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pokerUI.py
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#!/usr/bin/env python2.7
# -*- coding: utf-8 -*-
# On importe Tkinter
from Tkinter import *
from pokerlib import *
import sys, Tkinter,os
sys.modules['tkinter'] = Tkinter
#from tkinter.Tk import *
import copy
import pickle
class scrollTxtArea:
def __init__(self,root):
frame=Frame(root)
frame.pack()
self.textPad(frame)
return
def textPad(self,frame):
#add a frame and put a text area into it
textPad=Frame(frame)
self.text=Text(textPad,height=20,width=110)
# add a vertical scroll bar to the text area
scroll=Scrollbar(textPad)
self.text.configure(yscrollcommand=scroll.set)
#pack everything
self.text.pack(side=LEFT)
scroll.pack(side=RIGHT,fill=Y)
scroll.pack(side=RIGHT)
textPad.pack(side=TOP)
return
class saveClass:
def __init__(self):
self.saves=[]
self.savePosition=0
self.stack=False
class UI(Tk):
def __init__(self,window):
self.w=window
self.w.geometry("%sx%s+300+300"%(config.MAIN_WIDTH,config.MAIN_HEIGHT))
self.topFrame=Frame(self.w,width=config.MAIN_WIDTH,height=500,borderwidth=1)
self.topFrame.pack(fill=BOTH)
self.tableFrame=Frame(self.w,width=config.MAIN_WIDTH,height=300,borderwidth=1,relief=RAISED)
self.tableFrame.pack(fill=BOTH,expand=1)
self.messageFrame=Frame(self.w,width=config.MAIN_WIDTH,height=100,borderwidth=1)
self.messageFrame.pack(side="bottom")
self.b2=Button(self.topFrame,text="Start default tournament",command=self.generateTournament)
self.b2.pack(side="left")
self.b3=Button(self.topFrame,text="Print tables",command=self.printTables)
self.b3.pack(side="left")
self.b4=Button(self.topFrame,text="Refresh tables",command=self.refreshTableButtons)
self.b4.pack(side="left")
self.undoButton=Button(self.topFrame,text="undo",command=self.undo)
self.undoButton.pack(side="left")
self.redoButton=Button(self.topFrame,text="redo",command=self.redo)
self.redoButton.pack(side="left")
self.b5=Button(self.topFrame,text="Save to file",command=self.saveToFile)
self.b5.pack(side="left")
self.tV=TableViewer(self)
self.menuBar=Menu(self.w)
self.fileMenu=Menu(self.menuBar,tearoff=0)
self.fileMenu.add_command(label="Open...",command=self.loadFileWindow)
self.fileMenu.add_command(label="Save...",command=self.saveFileWindow)
self.menuBar.add_cascade(label="File",menu=self.fileMenu)
self.w.config(menu=self.menuBar)
self.textPad = scrollTxtArea(self.messageFrame)
self.t=[]
self.saves=[[]]
self.savePosition=0
self.tableButtons=[]
self.fillTableFrame(self.tableFrame)
self.undoRedoColourUpdate()
self.w.mainloop()
def save(self):
print "Saving"
self.savePosition+=1
print "Save position : %s"%self.savePosition
for saved in self.saves[self.savePosition:]:
self.saves.remove(saved)
self.saves.append(copy.deepcopy(self.t))
print "New save length : %s"%len(self.saves)
self.undoRedoColourUpdate()
print "%s"%self.saves
def undo(self):
if self.savePosition<1 :
self.savePosition=0
self.echo("Can't undo. First instance.")
else:
self.echo("Undo. New position : %s"% self.savePosition)
self.savePosition-=1
self.t = self.saves[self.savePosition]
self.refreshMessage()
self.refreshTableButtons()
def redo(self):
if self.savePosition<len(self.saves)-1:
self.savePosition+=1
self.t=self.saves[self.savePosition]
self.refreshTableButtons()
self.echo("Redo to position %s"%self.savePosition)
print self.savePosition
print len(self.saves)
else:
self.echo("Last instance. Can't redo.")
print self.savePosition
print len(self.saves)
def fillTableFrame(self,f):
buttonWidth=25
buttonHeight=10
self.nPlayerText=Label(f,text="")
self.nPlayerText.pack(side="top",fill="both")
f1=Frame(f)
f1.pack(side="top")
for tableId in range(0,4):
b=Button(f1,text="Table %s \n Not initialized"%tableId,width=buttonWidth,height=buttonHeight)
b.pack(side="left")
self.tableButtons.append(b)
f2=Frame(f)
f2.pack(side="top")
for tableId in range(4,8):
b=Button(f2,text="Table %s \n Not initialized"%tableId,width=buttonWidth,height=buttonHeight)
b.pack(side="left")
self.tableButtons.append(b)
f3=Frame(f,width=config.MAIN_WIDTH)
f3.pack(side="top")
for tableId in range(9,11):
b=Button(f3,text="Table %s \n Not initialized"%tableId,width=buttonWidth,height=buttonHeight)
b.pack(side="left")
self.tableButtons.append(b)
self.refreshTableButtons()
def undoRedoColourUpdate(self):
if self.savePosition<len(self.saves)-1:
self.redoButton["foreground"]="black"
self.redoButton["activeforeground"]="black"
else:
self.redoButton["foreground"]="grey"
self.redoButton["activeforeground"]="grey"
if self.savePosition>0:
self.undoButton["foreground"]="black"
self.undoButton["activeforeground"]="black"
else:
self.undoButton["foreground"]="grey"
self.undoButton["activeforeground"]="grey"
def saveToFile(self,filename='autosave.sav',stack=True):
s=saveClass()
s.saves=self.saves
s.savePosition=self.savePosition
s.stack=stack
pickle.dump(s,open(filename,'wb'))
self.echo("Saved %sto file (%s)"%("whole stack " if stack else "",filename))
def loadFromFile(self,filename='autosave.sav'):
s=saveClass()
s = pickle.load( open( filename, "rb" ) )
if s.stack:
self.saves=s.saves
self.savePosition=s.savePosition
self.t=s.saves[self.savePosition]
self.echo("Loaded from file (%s)"%filename)
self.refreshTableButtons()
def refreshTableButtons(self):
self.undoRedoColourUpdate()
self.refreshMessage()
bv=self.tableButtons
txt=""
if type(self.t)==list:
self.nPlayerText["text"]="No tournament loaded"
else:
self.nPlayerText["text"]="Total number of player = %s"%len(self.t.playerList)
for i in range(len(bv)):
if type(self.t)==list:
txt="Table %s \n Tournament not loaded"%i
c=lambda :self.echo("No tournament loaded")
else:
table=None
for t in self.t.tables:
if t.id==i:
table=t
if not table:
txt="Table %s \n No such table."%i
c=lambda :self.echo("No such table")
else:
txt="Table %s (%s):"%(table.id,len(table.players))
for p in table.players:
txt+=("\n%s : %s (%s)"%(p.id,p.name,p.nMoves))
c=lambda t=table: self.tV.loadTable(t)
bv[i]["text"]=txt
bv[i]["command"]=c
def loadFileWindow(self):
self.loadWindow=Tk()
#self.loadWindow.geometry("%sx%s+300+300"%(300,100))
txt=Label(self.loadWindow,width=10,text="Open file :")
txt.pack(side="top")
f=Frame(self.loadWindow)
txt=Label(f,text="Name list :")
txt.pack(side="left",fill=X)
f.pack(side="top",fill=X)
f=Frame(self.loadWindow)
nameWidget = Entry(f,width=30)
nameWidget.insert(0,config.DEFAULT_FILE)
nameWidget.pack(side="left")
c=lambda: self.generateTournament(nameWidget.get())
