-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathdlc_info_param.rs
260 lines (195 loc) · 8.33 KB
/
dlc_info_param.rs
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
use binrw::{binrw, BinReaderExt, BinWriterExt, NullString};
use binrw::io::{Cursor, Seek, SeekFrom};
use serde::{Serialize, Deserialize};
use super::{NuccBinaryParsed, NuccBinaryType};
const HEADER_SIZE: usize = 0x10; // Size of NUCC Binary headers
// Format was reversed by https://github.com/al-hydra
#[binrw]
#[derive(Serialize, Deserialize, Debug)]
pub struct Entry {
#[serde(skip)]
pub steam_app_id_ptr: u64,
#[serde(skip)]
pub ps5_content_id_ptr: u64,
#[serde(skip)]
pub ps4_content_id_ptr: u64,
#[serde(skip)]
pub nintendo_content_id_ptr: u64,
#[serde(skip)]
pub xbox_content_id_ptr: u64,
pub index: u32, // ???
pub unk1: u32,
pub kind: u32, // Type of DLC (0 = Character, 1 = Costume, 2 = BGM, 3 = Season Pass, 4 = Accesories, 5 = Subsitution Item)
pub unk2: u32,
#[serde(skip)]
pub cpk_path_ptr: u64,
pub unk3: u32,
pub unk4: u32,
#[serde(skip)]
pub dummy2_ptr: u64,
#[serde(skip)]
pub dummy3_ptr: u64,
#[serde(skip)]
pub dummy4_ptr: u64,
pub unk5: u32,
pub unk6: u32,
#[serde(skip)]
pub dummy5_ptr: u64,
#[serde(skip)]
pub dummy6_ptr: u64,
#[brw(ignore)]
#[bw(map = |x| x.parse::<u8>().unwrap())]
pub steam_app_id: String,
#[brw(ignore)]
#[bw(map = |x| x.parse::<u8>().unwrap())]
pub ps5_content_id: String,
#[brw(ignore)]
#[bw(map = |x| x.parse::<u8>().unwrap())]
pub ps4_content_id: String,
#[brw(ignore)]
#[bw(map = |x| x.parse::<u8>().unwrap())]
pub nintendo_content_id: String,
#[brw(ignore)]
#[bw(map = |x| x.parse::<u8>().unwrap())]
pub xbox_content_id: String,
#[brw(ignore)]
#[bw(map = |x| x.parse::<u8>().unwrap())]
pub cpk_path: String,
#[brw(ignore)]
#[bw(map = |x| x.parse::<u8>().unwrap())]
pub dummy2: String,
#[brw(ignore)]
#[bw(map = |x| x.parse::<u8>().unwrap())]
pub dummy3: String,
#[brw(ignore)]
#[bw(map = |x| x.parse::<u8>().unwrap())]
pub dummy4: String,
#[brw(ignore)]
#[bw(map = |x| x.parse::<u8>().unwrap())]
pub dummy5: String,
#[brw(ignore)]
#[bw(map = |x| x.parse::<u8>().unwrap())]
pub dummy6: String,
}
#[binrw]
#[derive(Serialize, Deserialize, Debug)]
pub struct DlcInfoParam {
#[serde(skip)]
pub version: u32,
pub entry_count: u32,
#[serde(skip)]
pub entry_ptr: u64,
#[br(count = entry_count)]
pub entries: Vec<Entry>
}
impl NuccBinaryParsed for DlcInfoParam {
fn binary_type(&self) -> NuccBinaryType {
NuccBinaryType::DlcInfoParam
}
fn extension(&self) -> String {
String::from(".json")
}
fn serialize(&self) -> Vec<u8> {
serde_json::to_string_pretty(self).unwrap().into()
}
fn deserialize(data: &[u8]) -> Self
where
Self: Sized,
{
serde_json::from_slice(data).unwrap()
}
}
impl From<&[u8]> for DlcInfoParam {
fn from(data: &[u8]) -> Self {
let mut reader = Cursor::new(data);
let version = reader.read_le::<u32>().unwrap();
let entry_count = reader.read_le::<u32>().unwrap();
let entry_ptr = reader.read_le::<u64>().unwrap();
let mut entries = Vec::new();
entries.reserve_exact(entry_count as usize); // Make sure we reserve enough space to avoid reallocations
for _ in 0..entry_count as usize {
let entry = reader.read_le::<Entry>().unwrap();
entries.push(entry);
}
fn read_string_from_ptr(reader: &mut Cursor<&[u8]>, ptr: u64, curent_offset: u64) -> String {
if ptr != 0 {
reader.seek(SeekFrom::Start(curent_offset as u64)).unwrap();
reader.seek(SeekFrom::Current(ptr as i64)).unwrap();
reader.read_be::<NullString>().unwrap().to_string()
} else {
String::from("")
