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pool_impl.go
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/*
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER.
*
* Copyright (c) 2018 Oracle and/or its affiliates. All rights reserved.
*
* The contents of this file are subject to the terms of either the GNU
* General Public License Version 2 only ("GPL") or the Common Development
* and Distribution License("CDDL") (collectively, the "License"). You
* may not use this file except in compliance with the License. You can
* obtain a copy of the License at
* https://glassfish.dev.java.net/public/CDDL+GPL_1_1.html
* or packager/legal/LICENSE.txt. See the License for the specific
* language governing permissions and limitations under the License.
*
* When distributing the software, include this License Header Notice in each
* file and include the License file at packager/legal/LICENSE.txt.
*
* GPL Classpath Exception:
* Oracle designates this particular file as subject to the "Classpath"
* exception as provided by Oracle in the GPL Version 2 section of the License
* file that accompanied this code.
*
* Modifications:
* If applicable, add the following below the License Header, with the fields
* enclosed by brackets [] replaced by your own identifying information:
* "Portions Copyright [year] [name of copyright owner]"
*
* Contributor(s):
* If you wish your version of this file to be governed by only the CDDL or
* only the GPL Version 2, indicate your decision by adding "[Contributor]
* elects to include this software in this distribution under the [CDDL or GPL
* Version 2] license." If you don't indicate a single choice of license, a
* recipient has the option to distribute your version of this file under
* either the CDDL, the GPL Version 2 or to extend the choice of license to
* its licensees as provided above. However, if you add GPL Version 2 code
* and therefore, elected the GPL Version 2 license, then the option applies
* only if the new code is made subject to such option by the copyright
* holder.
*/
package goethe
import (
"fmt"
"reflect"
"sync"
"time"
)
type threadPool struct {
mux sync.Mutex
name string
started, closed bool
minThreads, maxThreads int32
idleDecay time.Duration
functionalQueue FunctionQueue
errorQueue ErrorQueue
parent *StandardThreadUtilities
currentThreads int32
threadState map[int64]int
closeChannel chan bool
decayChannel chan bool
changeChannel chan int
decayTimer Timer
}
// states for each thread in the pool
const (
// WAITING currently waiting on the queue
WAITING = 0
// RUNNING current running user code
RUNNING = 1
)
var (
errorInterface = reflect.TypeOf((*error)(nil)).Elem()
)
func newThreadPool(par *StandardThreadUtilities, name string, min, max int32, idle time.Duration,
fq FunctionQueue, eq ErrorQueue) (Pool, error) {
if min < 0 {
return nil, fmt.Errorf("minimum thread count less than zero %d", min)
}
if max < 1 {
return nil, fmt.Errorf("maximum thread count less than one %d", max)
}
if min > max {
return nil, fmt.Errorf("minimum (%d) is greater than maximum (%d)", min, max)
}
if fq == nil {
return nil, fmt.Errorf("pool must have a functional queue")
}
retVal := &threadPool{
name: name,
minThreads: min,
maxThreads: max,
idleDecay: idle,
functionalQueue: fq,
errorQueue: eq,
threadState: make(map[int64]int),
parent: par,
closeChannel: make(chan bool),
decayChannel: make(chan bool),
changeChannel: make(chan int),
}
timer, err := par.ScheduleWithFixedDelay(0, 1*time.Minute,
retVal.errorQueue, retVal.ringBell)
if err != nil {
return nil, err
}
retVal.decayTimer = timer
return retVal, nil
}
func (threadPool *threadPool) ringBell() {
defer func() {
recover()
}()
threadPool.decayChannel <- true
}
func (threadPool *threadPool) IsStarted() bool {
threadPool.mux.Lock()
defer threadPool.mux.Unlock()
return threadPool.started
}
func (threadPool *threadPool) Start() error {
threadPool.mux.Lock()
defer threadPool.mux.Unlock()
if threadPool.closed {
return ErrPoolClosed
}
if threadPool.started {
return nil
}
goether := GetGoethe()
var lcv int32
