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engine-config.toml
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# Engine Configuration File for Mikoto
# This file contains settings and configurations for the engine.
# All paths MUST BE RELATIVE to the executable path.
[engine]
name = "Mikoto - Engine" # Name of the engine
version_major = 1 # Engine version major
version_minor = 1 # Engine version minor
version_patch = 0 # Engine version patch
# Paths are relative to the process current working directory
[paths]
root = "Resources"
assets = "Models" # Path to the assets folder
shaders = "Shaders" # Path to the shaders folder
textures = "Textures" # Path to the textures folder
imgui_config = "Imgui" # Path to the ImGui configuration file
icons = "Icons" # Path to the icons
fonts = "Fonts" # Path to the fonts
logs = "Logs" # Path to the fonts
[renderer]
api = "vulkan" # Rendering API (vulkan)
vsync = true # Enable/disable VSync
[application]
title = "Mikoto - Engine Vulkan" # Window title
width = 1920 # Window width in pixels
height = 1080 # Window height in pixels
resizable = true # Allow resizing the window (true/false)
[logging]
logs = "mikoto-trace.log" # If it doesn't exist, it will create a new log file
[debug]
show_fps = true # Show FPS counter on the screen
draw_debug_overlay = false # Draw debug overlay