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minesweeper.js
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document.addEventListener('DOMContentLoaded', startGame)
// Define your `board` object here!
var board = {
cells:[]
// cells: [{row: 0, col: 0, isMine: 0, hidden: true},
// {row: 0, col: 1, isMine: 0, hidden: true},
// {row: 0, col: 2, isMine: 0, hidden: true},
// {row: 1, col: 0, isMine: 0, hidden: true},
// {row: 1, col: 1, isMine: 0, hidden: true},
// {row: 1, col: 2, isMine: 0, hidden: true},
// {row: 2, col: 0, isMine: 0, hidden: true},
// {row: 2, col: 1, isMine: 0, hidden: true},
// {row: 2, col: 2, isMine: true, hidden: true}]
}
function startGame () {
newBoard();
for (var i = 0; i < board.cells.length; i++) {
board.cells[i].surroundingMines = countSurroundingMines(board.cells[i])
}
document.addEventListener("click", checkForWin);
document.addEventListener("oncontextmenu", checkForWin);
lib.initBoard()
console.log(board)
}
function newBoard () {
for (var i = 0; i < 3; i++) {
for (var j = 0; j < 3; j++) {
var cell = newCell(i,j);
board.cells.push(cell);
}
}
}
function newCell (i,j) {
var cell = {
row: i,
col: j,
isMine: genMine(),
hidden: true,
}
return cell;
}
function genMine () {
var num = Math.random();
if (num < 0.24) {
return true;
}
else {
return false;
}
}
function checkForWin () {
for (var i = 0; i < board.cells.length; i++) {
if (board.cells[i].isMine && !board.cells[i].isMarked) {
console.log('Mine is not marked!');
return;
}
if (!board.cells[i].isMine && board.cells[i].hidden) {
console.log('Not mine and hidden!');
return;
}
}
lib.displayMessage('You win!');
resetOption()
}
function countSurroundingMines (cell) {
var surroundingCells = lib.getSurroundingCells(cell.row, cell.col)
var a = 0;
for (var i = 0; i < surroundingCells.length; i++) {
if (surroundingCells[i].isMine === true) {
a++;
}
}
return a;
}
function resetOption() {
document.getElementById("reset").innerHTML = "<button type='button'>Play Again?</button>";
document.getElementById("reset").addEventListener("click", clearBoard);
}
function clearBoard() {
var board = document.getElementsByClassName('board')[0];
board.innerHTML = '';
newBoard();
}