">
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<Configuration>Release</Configuration>
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<Configuration>Release</Configuration>
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<Platform>x64</Platform>
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<PropertyGroup Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<CharacterSet>Unicode</CharacterSet>
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<PropertyGroup Condition="'$(Configuration)'=='Debug'" Label="Configuration">
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<UseDebugLibraries>true</UseDebugLibraries>
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<LinkIncremental>true</LinkIncremental>
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<PropertyGroup Condition="'$(Configuration)'=='Release'" Label="Configuration">
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<UseDebugLibraries>false</UseDebugLibraries>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<LinkIncremental>false</LinkIncremental>
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup>
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<IncludePath>$(VC_IncludePath);$(UniversalCRT_IncludePath);$(WindowsSDK_IncludePath);$(SharedContentDir)\cppwinrt</IncludePath>
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<ClCompile>
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<PrecompiledHeader>Use</PrecompiledHeader>
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<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
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<ItemDefinitionGroup Condition="'$(Configuration)'=='Debug'">
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<ClCompile>
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<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ItemDefinitionGroup Condition="'$(Configuration)'=='Release'">
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<ClCompile>
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<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ItemGroup>
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<ClInclude Include="$(SharedContentDir)\cppwinrt\App.h">
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<DependentUpon>$(SharedContentDir)\xaml\App.xaml</DependentUpon>
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<ClInclude Include="$(SharedContentDir)\cppwinrt\MainPage.h">
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<DependentUpon>$(SharedContentDir)\xaml\MainPage.xaml</DependentUpon>
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</ClInclude>
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<ClInclude Include="SampleConfiguration.h" />
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<ClInclude Include="Scenario1_DetectInPhoto.h">
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<DependentUpon>..\shared\Scenario1_DetectInPhoto.xaml</DependentUpon>
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<ClInclude Include="Scenario2_DetectInWebcam.h">
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<SubType>Designer</SubType>
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</Page>
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<Page Include="..\shared\Scenario1_DetectInPhoto.xaml" />
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<Page Include="..\shared\Scenario2_DetectInWebcam.xaml" />
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<DependentUpon>$(SharedContentDir)\xaml\MainPage.xaml</DependentUpon>
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<ClCompile Include="SampleConfiguration.cpp">
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