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MGLAnnotationView.h
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#import <UIKit/UIKit.h>
NS_ASSUME_NONNULL_BEGIN
@protocol MGLAnnotation;
/** These constants indicate the current drag state of an annotation view. */
typedef NS_ENUM(NSUInteger, MGLAnnotationViewDragState) {
/**
The view is not involved in a drag operation.
*/
MGLAnnotationViewDragStateNone = 0,
/**
An action occurred that indicated the view should begin dragging.
The map view automatically moves draggable annotation views to this state
in response to the dragging the view after pressing and holding on it.
*/
MGLAnnotationViewDragStateStarting,
/**
The view is in the midst of a drag operation and is actively tracking the
user’s gesture.
*/
MGLAnnotationViewDragStateDragging,
/**
An action occurred that indicated the view should cancel the drag
operation.
*/
MGLAnnotationViewDragStateCanceling,
/**
An action occurred that indicated the view was dropped by the user.
The map view automatically moves annotation views to this state in response
to the user lifting their finger at the end of a drag gesture.
*/
MGLAnnotationViewDragStateEnding,
};
/**
The `MGLAnnotationView` class is responsible for marking a point annotation
with a view. Annotation views represent an annotation object, which is an
object that corresponds to the `MGLAnnotation` protocol. When an annotation’s
geographic coordinate is visible in the map view, the map view asks its
delegate to a corresponding annotation view. If an annotation view is created
with a reuse identifier, the map view may recycle the view when it goes
offscreen.
Annotation views are compatible with UIKit, Core Animation, and other Cocoa
Touch frameworks. On the other hand, if you do not need animation or
interactivity such as dragging, you can use an `MGLAnnotationImage` instead to
conserve memory and optimize drawing performance.
*/
@interface MGLAnnotationView : UIView
#pragma mark Initializing and Preparing the View
/**
Initializes and returns a new annotation view object.
The reuse identifier provides a way for you to improve performance by recycling
annotation views as they enter and leave the map’s viewport. As an annotation
leaves the viewport, the map view moves its associated view to a reuse queue.
When a new annotation becomes visible, you can request a view for that
annotation by passing the appropriate reuse identifier string to the
`-[MGLMapView dequeueReusableAnnotationViewWithIdentifier:]` method.
@param reuseIdentifier A unique string identifier for this view that allows you
to reuse this view with multiple similar annotations. You can set this
parameter to `nil` if you don’t intend to reuse the view, but it is a good
idea in general to specify a reuse identifier to avoid creating redundant
views.
@return The initialized annotation view object.
*/
- (instancetype)initWithReuseIdentifier:(nullable NSString *)reuseIdentifier;
/**
Called when the view is removed from the reuse queue.
The default implementation of this method does nothing. You can override it in
your custom annotation view implementation to put the view in a known state
before it is returned to your map view delegate.
*/
- (void)prepareForReuse;
/**
The annotation object currently associated with the view.
You should not change the value of this property directly. This property
contains a non-`nil` value while the annotation view is visible on the map. If
the view is queued, waiting to be reused, the value is `nil`.
*/
@property (nonatomic, readonly, nullable) id <MGLAnnotation> annotation;
/**
The string that identifies that this annotation view is reusable.
You specify the reuse identifier when you create the view. You use the
identifier later to retrieve an annotation view that was created previously but
which is currently unused because its annotation is not on-screen.
If you define distinctly different types of annotations (with distinctly
different annotation views to go with them), you can differentiate between the
annotation types by specifying different reuse identifiers for each one.
*/
@property (nonatomic, readonly, nullable) NSString *reuseIdentifier;
#pragma mark Configuring the Appearance
/**
The offset, measured in points, at which to place the center of the view.
By default, the center point of an annotation view is placed at the geographic
coordinate point of the associated annotation. If you do not want the view to
be centered, you can use this property to reposition the view. The offset’s
`dx` and `dy` values are measured in points. Positive offset values move the
annotation view down and to the right, while negative values move it up and to
the left.
Set the offset if the annotation view’s visual center point is somewhere other
than the logical center of the view. For example, the view may contain an image
that depicts a downward-pointing pushpin or thumbtack, with the tip positioned
at the center-bottom of the view. In that case, you would set the offset’s `dx`
to zero and its `dy` to half the height of the view.
*/
@property (nonatomic) CGVector centerOffset;
/**
A Boolean value that determines whether the annotation view grows and shrinks
as the distance between the viewpoint and the annotation view changes on a
tilted map.
When the value of this property is `YES` and the map is tilted, the annotation
view appears smaller if it is towards the top of the view (closer to the
horizon) and larger if it is towards the bottom of the view (closer to the
viewpoint). This is also the behavior of `MGLAnnotationImage` objects. When the
value of this property is `NO` or the map’s pitch is zero, the annotation view
remains the same size regardless of its position on-screen.
The default value of this property is `YES`. Set this property to `NO` if the
view’s legibility is important.
*/
@property (nonatomic, assign) BOOL scalesWithViewingDistance;
#pragma mark Managing the Selection State
/**
A Boolean value indicating whether the annotation view is currently selected.
You should not set the value of this property directly. If the property is set
to `YES`, the annotation view is displaying a callout.
By default, this property is set to `NO` and becomes `YES` when the user taps
the view. Selecting another annotation, whether it is associated with an
`MGLAnnotationView` or `MGLAnnotationImage` object, deselects any currently
selected view.
Setting this property changes the view’s appearance to reflect the new value
immediately. If you want the change to be animated, use the
`-setSelected:animated:` method instead.
*/
@property (nonatomic, assign, getter=isSelected) BOOL selected;
/**
Sets the selection state of the annotation view with an optional animation.
You should not call this method directly. A map view calls this method in
response to user interactions with the annotation. Subclasses may override this
method in order to customize the appearance of the view depending on its
selection state.
@param selected `YES` if the view should display itself as selected; `NO`
if it should display itself as unselected.
@param animated `YES` if the change in selection state is animated; `NO` if the
change is immediate.
*/
- (void)setSelected:(BOOL)selected animated:(BOOL)animated;
/*
A Boolean value indicating whether the annotation is enabled.
The default value of this property is `YES`. If the value of this property is
`NO`, the annotation view ignores touch events and cannot be selected.
Subclasses may also customize the appearance of the view depending on its
enabled state.
*/
@property (nonatomic, assign, getter=isEnabled) BOOL enabled;
#pragma mark Supporting Drag Operations
/**
A Boolean value indicating whether the annotation view is draggable.
If this property is set to `YES`, the user can drag the annotation after
pressing and holding the view, and the associated annotation object must also
implement the `-setCoordinate:` method. The default value of this property is
`NO`.
Setting this property to `YES` lets the map view know that the annotation is
always draggable. In other words, you cannot conditionalize drag operations by
attempting to stop an operation that has already been initiated; doing so can
lead to undefined behavior. Once begun, the drag operation should always
continue to completion.
*/
@property (nonatomic, assign, getter=isDraggable) BOOL draggable;
/**
The current drag state of the annotation view.
All states are handled automatically when the `draggable` property is set to
`YES`. To perform a custom animation in response to a change to this property,
override the `-setDragState:animated:` method.
*/
@property (nonatomic, readonly) MGLAnnotationViewDragState dragState;
/**
Sets the current drag state for the annotation view.
You can override this method to animate a custom annotation view as the user
drags it. As the system detects user actions that would indicate a drag, it
calls this method to update the drag state.
*/
- (void)setDragState:(MGLAnnotationViewDragState)dragState animated:(BOOL)animated NS_REQUIRES_SUPER;
@end
NS_ASSUME_NONNULL_END