b = Button(f,text="ok",command=c)
b.pack(side="left")
f.pack(side="top",fill=X)
f=Frame(self.loadWindow)
txt=Label(f,text="Save file :")
txt.pack(side="left",fill=X)
f.pack(side="top",fill=X)
f=Frame(self.loadWindow)
saveWidget = Entry(f,width=30)
saveWidget.insert(0,config.DEFAULT_SAVE)
saveWidget.pack(side="left")
c2=lambda: self.loadState(saveWidget.get())
b = Button(f,text="ok",command=c2)
b.pack(side="left")
f.pack(side="top",fill=X)
def saveFileWindow(self):
self.saveWindow=Tk()
#self.loadWindow.geometry("%sx%s+300+300"%(300,100))
txt=Label(self.saveWindow,width=10,text="Save to file :")
txt.pack(side="top")
f=Frame(self.saveWindow)
txt=Label(f,text="Name list :")
txt.pack(side="left",fill=X)
f.pack(side="top",fill=X)
f=Frame(self.saveWindow)
nameWidget = Entry(f,width=30)
nameWidget.insert(0,config.DEFAULT_FILE)
nameWidget.pack(side="left")
c=lambda: self.savePlayerList(nameWidget.get())
b = Button(f,text="ok",command=c)
b.pack(side="left")
f.pack(side="top",fill=X)
f=Frame(self.saveWindow)
txt=Label(f,text="Save file :")
txt.pack(side="left",fill=X)
f.pack(side="top",fill=X)
f=Frame(self.saveWindow)
saveWidget = Entry(f,width=30)
saveWidget.insert(0,config.DEFAULT_SAVE)
saveWidget.pack(side="left")
c2=lambda: self.saveToFile(saveWidget.get())
b = Button(f,text="ok",command=c2)
b.pack(side="left")
f.pack(side="top",fill=X)
def savePlayerList(self,sName="data/liste.txt"):
if type(self.t)==list:
self.echo("No tournament to save!")
elif not os.path.isdir("./"+sName[:-len(sName.split("/")[-1])]):
self.echo("%s not a directory!"%("./"+sName[:-len(sName.split("/")[-1])]))
else:
self.echo("Saving to %s..."%sName)
toSave=""
for i in range(len(self.t.playerList)):
toSave+="%s\t%s\n"%(i+1,self.t.playerList[i].name)
with open(sName,"w") as f:
f.write(toSave)
def echo(self,message):
if "__POPUP__" in message[:9]:
message=message.replace("__POPUP__","")
if config.POPUP:
self.popup(message)
self.textPad.text.insert(1.0,message+'\n')
def popup(self,message = "Error, no message specified"):
popupWindow=Tk()
txt=Label(popupWindow,text=message,fg="red",font=("Helvetica", 20))
txt.pack(side="top")
c=lambda: popupWindow.destroy()
b = Button(popupWindow,text="ok",command=c)
b.pack(side="top")
def refreshMessage(self):
if not type(self.t)==list:
messageList=self.t.message
for m in messageList:
self.echo(m+'\n')
self.t.message=[]
def loadState(self,sName="data/save.sav"):
self.b2.pack_forget()
self.loadFromFile(sName)
#self.save()
#self.t=tournoi()
#self.t.loadState(sName)
#self.t.generateTables()
#self.b2.pack_forget()
#self.refreshTableButtons()
def generateTournament(self,fName="data/liste.txt"):
self.t=tournoi()
self.t.loadList(fName)
self.t.generateTables()
self.b2.pack_forget()
self.refreshTableButtons()
self.save()
def showTableWindow(self,id=-1):
if type(self.t)==list:
self.echo("ERROR, tournament not initialized yet !")
else:
self.tV.loadTable(self.t.tables[0])
def printTables(self):
if type(self.t)==list:
self.echo("ERROR, tournament not initialized yet !")