}
}
for (current_offset, entry) in entries
.iter_mut()
.enumerate()
.map(|(i, e)| (((0x78 * i + HEADER_SIZE) as u64, e)))
{
entry.steam_app_id = read_string_from_ptr(&mut reader, entry.steam_app_id_ptr, current_offset);
entry.ps5_content_id = read_string_from_ptr(&mut reader, entry.ps5_content_id_ptr, current_offset + 0x8);
entry.ps4_content_id = read_string_from_ptr(&mut reader, entry.ps4_content_id_ptr, current_offset + 0x10);
entry.nintendo_content_id = read_string_from_ptr(&mut reader, entry.nintendo_content_id_ptr, current_offset + 0x18);
entry.xbox_content_id = read_string_from_ptr(&mut reader, entry.xbox_content_id_ptr, current_offset + 0x20);
entry.cpk_path = read_string_from_ptr(&mut reader, entry.cpk_path_ptr, current_offset + 0x38);
entry.dummy2 = read_string_from_ptr(&mut reader, entry.dummy2_ptr, current_offset + 0x48);
entry.dummy3 = read_string_from_ptr(&mut reader, entry.dummy3_ptr, current_offset + 0x50);
entry.dummy4 = read_string_from_ptr(&mut reader, entry.dummy4_ptr, current_offset + 0x58);
entry.dummy5 = read_string_from_ptr(&mut reader, entry.dummy5_ptr, current_offset + 0x68);
entry.dummy6 = read_string_from_ptr(&mut reader, entry.dummy5_ptr, current_offset + 0x70);
}
Self {
version,
entry_count,
entry_ptr,
entries
}
}
}
impl From<DlcInfoParam> for Vec<u8> {
fn from(mut dlc_info_param: DlcInfoParam) -> Self {
// Consumes the deserialized version and returns the bytes
let mut writer = Cursor::new(Vec::new());
dlc_info_param.entry_count = dlc_info_param.entries.len() as u32; // Update entry count
writer.write_le(&1000u32).unwrap(); // Write the version
writer.write_le(&dlc_info_param.entry_count).unwrap();
writer.write_le(&8u64).unwrap(); // Write the ptr to the entries
writer.write_le(&dlc_info_param.entries).unwrap();
fn write_ptr_to_string(
writer: &mut Cursor<Vec<u8>>,
string: &String,
current_offset: u64,
adjustment: u64,
) {
if !string.is_empty() {
writer.seek(SeekFrom::End(0)).unwrap();
let string_pos = writer.seek(SeekFrom::End(0)).unwrap();
writer.write_be::<NullString>(&NullString::from(string.clone())).unwrap();
// Align to 8 bytes
let pos = writer.seek(SeekFrom::Current(0)).unwrap() - string_pos;
if 8 - (pos % 8) != 8 {
writer.write_le::<Vec<u8>>(&vec![0; 8 - (pos % 8) as usize]).unwrap();
}
writer.seek(SeekFrom::Start((current_offset + adjustment) as u64)).unwrap();
writer.write_le::<u64>(&(string_pos - current_offset - &adjustment)).unwrap();
}
}
for (current_offset, entry) in dlc_info_param.entries
.iter_mut()
.enumerate()
.map(|(i, e)| (((0x78 * i + HEADER_SIZE) as u64, e)))
{
write_ptr_to_string(&mut writer, &entry.steam_app_id, current_offset as u64, 0x0);
write_ptr_to_string(&mut writer, &entry.ps5_content_id, current_offset as u64, 0x8);
write_ptr_to_string(&mut writer, &entry.ps4_content_id, current_offset as u64, 0x10);
write_ptr_to_string(&mut writer, &entry.nintendo_content_id, current_offset as u64, 0x18);
write_ptr_to_string(&mut writer, &entry.xbox_content_id, current_offset as u64, 0x20);
write_ptr_to_string(&mut writer, &entry.cpk_path, current_offset as u64, 0x38);
write_ptr_to_string(&mut writer, &entry.dummy2, current_offset as u64, 0x48);
write_ptr_to_string(&mut writer, &entry.dummy3, current_offset as u64, 0x50);
write_ptr_to_string(&mut writer, &entry.dummy4, current_offset as u64, 0x58);
write_ptr_to_string(&mut writer, &entry.dummy5, current_offset as u64, 0x68);
write_ptr_to_string(&mut writer, &entry.dummy6, current_offset as u64, 0x70);
}
writer.into_inner()
}
}