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Copy pathCMakeLists.txt
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CMakeLists.txt
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cmake_minimum_required(VERSION 3.5.0)
# Specify project name
project(model_viewer)
# Specify build type
set(CMAKE_BUILD_TYPE Debug)
# Add project source directories
aux_source_directory("${CMAKE_CURRENT_SOURCE_DIR}/src" PROJECT_SRCS)
# Add project include directories
include_directories("${CMAKE_CURRENT_SOURCE_DIR}/src")
# Define variable for linked libraries
set(PROJECT_LIBRARIES)
# OpenGL
find_package(OpenGL REQUIRED)
if(OPENGL_FOUND)
include_directories(SYSTEM ${OPENGL_INCLUDE_DIR})
set(PROJECT_LIBRARIES ${PROJECT_LIBRARIES} ${OPENGL_LIBRARIES})
endif(OPENGL_FOUND)
# GLFW (used for window handling)
set(GLFW_BUILD_EXAMPLES OFF CACHE BOOL "" FORCE)
set(GLFW_BUILD_TESTS OFF CACHE BOOL "" FORCE)
set(GLFW_BUILD_DOCS OFF CACHE BOOL "" FORCE)
set(GLFW_INSTALL OFF CACHE BOOL "" FORCE)
add_subdirectory("${CMAKE_CURRENT_SOURCE_DIR}/external/glfw" ${CMAKE_CURRENT_BINARY_DIR}/glfw)
include_directories(SYSTEM "${CMAKE_CURRENT_SOURCE_DIR}/external/glfw/include")
# gl3w (used for OpenGL function loading)
aux_source_directory("${CMAKE_CURRENT_SOURCE_DIR}/external/gl3w/src" PROJECT_SRCS)
include_directories(SYSTEM "${CMAKE_CURRENT_SOURCE_DIR}/external/gl3w/include")
# GLM (used for math functions and matrix/vector types)
include_directories(SYSTEM "${CMAKE_CURRENT_SOURCE_DIR}/external/glm")
# Dear ImGui (used for GUI)
aux_source_directory("${CMAKE_CURRENT_SOURCE_DIR}/external/imgui" PROJECT_SRCS)
set(PROJECT_SRCS ${PROJECT_SRCS}
"${CMAKE_CURRENT_SOURCE_DIR}/external/imgui/examples/imgui_impl_glfw.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/external/imgui/examples/imgui_impl_opengl3.cpp")
include_directories(SYSTEM "${CMAKE_CURRENT_SOURCE_DIR}/external/imgui")
include_directories(SYSTEM "${CMAKE_CURRENT_SOURCE_DIR}/external/imgui/examples")
add_definitions(-DIMGUI_IMPL_OPENGL_LOADER_GL3W)
# stb_image (used for image I/O)
include_directories(SYSTEM "${CMAKE_CURRENT_SOURCE_DIR}/external/stb")
# RapidJSON (used for JSON I/O)
include_directories(SYSTEM "${CMAKE_CURRENT_SOURCE_DIR}/external/rapidjson/include")
# Set extra compiler flags
if(UNIX AND NOT APPLE)
set(CMAKE_CXX_FLAGS "-W -Wall -std=c++11")
endif(UNIX AND NOT APPLE)
if(APPLE)
set(CMAKE_CXX_FLAGS "-W -Wall -std=c++11 -ObjC++")
endif(APPLE)
# Create build files for application
add_executable(${PROJECT_NAME} ${PROJECT_SRCS})
# Link against libraries
target_link_libraries(${PROJECT_NAME} glfw ${PROJECT_LIBRARIES} ${GLFW_LIBRARIES})
# Install application
install(TARGETS ${PROJECT_NAME} DESTINATION bin)