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boattrackcontrolmenucontroller.cpp
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#include "boattrackcontrolmenucontroller.h"
#include <memory>
#include "graphicsscene3dview.h"
#include "boattrack.h"
BoatTrackControlMenuController::BoatTrackControlMenuController(QObject* parent)
: QmlComponentController(parent)
{
}
BoatTrackControlMenuController::~BoatTrackControlMenuController()
{
}
void BoatTrackControlMenuController::onVisibilityCheckBoxCheckedChanged(bool checked)
{
if (!m_graphicsSceneView) {
return;
}
auto boatTrack = m_graphicsSceneView->boatTrack();
QMetaObject::invokeMethod(reinterpret_cast<QObject*>(boatTrack.get()), "setVisible", Q_ARG(bool, checked));
}
void BoatTrackControlMenuController::setGraphicsSceneView(GraphicsScene3dView *sceneView)
{
m_graphicsSceneView = sceneView;
if (!m_graphicsSceneView)
return;
}
BoatTrack *BoatTrackControlMenuController::boatTrack() const
{
if (!m_graphicsSceneView)
return nullptr;
return m_graphicsSceneView->boatTrack().get();
}
void BoatTrackControlMenuController::findComponent()
{
// m_component = m_engine->findChild<QObject*>(QmlObjectNames::boatTrackControlMenu()); TODO: need to create control menu?
}