else:
print self.t.printTables()
self.echo(self.t.printTables())
class TableViewer():
def __init__(self,master):
self.master=master
self.root=None
self.f=None
self.mainFrame=None
self.pFrames=[]
self.table=None
def loadTable(self,t):
self.master.echo("Loaded table %s"%t)
self.table=t
self.drawTable()
def drawTable(self):
try:
assert self.root.state()=='normal'
self.mainFrame.pack_forget()
self.mainFrame=Frame(self.root)
#self.root.lift()
#self.root.attributes('-topmost', 1)
#self.root.attributes('-topmost', 0)
#print "try done correctly"
#self.root.destroy()
except:
try:
self.root.destroy()
except:
pass
self.root=Tk()
self.root.geometry=("%sx%s+300+300"%(config.TABLE_WIDTH,config.TABLE_HEIGHT))
self.mainFrame=Frame(self.root)
self.pFrames=[]
if not self.table:
self.master.echo("Error, no table loaded.")
return ()
#Check if table exists:
tExists=False
for tab in self.master.t.tables:
if self.table.id == tab.id:
tExists=True
break
if not tExists:
f=Frame(self.mainFrame)
x=Label(f,text="Table no longer existing.")
x.pack(side="left")
b1=Button(self.mainFrame,text="Close",command=self.root.destroy)
b1.pack(side="top")
f.pack(side="bottom")
else:
f=Frame(self.mainFrame)
self.f=f
x=Label(f,text="Table %s (%s players)"%(self.table.id,len(self.table.players)))
x.pack()
f.pack(side="top",expand=1,fill=X)
for p in self.table.players:
f=Frame(self.mainFrame)
x=Label(f,text="%s - %s"%(p.id,p.name),width=30)
x.pack(side="left",fill=X)
c=lambda pl=p:self.delPlayer(pl)
b1=Button(f,text="Remove",command=c)
b1.pack(side="left")
options=[" "]
default=StringVar(f)
default.set(options[0])
c2=lambda var=default,pl=p.id:self.movePlayer(var,pl)
b2=Button(f,text="Move to table",command=c2)
for table in self.master.t.tables:
if len(table.players)<config.MAX_PER_TABLE:
options.append("%s"%table.id)
l = apply(OptionMenu, (f, default) + tuple(options))
b2.pack(side="left")
l.pack(side="left")
f.pack(side="top")
self.pFrames.append(f)
if len(self.table.players)<config.MAX_TO_ADD:
f=Frame(self.mainFrame)
c=lambda table=self.table.id:self.addPlayerWin(table)
b=Button(f,text="Add player",command=c)
b.pack(side="top")
f.pack(side="top")
self.mainFrame.pack()
def addPlayerWin(self,table=0):
self.addPlayerWindow=Tk()
txt=Label(self.addPlayerWindow,width=10,text="Add player to table %s:"%table)
txt.pack(side="top")
f=Frame(self.addPlayerWindow)
txt=Label(f,text="Player name :")
txt.pack(side="left",fill=X)
f.pack(side="top",fill=X)
f=Frame(self.addPlayerWindow)
nameWidget = Entry(f,width=30)
nameWidget.insert(0,"Herp Derp")
nameWidget.pack(side="left")
c=lambda: self.addPlayer(addPlayerWindow=self.addPlayerWindow,name=nameWidget.get(),table=table)
b = Button(f,text="ok",command=c)
b.pack(side="left")
f.pack(side="top",fill=X)
def addPlayer(self,addPlayerWindow,name,table):
self.master.t.addPlayer(name=name,table=table,initial=False)
self.master.refreshTableButtons()
addPlayerWindow.destroy()
for t in self.master.t.tables:
if t.id==table:
self.loadTable(t)
break
def movePlayer(self,variable,playerId):
if not variable.get()=="":
destNum=int(variable.get())
self.master.t.movePlayer(playerId,variable.get())
self.master.save()
else:
self.master.echo("No table selected.")
self.drawTable()
self.master.refreshTableButtons()
def delPlayer(self,p):
self.master.t.removePlayer(p.id)
self.master.save()
self.drawTable()
self.master.refreshTableButtons()
if __name__=="__main__":
u=UI(Tk())