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Commit e260317
Prerelease 0.0.8 alpha.0 (#20)
* v0.0.1 of DepthaiViewer, WIP (#1)
* node graph scaffolding and a bit of depthai integration
* remove import
* left, right + depth
* fix fps sliders for mono cams
* partial refactor, partially added support for device selection.
* pc support + currently selected device fixes
* reafactor subscriptions to api, doesn't work too well, trouble with syncing the ui with the backend
* Partially migrated to websockets for the api
* finish moving to websockets for the config api
* fix issues after merge, retry websocket connections
* fix ws thread not exiting
* sleep for 1 sec before trying to reconnect
* Ai support + imu support + rotate camera + bug fixes (#9)
* ai support + update pipeline on device select
* quick fix depth
* set subs when selecting device
* rename to Depthai Viewer, use changed() for config ui, disable ui when device not selected
* added age gender detection
* added mobilenet support
* pointcloud support
* Toggle subs from visible (#4)
* very bad implementation of toggling subscriptions based on space view visibility TODO: less cloning and stuff
* better implementation and actually seems to work
* fix windows not resizing properly when size gets smaller
* fix issues with 3d when resizing scene bbox, only force 2d to always have the size of self.scene_bbox
* Nuked Subscriptions struct, just use Vec<ChannelId>, much nicer, much better aswell, also fixed subscriptions for channels that need some time to actually show up, it all feels a bit hacky tho
* Toggle subs from visible (#5)
* very bad implementation of toggling subscriptions based on space view visibility TODO: less cloning and stuff
* better implementation and actually seems to work
* fix windows not resizing properly when size gets smaller
* fix issues with 3d when resizing scene bbox, only force 2d to always have the size of self.scene_bbox
* Nuked Subscriptions struct, just use Vec<ChannelId>, much nicer, much better aswell, also fixed subscriptions for channels that need some time to actually show up, it all feels a bit hacky tho
* fix incorrect despawn of entity paths
* remove todo comment
* Fix ws not sending messages, fix stutter every 2s (#6)
* very bad implementation of toggling subscriptions based on space view visibility TODO: less cloning and stuff
* better implementation and actually seems to work
* fix windows not resizing properly when size gets smaller
* fix issues with 3d when resizing scene bbox, only force 2d to always have the size of self.scene_bbox
* Nuked Subscriptions struct, just use Vec<ChannelId>, much nicer, much better aswell, also fixed subscriptions for channels that need some time to actually show up, it all feels a bit hacky tho
* fix incorrect despawn of entity paths
* remove todo comment
* error handling
* fix websocket not sending pipeline, hotfix more or less might keep
* change back to unbounded
* Imu support (#8)
* add imu logging, exclude it from regular space views
* fix imu logging
* POC imu plotting
* Imu accelerometer and gyroscope plotting
* add orientation to imu log, make device id a String
* fix imu charts layout
* imu log add magnetometer
* fix right panel ui as much as it makes sense to fix rn
* sadly idk how to create Option::None in pyarrow for the magnetometer field
* imu logging fixed, magnetometer value is now None when not logged
* fix plot scrolling
* Merge upstream (#10)
* `arrow2_convert` primitive (de)serialization benchmarks (#1742)
* arrow2_convert primitive benchmarks
* addressing PR comments
* Fix logged obb being displayed with half of the requested size (#1749)
* benchmarks for common vector ops across `smallvec`/`tinyvec`/std (#1747)
* benchmarks for common vector ops
* handle N=1
* Tracked 3D cameras lead now to on-hover rays in other space views that show the same camera but don't track it. (#1751)
In the same way as a 2D scene causes a on-hover ray in all space views that contain the space camera at which the 2D view "sits".
* Improve dealing with raw buffers for texture read/write (#1744)
* Replace TextureRowDataInfo with the more versatile Texture2DBufferInfo
* comment & naming fixes
* `arrow2` erased refcounted clones benchmarks (#1745)
* arrow2 erased refcounted clone benchmarks
* lint
* addressing PR comments
* dude
* `arrow2` estimated_bytes_size benchmarks (#1743)
* arrow2 estimated_bytes_size benchmarks
* cleanup
* Fix crash when trying to do picking on depth clouds
* Readback depth from GPU picking (#1752)
* gpu picking in the viewer picks up depth now
* WebGL workarounds
* Add new ARKitScenes example (#1538)
Co-authored-by: Nikolaus West <nikolaus.west@me.com>
Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
* Fix log_obb usage (#1761)
* Make sure all log_obb uses uses half_size correctly
* Remove outdated link from README
* Fix docstring of save
* Force named arguments of log_scalar
* Add link to --memory-limit docs
* update ros example
* Python SDK: document that we also accept colors in 0-1 floats (#1740)
* Python SDK: document that we also accept colors in 0-1 floats
* Assume float colors to be in gamma-space, and document that
* Update arkitscenes example
* Fix bug
* typo
* py-format
* Collapse space-view by default if there is only one child (#1762)
* Always create the log_time timeline (#1763)
* Columnar timepoints in data tables and during transport (#1767)
* columnar timepoints
* self review
* Fix undo/redo selection shortcut/action changing selection history without changing selection (#1765)
* Fix undo/redo selection shortcut/action changing selection history without changing selection
Fixes #1172
* typo fix
* Don't initialize an SDK session if we are only going to be launching the app (#1768)
* Allow torch tensors for log_rigid3 (#1769)
* Option to show scene bounding box (#1770)
* Include depth clouds in bounding box calculation
* Don't wrap text when showing bbox in ui
* Handle projective transforms
* Nicer selection view: don't wrap second column too early
* Add checkbox to show the scene bounding box
* Fix a whole lot of crashes, all at once (#1780)
* Add typing_extensions to requirements-doc.txt (#1786)
* auto_color class-ids if they are present (#1783)
* auto_color class-ids if they are present
* Update log line in segmentation demo
* Avoid tuple structs
* Don't run 3rd party bench suites on CI (#1787)
* dont run 3rd party bench suites on CI
* typo
* and other annoyances
* Use copilot markers in PR template (#1784)
* Use copilot markers in PR template
* remove poem
Co-authored-by: Clement Rey <cr.rey.clement@gmail.com>
---------
Co-authored-by: Clement Rey <cr.rey.clement@gmail.com>
* re_format: barebone support for custom formatting (#1776)
* implement barebone support for custom formatting and apply to Tuid
* unwrap
* <ERR> rather than []
* use re_tuid
* Always send recording_id as part of LogMsg (#1778)
* Always send recording_id as part of LogMsg
* Rename build_chunk_from_components -> build_data_table_from_components
* Don't make RecordingInfo optional
* Always default the recording id
* Log an error if we hit the initialization issue
* Refactor: Add new helper crate `re_log_encoding` (#1772)
* CI: Check `rerun` with --no-default features and/or with --features sdk
* Create a new helper crate re_transport containing stream_rrd_from_http
* Fix warnings
* Move file sink to re_transport
* wasm compilation fix
* Move LogMsg encoding/decoding into re_transport
* Fix typo
* Fix web build
* Fix tests
* Remove a lot of unused dependencies with `cargo machete`
* Build fix
* Clarify
* Rename the crate to re_log_encoding
* better docstring
Co-authored-by: Jeremy Leibs <jeremy@rerun.io>
* better readme
Co-authored-by: Jeremy Leibs <jeremy@rerun.io>
---------
Co-authored-by: Jeremy Leibs <jeremy@rerun.io>
* New example code for facebook research segment anything (#1788)
* New example code for facebook research segment anything
* Add segmentation workaround for users still on 0.4.0
* Images should use class-id as label
* Add an alternative tensor-based view
* Implement `re_tuid::Tuid::random()` on web (#1796)
* Implement `re_tuid::Tuid::random()` on web
* Fix bad error message
* ci: fix benchmarks (#1799)
* workflow: just run --all
* datastore: skip bucket permutations etc on CI
* i give up, just replace re_log_types by re_log_encoding
* Add `minimal_options` example (`RerunArgs`) (#1773)
* Allows connecting to remote server through rerun's RerunArgs.
