diff --git a/lib/Target/ARM/ARMFrameLowering.cpp b/lib/Target/ARM/ARMFrameLowering.cpp index 79e5de14ddd8..ceff79068521 100644 --- a/lib/Target/ARM/ARMFrameLowering.cpp +++ b/lib/Target/ARM/ARMFrameLowering.cpp @@ -256,9 +256,10 @@ void ARMFrameLowering::emitPrologue(MachineFunction &MF) const { if (NumBytes) { // Adjust SP after all the callee-save spills. - if (tryFoldSPUpdateIntoPushPop(STI, MF, LastPush, NumBytes)) - FramePtrOffsetInPush += NumBytes; - else + if (tryFoldSPUpdateIntoPushPop(STI, MF, LastPush, NumBytes)) { + if (LastPush == FramePtrPush) + FramePtrOffsetInPush += NumBytes; + } else emitSPUpdate(isARM, MBB, MBBI, dl, TII, -NumBytes, MachineInstr::FrameSetup); diff --git a/test/CodeGen/ARM/fold-stack-adjust.ll b/test/CodeGen/ARM/fold-stack-adjust.ll index 8c60bca1db05..67fd129fd1c9 100644 --- a/test/CodeGen/ARM/fold-stack-adjust.ll +++ b/test/CodeGen/ARM/fold-stack-adjust.ll @@ -137,6 +137,15 @@ define void @test_fold_point(i1 %tst) minsize { ; CHECK: {{LBB[0-9]+_2}}: ; CHECK-NEXT: vpop {d7, d8} ; CHECK-NEXT: pop {r4, pc} + + ; With a guaranteed frame-pointer, we want to make sure that its offset in the + ; push block is correct, even if a few registers have been tacked onto a later + ; vpush (PR18160). +; CHECK-IOS-LABEL: test_fold_point: +; CHECK-IOS: push {r4, r7, lr} +; CHECK-IOS-NEXT: add r7, sp, #4 +; CHECK-IOS-NEXT: vpush {d7, d8} + ; We want some memory so there's a stack adjustment to fold... %var = alloca i8, i32 8