|
| 1 | +# Testing games with sdl2-compat |
| 2 | + |
| 3 | +sdl2-compat is here to make sure older games not only work well, but work |
| 4 | +_correctly_, and for that, we need an army of testers. |
| 5 | + |
| 6 | +Here's how to test games with sdl2-compat. |
| 7 | + |
| 8 | + |
| 9 | +## The general idea |
| 10 | + |
| 11 | +- Build [SDL3](https://github.com/libsdl-org/SDL) or find a prebuilt binary. |
| 12 | +- Build sdl2-compat (documentation is in README.md) |
| 13 | +- Find a game to test. |
| 14 | +- Make sure a game uses sdl2-compat instead of classic SDL2. |
| 15 | +- See if game works or blows up, report back. |
| 16 | + |
| 17 | + |
| 18 | +## Find a game to test |
| 19 | + |
| 20 | +Unlike SDL 1.2, where we didn't build the compatibility layer until almost |
| 21 | +a decade in and most major projects had already migrated, there are _tons_ |
| 22 | +of SDL2 games at the time of this writing; almost any Linux game on Steam |
| 23 | +in 2022 is using SDL2, not to mention almost any game that is in a Linux |
| 24 | +distribution's package manager, etc. |
| 25 | + |
| 26 | +As such, while we kept a spreadsheet for known SDL 1.2 titles, we don't |
| 27 | +have an authoritative source of them for SDL2, but they're everywhere |
| 28 | +you look! |
| 29 | + |
| 30 | + |
| 31 | +## Make sure the game works with real SDL2 first! |
| 32 | + |
| 33 | +You'd be surprised how quickly games can bitrot! If it doesn't work with |
| 34 | +real SDL2 anymore, it's not a bug if sdl12-compat doesn't work either. |
| 35 | + |
| 36 | + |
| 37 | +## Force it to use sdl2-compat instead. |
| 38 | + |
| 39 | +Either overwrite the copy of SDL2 that the game uses with sdl2-compat, |
| 40 | +or (on Linux) export LD_LIBRARY_PATH to point to your copy, so the system will |
| 41 | +favor it when loading libraries. |
| 42 | + |
| 43 | +SDL2 has something called the "Dynamic API" which is some magic inside of |
| 44 | +SDL2 itself: you can override the build of SDL2 in use, even if SDL2 is |
| 45 | +statically linked to the app! |
| 46 | + |
| 47 | +Just export the environment variable SDL_DYNAMIC_API with the path of your |
| 48 | +sdl2-compat library, and it will use sdl2-compat! No LD_LIBRARY_PATH |
| 49 | +needed! |
| 50 | + |
| 51 | + |
| 52 | +## Watch out for setuid/setgid binaries! |
| 53 | + |
| 54 | +On Linux, if you're testing a binary that's setgid to a "games" group (which |
| 55 | +we ran into several times with Debian packages), or setuid root or whatever, |
| 56 | +then the system will ignore the LD_LIBRARY_PATH variable, as a security |
| 57 | +measure. SDL_DYNAMIC_API is not affected by this. |
| 58 | + |
| 59 | +The reason some games are packaged like this is usually because they want to |
| 60 | +write to a high score list in a global, shared directory. Often times the |
| 61 | +games will just carry on if they fail to do so. |
| 62 | + |
| 63 | +There are several ways to bypass this: |
| 64 | + |
| 65 | +- Use SDL_DYNAMIC_API instead. |
| 66 | +- On some distros, you can run `ld.so` directly: |
| 67 | + ```bash |
| 68 | + LD_LIBRARY_PATH=/where/i/can/find/sdl2-compat ld.so /usr/games/mygame |
| 69 | + ``` |
| 70 | +- You can remove the setgid bit: |
| 71 | + ```bash |
| 72 | + # (it's `u-s` for the setuid bit) |
| 73 | + sudo chmod g-s /usr/games/mygame |
| 74 | + ``` |
| 75 | +- You can install sdl2-compat system-wide, so the game uses that |
| 76 | + instead of SDL2 by default. |
| 77 | +- If you don't have root access at all, you can try to copy the game |
| 78 | + somewhere else or install a personal copy, or build from source code, |
| 79 | + but these are drastic measures. |
| 80 | + |
| 81 | +Definitely read the next section ("Am I actually running sdl2-compat?") in |
| 82 | +these scenarios to make sure you ended up with the right library! |
| 83 | + |
| 84 | +## Am I actually running sdl2-compat? |
| 85 | + |
| 86 | +The easiest way to know is to set some environment variables: |
| 87 | + |
| 88 | +```bash |
| 89 | +export SDL2COMPAT_DEBUG_LOGGING=1 |
| 90 | +``` |
| 91 | + |
| 92 | +If this is set, when loading sdl2-compat, it'll write something like this |
| 93 | +to stderr (on Linux and Mac, at least)... |
| 94 | + |
| 95 | +``` |
| 96 | +INFO: sdl2-compat, built on Sep 2 2022 at 11:27:37, talking to SDL3 3.2.0 |
| 97 | +``` |
| 98 | + |
| 99 | + |
| 100 | +## Steam |
| 101 | + |
| 102 | +If testing a Steam game, you'll want to launch the game outside of the Steam |
| 103 | +Client, so that Steam doesn't overwrite files you replaced and so you can |
| 104 | +easily control environment variables. |
| 105 | + |
| 106 | +Since you'll be using the Steam Runtime, you don't have to find your own copy |
| 107 | +of SDL3, as Steam provides it (!!! FIXME: note to the future: SDL3 is still |
| 108 | +in development at the time of this writing, so Steam doesn't provide it _yet_). |
| 109 | + |
| 110 | +On Linux, Steam stores games in ~/.local/share/Steam/steamapps/common, each |
| 111 | +in its own usually-well-named subdirectory. |
| 112 | + |
| 113 | +You'll want to add a file named "steam_appid.txt" to the same directory as |
| 114 | +the binary, which will encourage Steamworks to _not_ terminate the process |
| 115 | +and have the Steam Client relaunch it. This file should just have the appid |
| 116 | +for the game in question, which you can find from the store page. |
| 117 | + |
| 118 | +For example, the store page for Braid is: |
| 119 | + |
| 120 | +https://store.steampowered.com/app/26800/Braid/ |
| 121 | + |
| 122 | +See that `26800`? That's the appid. |
| 123 | + |
| 124 | +```bash |
| 125 | +echo 26800 > steam_appid.txt |
| 126 | +``` |
| 127 | + |
| 128 | +For Linux, you can make sure that, from the command line, the game still |
| 129 | +runs with the Steam Runtime and has the Steam Overlay by launching it with a |
| 130 | +little script: |
| 131 | + |
| 132 | +- [steamapp32](https://raw.githubusercontent.com/icculus/twisty-little-utilities/main/steamapp32) for x86 binaries. |
| 133 | +- [steamapp64](https://raw.githubusercontent.com/icculus/twisty-little-utilities/main/steamapp64) for x86-64 binaries. |
| 134 | + |
| 135 | +(And make sure you have a 32-bit or 64-bit build of sdl2-compat!) |
| 136 | + |
| 137 | +And then make sure you force it to use _your_ sdl2-compat instead of the |
| 138 | +system/Steam Runtime build: |
| 139 | + |
| 140 | +```bash |
| 141 | +export LD_LIBRARY_PATH=/where/i/installed/sdl12-compat |
| 142 | +``` |
| 143 | + |
| 144 | +Putting this all together, you might run [Portal](https://store.steampowered.com/app/400/) |
| 145 | +like this: |
| 146 | + |
| 147 | +```bash |
| 148 | +cd ~/.local/share/Steam/steamapps/common/Portal |
| 149 | +export LD_LIBRARY_PATH=/where/i/installed/sdl2-compat |
| 150 | +export SDL2COMPAT_DEBUG_LOGGING=1 |
| 151 | +echo 400 > steam_appid.txt |
| 152 | +steamapp64 ./portal |
| 153 | +``` |
| 154 | + |
| 155 | + |
| 156 | +## Windows |
| 157 | + |
| 158 | +Generally, Windows games just ship with an SDL2.dll, and you just need to |
| 159 | +overwrite it with an sdl2-compat build, then run as usual. |
| 160 | + |
| 161 | + |
| 162 | +## macOS, etc. |
| 163 | + |
| 164 | +(write me.) |
| 165 | + |
| 166 | +Most of the Linux advice applies, but you might have to replace the SDL2 |
| 167 | +in a framework. |
| 168 | + |
| 169 | + |
| 170 | +## Questions? |
| 171 | + |
| 172 | +If something isn't clear, make a note [here](https://github.com/libsdl-org/sdl2-compat/issues/new) |
| 173 | +and we'll update this document. |
| 174 | + |
| 175 | +Thanks! |
| 176 | + |
0 commit comments