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main.cpp
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#include <QGuiApplication>
#include <QQmlApplicationEngine>
#include <QQuickStyle>
#include <savegame.h>
#include <QFont>
#include <QFontDatabase>
int main(int argc, char *argv[])
{
QQuickStyle::setStyle("Material");
QCoreApplication::setAttribute(Qt::AA_EnableHighDpiScaling);
QGuiApplication app(argc, argv);
int id = QFontDatabase::addApplicationFont(":/font/neuropol.ttf");
QString family = QFontDatabase::applicationFontFamilies(id).at(0);
QFont gameFont(family);
app.setFont(gameFont);
QQmlApplicationEngine engine;
const QUrl url(QStringLiteral("qrc:/main.qml"));
QObject::connect(&engine, &QQmlApplicationEngine::objectCreated,
&app, [url](QObject *obj, const QUrl &objUrl) {
if (!obj && url == objUrl)
QCoreApplication::exit(-1);
}, Qt::QueuedConnection);
engine.globalObject().setProperty("saveGame",engine.newQObject(new SaveGame));
engine.load(url);
return app.exec();
}