Co-authored-by: Clement Rey <cr.rey.clement@gmail.com>
* Add `pacman` support to `setup_web.sh` (#1797)
Co-authored-by: Clement Rey <cr.rey.clement@gmail.com>
* fix ci (cargo-deny): cargo update -p crossbeam-channel (#1806)
* Compile with `panic = "abort"` (#1813)
* Compile with `panic = "abort"`
This PR sets `panic = "abort"` for both debug and release builds.
This cuts down the `rerun` binary size in release builds from
29.9 MB to 22.7 MB - a 25% reduction!
## Details
The default panic behavior in Rust is to unwind the stack.
This leads to a lot of extra code bloat, and some missed
opportunities for optimization.
The benefit is that one can let a thread die without crashing the whole
application, and one can use `std::panic::catch_unwind` as a kind of
try-catch block.
We don't make use of these features at all (at least not intentionally),
and so are paying a cost for something we don't need.
I would also argue that a panic SHOULD lead to a hard crash unless
you are building an Erlang-like robust actor system where you use
defensive programming to protect against programmer errors
(all panics are programmer errors - user errors should use `Result`).
* Quiet clippy
* Add `rerun --strict`: crash if any warning or error is logged (#1812)
* Add `rerun --strict`: crash if any warning or error is logged
Part of https://github.com/rerun-io/rerun/issues/1483
* Can't doc-test private functions
* Refactor: Remove `TensorTrait` (#1819)
* Refactor: Remove `TensorTrait`
We don't need it anymore
* End-to-end testing of python logging -> store ingestion (#1817)
* Sort the arguments to `rerun`
* Pass on `LogMsg::Goodbye` just like any other message
* Add `rerun --test-receive`
* `just py-build --quiet` is now possible
* Add scripts/run_python_e2e_test.py
* replace `cargo r -p rerun` with `python3 -m rerun`
* lint and explain choice of examples
* Add to CI
* check returncode
* Fix e2e test on CI: Don't try to re-build rerun-sdk (#1821)
* Use gpu picking for points, streamline/share picking code some more (#1814)
* use gpu picking for picking points
* gpu based picking no longer works like a fallback but integrates with other picking sources
* fix incorrect cursor rounding for picking
* refactor picking context to be a pub struct with exposed state
* unify ui picking method for 2d & 3d space views
* less indentation for picking method
* picking rect size is dynamically chosen
* fix accidental z scaling in projection correction for picking & make cropped_projection_from_projection easier to read
* CI: install pip requirements for Python e2e test
* Process 2d points always in batches (#1820)
* Fix CI syntax error
* New option to disable persistent storage (#1825)
* New option to disable persistent storage
* New API to reset_time (#1826)
* Datastore revamp 1: new indexing model & core datastructures (#1727)
* Datastore revamp 2: serialization & formatting (#1735)
* Datastore revamp 3: efficient incremental stats (#1739)
* Datastore revamp 4: sunset `MsgId` (#1785)
* Datastore revamp 5: (#1791)
* Datastore revamp 6: sunset `LogMsg` storage + save store to disk (#1795)
* Datastore revamp 7: garbage collection (#1801)
* Don't assert if inserting a rowid with a matching timepoint does not create a conflict (#1832)
* CI: Try installing the correct wheel on CI
* CI: try again with the CI
* re_query: up to date with latest data types and structures (#1828)
* No more raw arrays for primary components
* Don't need to carry around component names no more
* Cluster keys are now raw-array-less and _not_ optional anymore
* that is done indeed
* helpers
* datastore: incremental metadata registry stats (#1833)
* add profile scopes for stats
* implement incremental metadata registry stats
* lint
* future proofing comment
* RFC: datastore state of the union & end-to-end batching (#1610)
* add batching rfc
* Update design/batching.md
Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
* Update design/batching.md
Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
* Update design/batching.md
Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
* Update design/batching.md
Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
* qa component instances vs. instance keys
* no sticky
* qa are there any special components & non-integer instance keys
* give some clue about cell incompatibility
* temporary constructs
* zstd is already setup
* more planning
* date and links
---------
Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
* Python CI: use bash as shell
* Fix too many points crash (#1822)
* Simplify point cloud builder and fix crash on too many points
Fixes #1779
* faster point cloud population by not chaining iterators with default values
* Use GPU picking for line(like) primitives, fix `interactive` flags (#1829)
* line strip builder no longer has user data, exposes picking id instead (not implemented yet)
* handle interactive object property when evaluating picking code
* take line strip builder directly when building up line draw data
* finish implementing picking for lines
* remove unused iter_strips_with_vertices
* Simplify picking handling now that there are a lot less types. Labels & textured rects are always picked now, fixes #1021
* CI: try to fix mac wheel build
* Reduce memory used by staging belts on Web (#1836)
In particular this prevents crashing with out of memory on a run-away belt memory usage caused by failure to unmap buffers. A bit concerningly, the fix uses our knowledge of how `wgpu::Device::poll` is broken in the current wgpu version.
I took the opportunity to sharpens the definition of `HardwareTier` a bit.
* CI: only test the x86_64 wheel on macos
* Always flush when we remove a sink (#1830)
Whenever we disconnect (or implicitly disconnect by swapping a sink) we should flush the pending messages. Additionally disconnect and flush calls both require releasing the GIL (for the same reason as shutdown previously).
* GPU colormapping, first step (#1835)
* Add TextureManager2D::get_or_create_with
* Small code cleanup
* Add code to upload a Tensor to a GPU texture
* Add helper method Tensor::image_height_width_depth
* Minor code cleanup (multiplicative_tint)
* Hook up color textures via the new path
* Refactor: introduce ColormappedTexture
* Start working on an uint sampler
* merge fix
* Dumb colormapping of depth textures!
* Use turbo for depth maps (and single-channel images :grimace:)
* Use grayscale for luminance
* ColorMap -> Colormap
* Apply annotation context colormaps
* Support sint textures too
* cleanup
* merge fix
* Fix RGB images
* More cleanup
* Better error-handlign and nicer error message
* Clean up the SAMPLE_TYPE with constants
* Nicer shader interface
* Better error handling
* Remove dead code
* Self-review cleanup
* Fix bug in shader when sampling sint textures
* Use textureSampleLevel
* Apply a gamma to the image (unused as of now)
* image_height_width_channels
* fix various review comments
* Optimize narrow_f64_to_f32s: avoid one allocation
* Test and handle all tensor dtypes as images (#1840)
* Support i64 and u64 tensors
* api_demo: log all image types
* Don't even print out the contents of a tensor
* Handle unfilterable float textures
* fix typo
* py-format
* Simplify is_float_filterable
* Add a helper function pad_and_narrow_and_cast
* Reuse existing image
* Exclude image_tensors demo from default api_demo
* Still run all api demos in e2e test
* pyformat
* Install the rerun-sdk in CI using --no-index and split out linux wheel build to run first. (#1838)
* Install the rerun-sdk by the expected version
* Fix comment
* typo
* Use --no-index when installing the rerun wheel
* Use the cargo_version, not the new_version
* Split dependency install into its own step
* Don't use force-reinstall
* Refactor setting of expected_version variable.
* Use bash when setting env
* Always run the linux job first and use its rrds for the other wheels
* GPU tensor colormapping (#1841)
* Refactor: introduce struct SliceSelection
* Refactor: use SliceSelection inside of ViewTensorState
* MVP of tensor colormapping on GPU
* Remove old ui code
* Support 64-bit tensors by narrowing to f32
* Allow more colormap options
* Clippy
* Report range errors instead of ignoring them
* Sort colormaps
* Shorten function name
* Create module gpu_bridge
* Move some code around
* Simnplify API
* Create ViewBuilder::new
* Fix missing colon in lint.py
* fix typos and formatting
* Disable texture filtering options for tensors for now
* Update docstrings
* Add profile scopes
* ViewBuilder cleanup
* Make ViewBuilder::setup non-Option
* Remove Result from thing that cannot fail
* Fix colormap numbering
* review cleanup
* pass in debug_name
* Unify the `range` function
* typo
* Show previews of colormaps when selecting them (#1846)
* Make infallible version of get_or_create_texture
* Show colormap previews in UI
* Spelling
* Implement billinear filtering of textures (#1850)
* Implement opt-in billinear filtering of textures
* bilinear
* MVP Support for inline-rendering of Rerun within jupyter notebooks (#1798) (#1834) (#1844)
* Introduce the ability to push an rrd binary via iframe.contentWindow.postMessage
* New API to output the current buffered messages as a cell in jupyter
* Example notebook with the cube demo
* Track that we need to send another recording msg after draining the backlog
* Dynamically resolve the app location based on git commit. Allow override to use self-hosted assets
* Add some crude timeout logic in case the iframe fails to load
* Don't persist app state in notebooks
* Introduce new MemoryRecording for use with Jupyter notebooks (#1834)
* Refactor the relationship between the assorted web / websocket servers (#1844)
* Rename RemoteViewerServer to WebViewerSink
* CLI arguments for specifying ports
* Proper typing for the ports
* Disable wheel tests for x86_64-apple-darwin (#1853)
* Fix typos in notebook readme (#1852)
* Fix the python build when running without web_viewer enabled (#1856)
* Error instead of expect inside msg_encode. (#1857)
* Restore: New API to reset_time (#1826) (#1854)
* Revert "Implement billinear filtering of textures (#1850)" (#1859)
This reverts commit d33dab6e7a33f82ab2513058d0f85744e3ce6ef4.
* Add Restart command and keyboard shortcut for moving time to start of timeline (#1802)
* Add Restart button to timeline UI. This sets the timeline back to zero.
* Adds Restart Command & Timeline Command
* Adds Ctrl-Shift-Space keyboard modifier
* Remove restart button from timeline UI.
* Use cmd(Key::LeftArrow) as key combo for restart timeline.
* Add TimeControl::restart to restart the current timeline.
* Use this from the kb_shortcut function
* fix some code nits
---------
Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
* Fix shutdown race condition in `re_sdk_comms` client (#1861)
* Wait for encoder to shut down before shutting down the other threads
* Remove unused dependencies (#1863)
* Gpu picking for depth clouds (#1849)
* wip
* allow for hovering depth clouds via gpu picking
* Use `[x, y]: [u32; 2]` as argument
---------
Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
* Remove manual depth projection from car and nyud examples (#1869)
* Remove manual depth projection from car and nyud examples
* revert change to cube.ipynb
* revert changes to cube.ipynb
* third times a charm for cube.ipynb
* Improve end-to-end testing slightly (#1862)
* CI: Run e2e tests with RUST_LOG=debug
* Move installing of pip packaged from CI to e2e script
* Re-enable bilinear interpolation again (#1860)
* Revert "Revert "Implement billinear filtering of textures (#1850)" (#1859)"
This reverts commit 625d2bdd241c09ff9d0ae394ba91565fa48455ec.
* Split rectangle.wgsl into fragme/vertex parts to work around naga bug
* Use GPU colormapping when showing images in the GUI (#1865)
* Cleanup: move Default close to the struct definition
* Simplify code: use if-let-else-return
* Simplify code: no need for Arc
* Add EntityDataUi so that the Tensor ui function knows entity path
* Better naming: selection -> item
* Simplify code: no optional tensor stats
* Less use of anyhow
* Use GPU colormapping when showing tensors in GUI
* Link to issue
* Optimize pad_to_four_elements for debug builds
* Refactor: simpler arguments to show_zoomed_image_region_area_outline
* Fix missing meter argument
* Refactor: break up long function
* Less use of Arc
* Pipe annotation context to the hover preview
* Simplify `AnnotationMap::find`
* Use new GPU colormapper for the hover-zoom-in tooltip
* Refactor
* Add helper function for turning a Tensor into an image::DynamicImage
* Fix warning on web builds
* Add helper function `Tensor::could_be_dynamic_image`
* Implement click-to-copy and click-to-save for tensors without egui
* Convert histogram to the new system
* Remove the TensorImageCache
* Fix TODO formatting
* bug fixes and cleanups
* Rename some stuff
* Build-fix
* Simplify some code
* Turn off benchmakrs comment on each PR (#1872)
* Refactor: remove `GpuTexture2DHandle::invalid` (#1866)
* Refactor TexturedRect
* Remove GpuTexture2DHandle::invalid
* `GpuTexture2DHandle` is always valid
* spacing
* Update enumflags2 to non-yanked version (#1874)
* Update enumflags2 to non-yanked version
```
❯ cargo update -p enumflags2
Updating crates.io index
Updating enumflags2 v0.7.5 -> v0.7.7
Updating enumflags2_derive v0.7.4 -> v0.7.7
Updating proc-macro2 v1.0.47 -> v1.0.56
Updating quote v1.0.21 -> v1.0.26
Adding syn v2.0.15
```
Unfortunately this adds the syn v2 dependency for some platforms
* Updating dependencies is a valid label
* cargo deny: check more platforms
* fix stuff broken from merging upstream
---------
Co-authored-by: Clement Rey <cr.rey.clement@gmail.com>
Co-authored-by: benjamin de charmoy <BenjaminDev@users.noreply.github.com>
Co-authored-by: Andreas Reich <andreas@rerun.io>
Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
Co-authored-by: Pablo Vela <pablovela5620@gmail.com>
Co-authored-by: Nikolaus West <nikolaus.west@me.com>
Co-authored-by: Jeremy Leibs <jeremy@rerun.io>
Co-authored-by: h3mosphere <129932586+h3mosphere@users.noreply.github.com>
Co-authored-by: Urho Laukkarinen <urho.laukkarinen@gmail.com>
* expose depth config, get available sensor resolutions for the selected device
* move removing entities to a place where the removal will always be tried, not just when expanding space view header
* added depth alignment
* added stream enabled buttons
* Depth cloud textures are now cached frame-to-frame (#1913)
* Depth cloud textures are now cached frame-to-frame
Simplified logic a bit by enforcing F32 texture conversion (there was a u16 path for native only)
* doc fix
* naming consistency, format check, remove unnecessary scaling
* improve depth cloud texture check
* fixes after merging
* Smooth out scroll wheel input for camera zooming (#1920)
* Always spawn instead of fork in multiprocessing example (#1922)
* Add `--num-frames` arg to canny (webcam) example (#1923)
* fix formatting issues
* rerun format fix
* fix spelling
* lint check fixes
* mypy
* some more lint fixes
* some more fixes for python lint checks
* Collect extra egui features into the main Cargo.toml (#1926)
* just rs-run-all
* `just py-run-all-{native|web|rrd}` (#1927)
* make all python examples handle unknown arguments gracefully
* just py-run-all-{native|web|rrd}
* bump version
* comment out clang
* Join threads at end of multi-threading example (#1934)
* Add argument parsing to the rerun_demo (#1925)
* More robust wait for exit condition during .serve() (#1939)
* More robust wait for exit condition during .serve()
* lint
* Use zipfile python library instead of `unzip` command in arkitscene (#1936)
* Use zipfile python library instead of `unzip` command in arkitscene
Windows doesn't have unzip!
