// This file is generated. Do not edit. #pragma once #include <mbgl/style/layer.hpp> #include <mbgl/style/filter.hpp> #include <mbgl/style/property_value.hpp> #include <mbgl/util/color.hpp> #include <vector> namespace mbgl { namespace style { class SymbolLayer : public Layer { public: SymbolLayer(const std::string& layerID); ~SymbolLayer() final; // Source void setSource(const std::string& sourceID, const std::string& sourceLayer); const std::string& getSourceID() const; const std::string& getSourceLayer() const; void setFilter(const Filter&); const Filter& getFilter() const; // Layout properties PropertyValue<SymbolPlacementType> getSymbolPlacement() const; void setSymbolPlacement(PropertyValue<SymbolPlacementType>); PropertyValue<float> getSymbolSpacing() const; void setSymbolSpacing(PropertyValue<float>); PropertyValue<bool> getSymbolAvoidEdges() const; void setSymbolAvoidEdges(PropertyValue<bool>); PropertyValue<bool> getIconAllowOverlap() const; void setIconAllowOverlap(PropertyValue<bool>); PropertyValue<bool> getIconIgnorePlacement() const; void setIconIgnorePlacement(PropertyValue<bool>); PropertyValue<bool> getIconOptional() const; void setIconOptional(PropertyValue<bool>); PropertyValue<AlignmentType> getIconRotationAlignment() const; void setIconRotationAlignment(PropertyValue<AlignmentType>); PropertyValue<float> getIconSize() const; void setIconSize(PropertyValue<float>); PropertyValue<std::string> getIconImage() const; void setIconImage(PropertyValue<std::string>); PropertyValue<float> getIconRotate() const; void setIconRotate(PropertyValue<float>); PropertyValue<float> getIconPadding() const; void setIconPadding(PropertyValue<float>); PropertyValue<bool> getIconKeepUpright() const; void setIconKeepUpright(PropertyValue<bool>); PropertyValue<std::array<float, 2>> getIconOffset() const; void setIconOffset(PropertyValue<std::array<float, 2>>); PropertyValue<AlignmentType> getTextPitchAlignment() const; void setTextPitchAlignment(PropertyValue<AlignmentType>); PropertyValue<AlignmentType> getTextRotationAlignment() const; void setTextRotationAlignment(PropertyValue<AlignmentType>); PropertyValue<std::string> getTextField() const; void setTextField(PropertyValue<std::string>); PropertyValue<std::vector<std::string>> getTextFont() const; void setTextFont(PropertyValue<std::vector<std::string>>); PropertyValue<float> getTextSize() const; void setTextSize(PropertyValue<float>); PropertyValue<float> getTextMaxWidth() const; void setTextMaxWidth(PropertyValue<float>); PropertyValue<float> getTextLineHeight() const; void setTextLineHeight(PropertyValue<float>); PropertyValue<float> getTextLetterSpacing() const; void setTextLetterSpacing(PropertyValue<float>); PropertyValue<TextJustifyType> getTextJustify() const; void setTextJustify(PropertyValue<TextJustifyType>); PropertyValue<TextAnchorType> getTextAnchor() const; void setTextAnchor(PropertyValue<TextAnchorType>); PropertyValue<float> getTextMaxAngle() const; void setTextMaxAngle(PropertyValue<float>); PropertyValue<float> getTextRotate() const; void setTextRotate(PropertyValue<float>); PropertyValue<float> getTextPadding() const; void setTextPadding(PropertyValue<float>); PropertyValue<bool> getTextKeepUpright() const; void setTextKeepUpright(PropertyValue<bool>); PropertyValue<TextTransformType> getTextTransform() const; void setTextTransform(PropertyValue<TextTransformType>); PropertyValue<std::array<float, 2>> getTextOffset() const; void setTextOffset(PropertyValue<std::array<float, 2>>); PropertyValue<bool> getTextAllowOverlap() const; void setTextAllowOverlap(PropertyValue<bool>); PropertyValue<bool> getTextIgnorePlacement() const; void setTextIgnorePlacement(PropertyValue<bool>); PropertyValue<bool> getTextOptional() const; void setTextOptional(PropertyValue<bool>); // Paint properties PropertyValue<float> getIconOpacity() const; void setIconOpacity(PropertyValue<float>); PropertyValue<Color> getIconColor() const; void setIconColor(PropertyValue<Color>); PropertyValue<Color> getIconHaloColor() const; void setIconHaloColor(PropertyValue<Color>); PropertyValue<float> getIconHaloWidth() const; void setIconHaloWidth(PropertyValue<float>); PropertyValue<float> getIconHaloBlur() const; void setIconHaloBlur(PropertyValue<float>); PropertyValue<std::array<float, 2>> getIconTranslate() const; void setIconTranslate(PropertyValue<std::array<float, 2>>); PropertyValue<TranslateAnchorType> getIconTranslateAnchor() const; void setIconTranslateAnchor(PropertyValue<TranslateAnchorType>); PropertyValue<float> getTextOpacity() const; void setTextOpacity(PropertyValue<float>); PropertyValue<Color> getTextColor() const; void setTextColor(PropertyValue<Color>); PropertyValue<Color> getTextHaloColor() const; void setTextHaloColor(PropertyValue<Color>); PropertyValue<float> getTextHaloWidth() const; void setTextHaloWidth(PropertyValue<float>); PropertyValue<float> getTextHaloBlur() const; void setTextHaloBlur(PropertyValue<float>); PropertyValue<std::array<float, 2>> getTextTranslate() const; void setTextTranslate(PropertyValue<std::array<float, 2>>); PropertyValue<TranslateAnchorType> getTextTranslateAnchor() const; void setTextTranslateAnchor(PropertyValue<TranslateAnchorType>); // Private implementation class Impl; Impl* const impl; SymbolLayer(const Impl&); SymbolLayer(const SymbolLayer&) = delete; }; template <> inline bool Layer::is<SymbolLayer>() const { return type == Type::Symbol; } } // namespace style } // namespace mbgl