for lcv = 0; lcv < threadPool.minThreads; lcv++ {
goether.Go(threadRunner, threadPool)
threadPool.currentThreads++
}
goether.Go(threadPool.monitor)
threadPool.functionalQueue.SetStateChangeCallback(threadPool.functionalQueueChanged)
threadPool.started = true
return nil
}
func (threadPool *threadPool) functionalQueueChanged(fq FunctionQueue) {
defer func() {
recover()
}()
if threadPool.IsClosed() {
return
}
if !threadPool.IsStarted() {
return
}
threadPool.changeChannel <- fq.GetSize()
}
func (threadPool *threadPool) GetName() string {
return threadPool.name
}
func (threadPool *threadPool) GetMinThreads() int32 {
return threadPool.minThreads
}
func (threadPool *threadPool) GetMaxThreads() int32 {
return threadPool.maxThreads
}
func (threadPool *threadPool) GetIdleDecayDuration() time.Duration {
return threadPool.idleDecay
}
func (threadPool *threadPool) GetCurrentThreadCount() int32 {
threadPool.mux.Lock()
defer threadPool.mux.Unlock()
return threadPool.currentThreads
}
func (threadPool *threadPool) GetFunctionQueue() FunctionQueue {
return threadPool.functionalQueue
}
func (threadPool *threadPool) GetErrorQueue() ErrorQueue {
return threadPool.errorQueue
}
func (threadPool *threadPool) IsClosed() bool {
threadPool.mux.Lock()
defer threadPool.mux.Unlock()
return threadPool.closed
}
func (threadPool *threadPool) Close() {
threadPool.mux.Lock()
defer threadPool.mux.Unlock()
if threadPool.closed {
return
}
threadPool.closed = true
threadPool.functionalQueue.SetStateChangeCallback(nil)
threadPool.parent.removePool(threadPool.name)
threadPool.decayTimer.Cancel()
close(threadPool.closeChannel)
close(threadPool.decayChannel)
close(threadPool.changeChannel)
}
func (threadPool *threadPool) monitor() {
for {
if threadPool.IsClosed() {
return
}
threadPool.monitorOnce()
select {
case <-threadPool.changeChannel:
break
case <-threadPool.closeChannel:
return
case <-threadPool.decayChannel:
break
}
}
}
func (threadPool *threadPool) monitorOnce() {
threadPool.mux.Lock()
defer threadPool.mux.Unlock()
if threadPool.currentThreads >= threadPool.maxThreads {
// already at limit
return
}
queueSize := threadPool.functionalQueue.GetSize()
if queueSize <= 0 {
// nothing to do, individual threads will die at their own rate
return
}
numWaiting := 0
for _, state := range threadPool.threadState {
if state == WAITING {
numWaiting++
}
}
if numWaiting >= queueSize {
// We already have all we need
return
}
// Figure out the number of threads we need to start
needed := queueSize - numWaiting
maxToAdd := int(threadPool.maxThreads - threadPool.currentThreads)
numberToAdd := maxToAdd
if needed < maxToAdd {
numberToAdd = needed
}
for lcv := 0; lcv < numberToAdd; lcv++ {
// We have to grow!
goether := GetGoethe()
goether.Go(threadRunner, threadPool)
threadPool.currentThreads++
}
}
func threadRunner(threadPool *threadPool) {
goether := GetGoethe()
tid := goether.GetThreadID()
defer deleteMapTid(threadPool, tid)
for {
if threadPool.IsClosed() {
threadPool.mux.Lock()
threadPool.currentThreads--
threadPool.mux.Unlock()
return
}
changeMapState(threadPool, tid, WAITING)
descriptor, err := threadPool.functionalQueue.Dequeue(threadPool.idleDecay)
if err != nil {
if err == ErrEmptyQueue {
threadPool.mux.Lock()
if threadPool.currentThreads > threadPool.minThreads {
// Reduce size of thread pool, but not below minimum
threadPool.currentThreads--
threadPool.mux.Unlock()
return
}
threadPool.mux.Unlock()
} else {
// Todo: log this error or something?
threadPool.mux.Lock()
threadPool.currentThreads--
threadPool.mux.Unlock()
return
}
} else {
changeMapState(threadPool, tid, RUNNING)
argsAsVals, err := getValues(descriptor.UserCall, descriptor.Args)
if err != nil {
// Todo: log this error or something?
return
}
invoke(descriptor.UserCall, argsAsVals, threadPool.errorQueue)
}
}
}
func changeMapState(threadPool *threadPool, tid int64, newState int) {
threadPool.mux.Lock()
defer threadPool.mux.Unlock()
threadPool.threadState[tid] = newState
}
func deleteMapTid(threadPool *threadPool, tid int64) {
threadPool.mux.Lock()
defer threadPool.mux.Unlock()
delete(threadPool.threadState, tid)
}