* Nit: import sort order
---------
Co-authored-by: Nikolaus West <niko@rerun.io>
* Fix annotation images sometimes drawn in the background. (#1933)
This caused fairly ugly rendering whenever that happened. Also cleaned up redundant image/textured_rect defintions in spatial scene buildup
* Fix backslashes in arkitscene rigid transformation path (#1938)
* Fix backslashes in arkitscene rigid transformation path
Should be fixed properly by https://github.com/rerun-io/rerun/issues/1937
* Use PosixPath instead of .replace("\\", "/")
---------
Co-authored-by: Nikolaus West <niko@rerun.io>
* Fix hover/select highlights when picking single points in a scene with multiple point clouds (#1942)
Batch vertex offset for single highlights wasn't correctly computed. Different parts of the code made different assumptions what offsets referred to
* Fix hovering depth clouds (#1943)
We didn't add to `scene.primitives.image`. Instead of adding to this list, it is instead now no longer needed for picking since we can very easily query for tensor again.
* change python workflow for testing purposes, remove windows and macos wheels
* add back one macos so the matrix is valid
* 2.5GB before GC kick in on web (#1944)
* change name to depthai-viewer
* change pip install/uninstalls from rerun-sdk to depthai-viewer
* change all occurances of rerun-sdk to depthai-viewer
* change windows runner to windows-latest for now when using my personal gh
* Release `0.5.0` (#1919)
* changelog
* 0.5.0-alpha.0
* more changelog
* re_format: fix implicit recursive feature flags
* publish_crates.sh: fix crate ordering
* Join threads at end of multi-threading example (#1934)
* Add argument parsing to the rerun_demo (#1925)
* More robust wait for exit condition during .serve() (#1939)
* More robust wait for exit condition during .serve()
* lint
* Use zipfile python library instead of `unzip` command in arkitscene (#1936)
* Use zipfile python library instead of `unzip` command in arkitscene
Windows doesn't have unzip!
* Nit: import sort order
---------
Co-authored-by: Nikolaus West <niko@rerun.io>
* Fix annotation images sometimes drawn in the background. (#1933)
This caused fairly ugly rendering whenever that happened. Also cleaned up redundant image/textured_rect defintions in spatial scene buildup
* Fix backslashes in arkitscene rigid transformation path (#1938)
* Fix backslashes in arkitscene rigid transformation path
Should be fixed properly by https://github.com/rerun-io/rerun/issues/1937
* Use PosixPath instead of .replace("\\", "/")
---------
Co-authored-by: Nikolaus West <niko@rerun.io>
* changelog
* Fix hover/select highlights when picking single points in a scene with multiple point clouds (#1942)
Batch vertex offset for single highlights wasn't correctly computed. Different parts of the code made different assumptions what offsets referred to
* changelog
* Fix hovering depth clouds (#1943)
We didn't add to `scene.primitives.image`. Instead of adding to this list, it is instead now no longer needed for picking since we can very easily query for tensor again.
* changelog
* 2.5GB before GC kick in on web (#1944)
* changelog
* 0.5.0
---------
Co-authored-by: Jeremy Leibs <jeremy@rerun.io>
Co-authored-by: Andreas Reich <andreas@rerun.io>
Co-authored-by: Nikolaus West <niko@rerun.io>
* Fix imu plots scrolling past their container
* fix bottom/top panel sizing after showing the spinner on config setting
* Lint error names in `map_err` (#1948)
* Lint: Properly name errors in `map_err`
* Use correct names for errors
* fix config and stats tabs not being able to be viewed at the same time, renamed stats to IMU
* New dispatch-only workflow for running the lint-job (#1950)
* Fix secret in dispatch_lint.yml
* Only maintain a single manual-dispatch job for testing workflows
* apply button, have to make it look a bit nicer, but will do that when I fix scrolling in device configuration panel
* Bump hyper version due to RUSTSEC-2023-0034 (#1951)
* Add other build parameterizations to manual_dispatch.yml
* Use proper if gates on the manual_dispatch.yml jobs
* Add ability to save cache to manual_disaptch.yml
* Standard case of inputs
* Add manual step for packaging to 'manual_dispatch.yml'
* add back panels when the underlying subscription reappears
* Fix crash for missing class ids causing zero sized texture (#1947)
* Fix crash for missing class ids causing zero sized texture
Two things fixed actually:
* texture manager now checks for zero sized texture, this ripples out in a lot more error handling
* class id texture texture handles not having any classes gracefully
* Use Display for all errors
* typo
* Better naming of error
* Better docs and names
* Fix off-by-one error
* some use of `context`, change which error is implicitly converted on texture manager2d
---------
Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
* fixes LR stream subscriptions (maybe breaks panels reappearing after sub is gone) (#15)
* make config ui scrollable, fix padding
* Move clippy_wasm/clippy.toml to under scripts (#1949)
* Move clippy_wasm/clippy.toml to under scripts
This is just to clean up the root a bit, and to move it closer
to where it is actually used.
* Fix comment typo
---------
Co-authored-by: Andreas Reich <andreas@rerun.io>
* change crate version to 0.6.0-alpha.0 (#1952)
* New workflow_dispatch for building wheels for a PR
* initial light mode, luxonis depthai viewer
* Rename build_wheels_for_pr.yml -> manual_build_wheels_for_pr.yml
* Fix run-wasm crash on trying to wait for server (#1959)
This ruined my dev experience for re_renderer examples a bit. Not sure what made the previous hack stop working, might be a timing issue. It ended up crashing the `cargo_run_wasm` web server
* Update egui to latest and wgpu to 0.16 (#1958)
* update to wgpu 0.16 and egui using this version
* shader fixup for type aliases and rectangle shader
* shader signed/unsigned shenanigans
* more signed/unsigned issues
* fix texture component count
* fix picking layer depth readback crash on web
* patch wgpu
* better texture size estimate
* fix patches
* Handle leaking of prerelease into alpha version (#1953)
* Make device config panel remember it's height throughout loading
* hide time panel, make ai model dropdown wider
* Fix incorrect memory usage stats for destroyed on-creation-mapped buffers (#1963)
We actually don't have anywhere where we discard this kind of buffer yet, but if we would the stats would be wrong (noticed while doing quick & dirty experiments on the staging belt)
* New manual workflow for running benches
* Introduce new reusable workflow jobs and cleanup manual trigger (#1954)
There are 8 reusable workflow "components" that we can use to build different scenarios:
reusable_checks.yml - These are all the checks that run to ensure the code is formatted,
reusable_bench.yml - This job runs the benchmarks to check for performance regressions.
reusable_deploy_docs- This job deploys the python and rust documentation to https://ref.rerun.io
reusable_build_and_test_wheels.yml - This job builds the wheels, runs the
end-to-end test, and produces a sample RRD. The artifacts are accessible via GitHub artifacts, but not otherwise
uploaded anywhere.
reusable_upload_wheels.yml- This job uploads the wheels to google cloud
reusable_build_web.yml - This job builds the wasm artifacts for the web.
reusable_upload_web.yml - This job uploads the web assets to google cloud. By default this
only uploads to: app.rerun.io/commit/<commit>/
reusable_pr_summary.yml - This job updates the PR summary with the results of the CI run.
Example summary can be found at:
https://storage.googleapis.com/rerun-builds/pull_request/1954/index.html
This also introduces a manual_dispatch.yml helper as a convenience for testing these workflows and their different parameterizations.
* New manual workflow for adhoc web builds
* Use new CI workflows for pull-request and merge to main (#1955)
on_pull_request.yml includes the following pieces:
- reusable_checks.yml -- Run all of the lints, code-formatting, tests, etc.
- reusable_build_and_test_wheels.yml -- Configured in a "minimal" mode with SDK includes end-to-end test and produces an rrd.
- reusable_build_web.yml -- Verifies we can build the wasm
- reusable_upload_web.yml -- Uploads the RRD and Wasm to app.rerun.io to confirm the demo works as well as support notebook testing.
- reusable_pr_summary.yml -- Create a manifest page with a link to the
on_push_main.yml includes the following pieces:
- reusable_checks.yml -- Run all of the lints, code-formatting, tests, etc.
- reusable_bench.yml -- Run the benchmarks
- reusable_build_and_test_wheels.yml -- Builds wheels for all platforms
- reusable_upload_wheel.yml -- Uploads the all the wheels to gcloud
- reusable_build_web.yml -- Builds the wasm bundle
- reusable_upload_web.yml -- Uploads the RRD and Wasm to app.rerun.io
- reusable_pip_index.yml -- Generates a pip index page which can be used to install packages with, e.g.
* Fix name of on_push_main.yml
* Fix usage of long commit in generate_prerelease_pip_index.py
* Try making pull-request workflows non-concurrent (#1970)
* Try making pull-request workflows non-concurrent
* Concurrency groups for push_main as well
* Each sub-workflow needs its own name or they fight
* Another attempt to make jobs non-concurrent on a per-PR basis (#1974)
* Another attempt to make jobs non-concurrent on a per-PR basis
* Move concurrency into the reusable job
* Jobs with duplicated instances still need separate concurrency keys based on platform
* Round to nearest color_index when doing color mapping (#1969)
* Full (experimental) WebGPU support (#1965)
* always build with unstable web sys apis
* Make shader Tint friendly
* expose webgl feature flag on re_renderer & re_viewer
* fix bug link on negative hexadecimal
* hardware tier is now created from wgpu adapter
* sort out build flags for webgpu & document building webviewer
* introduce shader text replacement workarounds to workaround current chrome issue
* latest egui master
* typo fix
* doc fixes, use if cfg! instead of attribute cfg
* move backend to rerun
* If there's a `{{ pr-build-summary }}` in the PR description, update it. (#1971)
* If there's a `{{ pr-build-summary }}` in the PR description, update it.
* Add comment to the PR template
* Add pull-requests permission to pr_summary job
* Run the cube notebook on PR (#1972)
* Run the cube notebook on PR
* Add notebooks to the build summary
* Use the new concurrency model
* reformat py files
* reformat
* fix pylint errors
* Add ability to manually run a web build to upload to an adhoc name (#1966)
* Add ability to manually run a web build to upload to an adhoc name
* Pass through ADHOC_NAME
* Add a concurrency criteria for the new adhoc job
* Make input description more explicit
* change entity paths
* merged wip albedo colormap into latest depth_cloud
* remove pointclouds generated in sdk
* fix compiler error, trying to compile frame.close for wasm
* Default to albedo texture for depth cloud, added support for mono albedo textures
* restart backend on failure, added oak_cam.device.close seems to really close the cam
* py lint fix
* don't run notebooks
* remove run-notebook dependency
---------
Co-authored-by: Clement Rey <cr.rey.clement@gmail.com>
Co-authored-by: benjamin de charmoy <BenjaminDev@users.noreply.github.com>
Co-authored-by: Andreas Reich <andreas@rerun.io>
Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
Co-authored-by: Pablo Vela <pablovela5620@gmail.com>
Co-authored-by: Nikolaus West <nikolaus.west@me.com>
Co-authored-by: Jeremy Leibs <jeremy@rerun.io>
Co-authored-by: h3mosphere <129932586+h3mosphere@users.noreply.github.com>
Co-authored-by: Urho Laukkarinen <urho.laukkarinen@gmail.com>
Co-authored-by: Nikolaus West <niko@rerun.io>
* Fix rerun lints
* rename binary, always start with memory-limit, pin depthai dependencies, fix errors after changing dependency versions
* remove compiler warnings
* fix memory leak when app is in background
* Custom viewport UI (#4)
* custom blueprint panel, show logical space views for depthai-viewer users, added settings clog on top of space view tab to configure what is visible
* small fixes, clear entity_paths every time to avoid displaying an unavailable entity_path in space view options ui
* custom left panel to add or remove space view instances, created a new default viewport layout. Improved behaviour when a panel re appears after user selected to hide it, then if stream stops and starts again the panel will be spawned back in correctly.
* improve auto layout to not split when only 3D or 2D view is available
* MJPEG encode image frames if connected to a PoE device. Only add magnetometer to imu sensors list if the device has a BNO IMU. Lower the memory limit to 100MB
* Styling (#6)
* initial styling impl
* make buttons that should be small, small
* Runtime depth config and fix device selection ui
* comment
* Proper runtime depth config updates
* switch to Yolo v8
* add comma to label for non open zoo models
* split 2d + 3d cam view vertically instead of horizontally
* Tabify all panels (except for blueprint) (#7)
* initial styling impl
* make buttons that should be small, small
* Runtime depth config and fix device selection ui
* comment
* Proper runtime depth config updates
* switch to Yolo v8
* add comma to label for non open zoo models
* split 2d + 3d cam view vertically instead of horizontally
* Make the UI more configurable by converting the right panel into tabs. TODO: UX while laying out the panels. When a new space view appears only update the viewport layout, try to keep the user configured fixed function panels as they were. Just handle it in a way that is intuitive
* remove bottom panel, switch to RAW imu sensors
* XLink statistics initial implementation
* initial xlink throughput statistics impllementation, have to glow it up a bit and maybe clean up the code
* Xlink and rerun rename (#9)
* Rename rerun py library to depthai_viewer
* bug fixes and started working on a smart auto layout that operates on an existing tree, to preserve ui as much as possible, while also creating good layouts
* auto layout
* Fix maximize not working and add maximize for Stats tab
* delete profiling stuff that shouldn't have been commited
* mostly fix smart layout, TODO: detect when you can group mono and color 3d + 2d views into a 4 way split
* add docstring for update_tree
* WIP auto layout can_create_mono_quad checker, not at all finished yet
* pass lint checks and bugfixes
* forgot to sort imports
* Fix mypy lint (TODO: Proper typing, especially in the comms from back to store to ws) other types are pretty solid
* pylints and fix Queue typehinting
* fix doc build
* try to pass pylints with py.typed
* ignore misc mypy errors
* forgot to run black formatter
* switch back to old ci
* change version to 0.0.1
* format pyproject.toml
* add back check_version to version_util.py
* switch to normal runners
* try cache-apt-pkgs-action@1.2.4
* sync mono camera settings
* fix web build
* Update scripts/version_util.py
* Some fixes (#11)
* v0.0.1 of DepthaiViewer, WIP (#1)
* node graph scaffolding and a bit of depthai integration
* remove import
* left, right + depth
* fix fps sliders for mono cams
* partial refactor, partially added support for device selection.
* pc support + currently selected device fixes
* reafactor subscriptions to api, doesn't work too well, trouble with syncing the ui with the backend
* Partially migrated to websockets for the api
* finish moving to websockets for the config api
* fix issues after merge, retry websocket connections
* fix ws thread not exiting
* sleep for 1 sec before trying to reconnect
* Ai support + imu support + rotate camera + bug fixes (#9)
* ai support + update pipeline on device select
* quick fix depth
* set subs when selecting device
* rename to Depthai Viewer, use changed() for config ui, disable ui when device not selected
* added age gender detection
* added mobilenet support
* pointcloud support
* Toggle subs from visible (#4)
* very bad implementation of toggling subscriptions based on space view visibility TODO: less cloning and stuff
* better implementation and actually seems to work
* fix windows not resizing properly when size gets smaller
* fix issues with 3d when resizing scene bbox, only force 2d to always have the size of self.scene_bbox
* Nuked Subscriptions struct, just use Vec<ChannelId>, much nicer, much better aswell, also fixed subscriptions for channels that need some time to actually show up, it all feels a bit hacky tho
* Toggle subs from visible (#5)
* very bad implementation of toggling subscriptions based on space view visibility TODO: less cloning and stuff
* better implementation and actually seems to work
* fix windows not resizing properly when size gets smaller
* fix issues with 3d when resizing scene bbox, only force 2d to always have the size of self.scene_bbox
* Nuked Subscriptions struct, just use Vec<ChannelId>, much nicer, much better aswell, also fixed subscriptions for channels that need some time to actually show up, it all feels a bit hacky tho
* fix incorrect despawn of entity paths
* remove todo comment
* Fix ws not sending messages, fix stutter every 2s (#6)
* very bad implementation of toggling subscriptions based on space view visibility TODO: less cloning and stuff
* better implementation and actually seems to work
* fix windows not resizing properly when size gets smaller
* fix issues with 3d when resizing scene bbox, only force 2d to always have the size of self.scene_bbox
* Nuked Subscriptions struct, just use Vec<ChannelId>, much nicer, much better aswell, also fixed subscriptions for channels that need some time to actually show up, it all feels a bit hacky tho
* fix incorrect despawn of entity paths
* remove todo comment
* error handling
* fix websocket not sending pipeline, hotfix more or less might keep
* change back to unbounded
* Imu support (#8)
* add imu logging, exclude it from regular space views
* fix imu logging
* POC imu plotting
* Imu accelerometer and gyroscope plotting
* add orientation to imu log, make device id a String
* fix imu charts layout
* imu log add magnetometer
* fix right panel ui as much as it makes sense to fix rn
* sadly idk how to create Option::None in pyarrow for the magnetometer field
* imu logging fixed, magnetometer value is now None when not logged
* fix plot scrolling
* Merge upstream (#10)
* `arrow2_convert` primitive (de)serialization benchmarks (#1742)
* arrow2_convert primitive benchmarks
* addressing PR comments
* Fix logged obb being displayed with half of the requested size (#1749)
* benchmarks for common vector ops across `smallvec`/`tinyvec`/std (#1747)
* benchmarks for common vector ops
* handle N=1
* Tracked 3D cameras lead now to on-hover rays in other space views that show the same camera but don't track it. (#1751)
In the same way as a 2D scene causes a on-hover ray in all space views that contain the space camera at which the 2D view "sits".
* Improve dealing with raw buffers for texture read/write (#1744)
* Replace TextureRowDataInfo with the more versatile Texture2DBufferInfo
* comment & naming fixes
* `arrow2` erased refcounted clones benchmarks (#1745)
* arrow2 erased refcounted clone benchmarks
* lint
* addressing PR comments
* dude
* `arrow2` estimated_bytes_size benchmarks (#1743)
* arrow2 estimated_bytes_size benchmarks
* cleanup
* Fix crash when trying to do picking on depth clouds
* Readback depth from GPU picking (#1752)
* gpu picking in the viewer picks up depth now
* WebGL workarounds
* Add new ARKitScenes example (#1538)
Co-authored-by: Nikolaus West <nikolaus.west@me.com>
Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
* Fix log_obb usage (#1761)
* Make sure all log_obb uses uses half_size correctly
* Remove outdated link from README
* Fix docstring of save
* Force named arguments of log_scalar
* Add link to --memory-limit docs
* update ros example
* Python SDK: document that we also accept colors in 0-1 floats (#1740)
* Python SDK: document that we also accept colors in 0-1 floats
* Assume float colors to be in gamma-space, and document that
* Update arkitscenes example
* Fix bug
* typo
* py-format
* Collapse space-view by default if there is only one child (#1762)
* Always create the log_time timeline (#1763)
* Columnar timepoints in data tables and during transport (#1767)
* columnar timepoints
* self review
* Fix undo/redo selection shortcut/action changing selection history without changing selection (#1765)
* Fix undo/redo selection shortcut/action changing selection history without changing selection
Fixes #1172
* typo fix
* Don't initialize an SDK session if we are only going to be launching the app (#1768)
* Allow torch tensors for log_rigid3 (#1769)
* Option to show scene bounding box (#1770)
* Include depth clouds in bounding box calculation
* Don't wrap text when showing bbox in ui
* Handle projective transforms
* Nicer selection view: don't wrap second column too early
* Add checkbox to show the scene bounding box
* Fix a whole lot of crashes, all at once (#1780)
* Add typing_extensions to requirements-doc.txt (#1786)
* auto_color class-ids if they are present (#1783)
* auto_color class-ids if they are present
* Update log line in segmentation demo
* Avoid tuple structs
* Don't run 3rd party bench suites on CI (#1787)
* dont run 3rd party bench suites on CI
* typo
* and other annoyances
* Use copilot markers in PR template (#1784)
* Use copilot markers in PR template
* remove poem
Co-authored-by: Clement Rey <cr.rey.clement@gmail.com>
---------
Co-authored-by: Clement Rey <cr.rey.clement@gmail.com>
* re_format: barebone support for custom formatting (#1776)
* implement barebone support for custom formatting and apply to Tuid
* unwrap
* <ERR> rather than []
* use re_tuid
* Always send recording_id as part of LogMsg (#1778)
* Always send recording_id as part of LogMsg
* Rename build_chunk_from_components -> build_data_table_from_components
* Don't make RecordingInfo optional
* Always default the recording id
* Log an error if we hit the initialization issue
* Refactor: Add new helper crate `re_log_encoding` (#1772)
* CI: Check `rerun` with --no-default features and/or with --features sdk
* Create a new helper crate re_transport containing stream_rrd_from_http
* Fix warnings
* Move file sink to re_transport
* wasm compilation fix
* Move LogMsg encoding/decoding into re_transport
* Fix typo
* Fix web build
* Fix tests
* Remove a lot of unused dependencies with `cargo machete`
* Build fix
* Clarify
* Rename the crate to re_log_encoding
* better docstring
Co-authored-by: Jeremy Leibs <jeremy@rerun.io>
* better readme
Co-authored-by: Jeremy Leibs <jeremy@rerun.io>
---------
Co-authored-by: Jeremy Leibs <jeremy@rerun.io>
* New example code for facebook research segment anything (#1788)
* New example code for facebook research segment anything
* Add segmentation workaround for users still on 0.4.0
* Images should use class-id as label
* Add an alternative tensor-based view
* Implement `re_tuid::Tuid::random()` on web (#1796)
* Implement `re_tuid::Tuid::random()` on web
* Fix bad error message
* ci: fix benchmarks (#1799)
* workflow: just run --all
* datastore: skip bucket permutations etc on CI
* i give up, just replace re_log_types by re_log_encoding
* Add `minimal_options` example (`RerunArgs`) (#1773)
* Allows connecting to remote server through rerun's RerunArgs.
Co-authored-by: Clement Rey <cr.rey.clement@gmail.com>
* Add `pacman` support to `setup_web.sh` (#1797)
Co-authored-by: Clement Rey <cr.rey.clement@gmail.com>
* fix ci (cargo-deny): cargo update -p crossbeam-channel (#1806)
* Compile with `panic = "abort"` (#1813)
* Compile with `panic = "abort"`
This PR sets `panic = "abort"` for both debug and release builds.
This cuts down the `rerun` binary size in release builds from
29.9 MB to 22.7 MB - a 25% reduction!
## Details
The default panic behavior in Rust is to unwind the stack.
This leads to a lot of extra code bloat, and some missed
opportunities for optimization.
The benefit is that one can let a thread die without crashing the whole
application, and one can use `std::panic::catch_unwind` as a kind of
try-catch block.
We don't make use of these features at all (at least not intentionally),
and so are paying a cost for something we don't need.
I would also argue that a panic SHOULD lead to a hard crash unless
you are building an Erlang-like robust actor system where you use
defensive programming to protect against programmer errors
(all panics are programmer errors - user errors should use `Result`).
* Quiet clippy
* Add `rerun --strict`: crash if any warning or error is logged (#1812)
* Add `rerun --strict`: crash if any warning or error is logged
Part of https://github.com/rerun-io/rerun/issues/1483
* Can't doc-test private functions
* Refactor: Remove `TensorTrait` (#1819)
* Refactor: Remove `TensorTrait`
We don't need it anymore
* End-to-end testing of python logging -> store ingestion (#1817)
* Sort the arguments to `rerun`
* Pass on `LogMsg::Goodbye` just like any other message
* Add `rerun --test-receive`
* `just py-build --quiet` is now possible
* Add scripts/run_python_e2e_test.py
* replace `cargo r -p rerun` with `python3 -m rerun`
* lint and explain choice of examples
* Add to CI
* check returncode
* Fix e2e test on CI: Don't try to re-build rerun-sdk (#1821)
* Use gpu picking for points, streamline/share picking code some more (#1814)
* use gpu picking for picking points
* gpu based picking no longer works like a fallback but integrates with other picking sources
* fix incorrect cursor rounding for picking
* refactor picking context to be a pub struct with exposed state
* unify ui picking method for 2d & 3d space views
* less indentation for picking method
* picking rect size is dynamically chosen
* fix accidental z scaling in projection correction for picking & make cropped_projection_from_projection easier to read
* CI: install pip requirements for Python e2e test
* Process 2d points always in batches (#1820)
* Fix CI syntax error
* New option to disable persistent storage (#1825)
* New option to disable persistent storage
* New API to reset_time (#1826)
* Datastore revamp 1: new indexing model & core datastructures (#1727)
* Datastore revamp 2: serialization & formatting (#1735)
* Datastore revamp 3: efficient incremental stats (#1739)
* Datastore revamp 4: sunset `MsgId` (#1785)
* Datastore revamp 5: (#1791)
* Datastore revamp 6: sunset `LogMsg` storage + save store to disk (#1795)
* Datastore revamp 7: garbage collection (#1801)
* Don't assert if inserting a rowid with a matching timepoint does not create a conflict (#1832)
* CI: Try installing the correct wheel on CI
* CI: try again with the CI
* re_query: up to date with latest data types and structures (#1828)
* No more raw arrays for primary components
* Don't need to carry around component names no more
* Cluster keys are now raw-array-less and _not_ optional anymore
* that is done indeed
* helpers
* datastore: incremental metadata registry stats (#1833)
* add profile scopes for stats
* implement incremental metadata registry stats
* lint
* future proofing comment
* RFC: datastore state of the union & end-to-end batching (#1610)
* add batching rfc
* Update design/batching.md
Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
* Update design/batching.md
Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
* Update design/batching.md
Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
* Update design/batching.md
Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
* qa component instances vs. instance keys
* no sticky
* qa are there any special components & non-integer instance keys
* give some clue about cell incompatibility
* temporary constructs
* zstd is already setup
* more planning
* date and links
---------
Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
* Python CI: use bash as shell
* Fix too many points crash (#1822)
* Simplify point cloud builder and fix crash on too many points
Fixes #1779
* faster point cloud population by not chaining iterators with default values
* Use GPU picking for line(like) primitives, fix `interactive` flags (#1829)
* line strip builder no longer has user data, exposes picking id instead (not implemented yet)
* handle interactive object property when evaluating picking code
* take line strip builder directly when building up line draw data
* finish implementing picking for lines
* remove unused iter_strips_with_vertices
* Simplify picking handling now that there are a lot less types. Labels & textured rects are always picked now, fixes #1021
* CI: try to fix mac wheel build
* Reduce memory used by staging belts on Web (#1836)
In particular this prevents crashing with out of memory on a run-away belt memory usage caused by failure to unmap buffers. A bit concerningly, the fix uses our knowledge of how `wgpu::Device::poll` is broken in the current wgpu version.
I took the opportunity to sharpens the definition of `HardwareTier` a bit.
* CI: only test the x86_64 wheel on macos
* Always flush when we remove a sink (#1830)
Whenever we disconnect (or implicitly disconnect by swapping a sink) we should flush the pending messages. Additionally disconnect and flush calls both require releasing the GIL (for the same reason as shutdown previously).
* GPU colormapping, first step (#1835)
* Add TextureManager2D::get_or_create_with
* Small code cleanup
* Add code to upload a Tensor to a GPU texture
* Add helper method Tensor::image_height_width_depth
* Minor code cleanup (multiplicative_tint)
* Hook up color textures via the new path
* Refactor: introduce ColormappedTexture
* Start working on an uint sampler
* merge fix
* Dumb colormapping of depth textures!
* Use turbo for depth maps (and single-channel images :grimace:)
* Use grayscale for luminance
* ColorMap -> Colormap
* Apply annotation context colormaps
* Support sint textures too
* cleanup
* merge fix
* Fix RGB images
* More cleanup
* Better error-handlign and nicer error message
* Clean up the SAMPLE_TYPE with constants
* Nicer shader interface
* Better error handling
* Remove dead code
* Self-review cleanup
* Fix bug in shader when sampling sint textures
* Use textureSampleLevel
* Apply a gamma to the image (unused as of now)
* image_height_width_channels
* fix various review comments
* Optimize narrow_f64_to_f32s: avoid one allocation
* Test and handle all tensor dtypes as images (#1840)
* Support i64 and u64 tensors
* api_demo: log all image types
* Don't even print out the contents of a tensor
* Handle unfilterable float textures
* fix typo
* py-format
* Simplify is_float_filterable
* Add a helper function pad_and_narrow_and_cast
* Reuse existing image
* Exclude image_tensors demo from default api_demo
* Still run all api demos in e2e test
* pyformat
* Install the rerun-sdk in CI using --no-index and split out linux wheel build to run first. (#1838)
* Install the rerun-sdk by the expected version
* Fix comment
* typo
* Use --no-index when installing the rerun wheel
* Use the cargo_version, not the new_version
* Split dependency install into its own step
* Don't use force-reinstall
* Refactor setting of expected_version variable.
* Use bash when setting env
* Always run the linux job first and use its rrds for the other wheels
* GPU tensor colormapping (#1841)
* Refactor: introduce struct SliceSelection
* Refactor: use SliceSelection inside of ViewTensorState
* MVP of tensor colormapping on GPU
* Remove old ui code
* Support 64-bit tensors by narrowing to f32
* Allow more colormap options
* Clippy
* Report range errors instead of ignoring them
* Sort colormaps
* Shorten function name
* Create module gpu_bridge
* Move some code around
* Simnplify API
* Create ViewBuilder::new
* Fix missing colon in lint.py
* fix typos and formatting
* Disable texture filtering options for tensors for now
* Update docstrings
* Add profile scopes
* ViewBuilder cleanup
* Make ViewBuilder::setup non-Option
* Remove Result from thing that cannot fail
* Fix colormap numbering
* review cleanup
* pass in debug_name
* Unify the `range` function
* typo
* Show previews of colormaps when selecting them (#1846)
* Make infallible version of get_or_create_texture
* Show colormap previews in UI
* Spelling
* Implement billinear filtering of textures (#1850)
* Implement opt-in billinear filtering of textures
* bilinear
* MVP Support for inline-rendering of Rerun within jupyter notebooks (#1798) (#1834) (#1844)
* Introduce the ability to push an rrd binary via iframe.contentWindow.postMessage
* New API to output the current buffered messages as a cell in jupyter
* Example notebook with the cube demo
* Track that we need to send another recording msg after draining the backlog
* Dynamically resolve the app location based on git commit. Allow override to use self-hosted assets
* Add some crude timeout logic in case the iframe fails to load
* Don't persist app state in notebooks
* Introduce new MemoryRecording for use with Jupyter notebooks (#1834)
* Refactor the relationship between the assorted web / websocket servers (#1844)
* Rename RemoteViewerServer to WebViewerSink
* CLI arguments for specifying ports
* Proper typing for the ports
* Disable wheel tests for x86_64-apple-darwin (#1853)
* Fix typos in notebook readme (#1852)
* Fix the python build when running without web_viewer enabled (#1856)
* Error instead of expect inside msg_encode. (#1857)
* Restore: New API to reset_time (#1826) (#1854)
* Revert "Implement billinear filtering of textures (#1850)" (#1859)
This reverts commit d33dab6e7a33f82ab2513058d0f85744e3ce6ef4.
* Add Restart command and keyboard shortcut for moving time to start of timeline (#1802)
* Add Restart button to timeline UI. This sets the timeline back to zero.
* Adds Restart Command & Timeline Command
* Adds Ctrl-Shift-Space keyboard modifier
* Remove restart button from timeline UI.
* Use cmd(Key::LeftArrow) as key combo for restart timeline.
* Add TimeControl::restart to restart the current timeline.
* Use this from the kb_shortcut function
* fix some code nits
---------
Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
* Fix shutdown race condition in `re_sdk_comms` client (#1861)
* Wait for encoder to shut down before shutting down the other threads
* Remove unused dependencies (#1863)
* Gpu picking for depth clouds (#1849)
* wip
* allow for hovering depth clouds via gpu picking
* Use `[x, y]: [u32; 2]` as argument
---------
Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
* Remove manual depth projection from car and nyud examples (#1869)
* Remove manual depth projection from car and nyud examples
* revert change to cube.ipynb
* revert changes to cube.ipynb
* third times a charm for cube.ipynb
* Improve end-to-end testing slightly (#1862)
* CI: Run e2e tests with RUST_LOG=debug
* Move installing of pip packaged from CI to e2e script
* Re-enable bilinear interpolation again (#1860)
* Revert "Revert "Implement billinear filtering of textures (#1850)" (#1859)"
This reverts commit 625d2bdd241c09ff9d0ae394ba91565fa48455ec.
* Split rectangle.wgsl into fragme/vertex parts to work around naga bug
* Use GPU colormapping when showing images in the GUI (#1865)
* Cleanup: move Default close to the struct definition
* Simplify code: use if-let-else-return
* Simplify code: no need for Arc
* Add EntityDataUi so that the Tensor ui function knows entity path
* Better naming: selection -> item
* Simplify code: no optional tensor stats
* Less use of anyhow
* Use GPU colormapping when showing tensors in GUI
* Link to issue
* Optimize pad_to_four_elements for debug builds
* Refactor: simpler arguments to show_zoomed_image_region_area_outline
* Fix missing meter argument
* Refactor: break up long function
* Less use of Arc
* Pipe annotation context to the hover preview
* Simplify `AnnotationMap::find`
* Use new GPU colormapper for the hover-zoom-in tooltip
* Refactor
* Add helper function for turning a Tensor into an image::DynamicImage
* Fix warning on web builds
* Add helper function `Tensor::could_be_dynamic_image`
* Implement click-to-copy and click-to-save for tensors without egui
* Convert histogram to the new system
* Remove the TensorImageCache
* Fix TODO formatting
* bug fixes and cleanups
* Rename some stuff
* Build-fix
* Simplify some code
* Turn off benchmakrs comment on each PR (#1872)
* Refactor: remove `GpuTexture2DHandle::invalid` (#1866)
* Refactor TexturedRect
* Remove GpuTexture2DHandle::invalid
* `GpuTexture2DHandle` is always valid
* spacing
* Update enumflags2 to non-yanked version (#1874)
* Update enumflags2 to non-yanked version
```
❯ cargo update -p enumflags2
Updating crates.io index
Updating enumflags2 v0.7.5 -> v0.7.7
Updating enumflags2_derive v0.7.4 -> v0.7.7
Updating proc-macro2 v1.0.47 -> v1.0.56
Updating quote v1.0.21 -> v1.0.26
Adding syn v2.0.15
```
Unfortunately this adds the syn v2 dependency for some platforms
* Updating dependencies is a valid label
* cargo deny: check more platforms
* fix stuff broken from merging upstream
---------
Co-authored-by: Clement Rey <cr.rey.clement@gmail.com>
Co-authored-by: benjamin de charmoy <BenjaminDev@users.noreply.github.com>
Co-authored-by: Andreas Reich <andreas@rerun.io>
Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
Co-authored-by: Pablo Vela <pablovela5620@gmail.com>
Co-authored-by: Nikolaus West <nikolaus.west@me.com>
Co-authored-by: Jeremy Leibs <jeremy@rerun.io>
Co-authored-by: h3mosphere <129932586+h3mosphere@users.noreply.github.com>
Co-authored-by: Urho Laukkarinen <urho.laukkar…1 parent 79f8dfd commit e260317Copy full SHA for e260317
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- re_renderer
- shader
- src
- renderer
- re_sdk/src
- re_ui
- data
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- src
- re_viewer
- src
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- gpu_bridge
- misc
- ui
- data_ui
- view_bar_chart
- view_spatial
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- view_tensor
- rerun/src
- rerun_py
- depthai_viewer
- _backend
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