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Thank you for work on this library. It's great and has a lot of potential :)
I wish to know if there's a way to read back data sent to the gpu. Is it possible to have the shader draw something to a buffer, read it back on the cpu and for example save it to an image? I've looked at the framebuffer examples but i don't really get how you can get data out of them.
The text was updated successfully, but these errors were encountered:
Thank you for work on this library. It's great and has a lot of potential :)
I wish to know if there's a way to read back data sent to the gpu. Is it possible to have the shader draw something to a buffer, read it back on the cpu and for example save it to an image? I've looked at the framebuffer examples but i don't really get how you can get data out of them.
The text was updated successfully, but these errors were encountered: