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This is a pretty bad bug and, unfortunately, a big footgun. It is caused by the fact that we use TypeId of the passed shader functions as cache key in ProgramCache.
The text was updated successfully, but these errors were encountered:
This is a pretty bad bug and, unfortunately, a big footgun. It is caused by the fact that we use
TypeId
of the passed shader functions as cache key inProgramCache
.The text was updated successfully, but these errors were encountered: