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level1.html
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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<script src="https://ajax.googleapis.com/ajax/libs/jquery/3.6.0/jquery.min.js"></script>
<style>
canvas {
border: 1px solid black;
}
h3 {
height: 15px;
text-align: center;
}
body {
display: grid;
grid-template-columns: 1fr 1fr 1fr;
background: #696969;
}
#instr {
border: 3px solid white;
border-radius: 20px;
background-color: #EFEFEF;
font-size: 20px;
}
#title {
color: white;
font-size: 40px;
}
#instr p{
margin-left: 10px;
margin-right: 10px;
min-height: 5px;
}
.ide p{
color: white;
}
.ide {
padding-left: 15%;
}
.play_h{
font-weight: bold;
}
.enem_h{
font-weight: bold;
}
</style>
<script src="./script.js"></script>
<link rel="stylesheet" type="text/css" href="lvl1.css">
<title>Document</title>
</head>
<body>
<head>
</head>
<body>
<div id="instr">
<p>In this exercise, you need to make variables <span class="codeblock">x</span> and <span class="codeblock">y</span> for your player. The grid goes 1, 2, 3 and so on, from the bottom
left corner up, all the way to 10. Set your player to anywhere the enemy isn't to see your player!</p>
</div>
<div id="game">
<h3 id="title">Level 1</h3>
<canvas id="canvas" width="400" height="400"></canvas>
</div>
<div class="ide">
<!-- x=6;y=6;title='t';damageOff=false; -->
<textarea id="code" cols="35" rows="30" placeholder="Write your code here!"></textarea>
<button id="button"><strong>Run</strong></button>
<p id="play_h_p" >Player Health: <span id="play_h">10</span> hp</p>
<p id="enem_h_p">Enemy Health: <span id="enem_h">Invincible</span></p>
</div>
</body>
<script>
var canvas = document.getElementById("canvas");
var ctx = canvas.getContext("2d");
var knight = 'knight-retry3.png';
var knightAttack = 'knight2-retry2.png';
var knightHurt = 'knight-hurt2-retry2.png';
var zombie = 'zombie1-retry2.png';
var zombieHurt = 'zombie1-hurt-retry2.png';
var single_tile = 'back-retry2.png';
var tile = new Image();
tile.src = single_tile;
function drawTiles()
{
for(var i = 0; i < canvas.width; i+=canvas.width/10)
{
for(var j = 0; j < canvas.height; j+=canvas.height/10)
{
ctx.drawImage(tile,i,j,canvas.width/10,canvas.height/10);
}
}
}
tile.onload = function()
{
drawTiles();
};
let x = undefined;
let y = undefined;
let player_x = x;
let player_x2 = canvas.width/10;
let player_y = y;
let player_y2 = canvas.height/10;
let player_hp = 10;
let damageOff = true;
let player_damage = 1;
let gamePlay = false;
var knight_i = new Image();
knight_i.src = knight;
var knightHurt_i = new Image();
knightHurt_i.src = knightHurt;
var knightAttack_i = new Image();
knightAttack_i.src = knightAttack;
let currPlayerImage = knight_i;
knight_i.onload = function () {
ctx.drawImage(currPlayerImage,player_x,player_y,player_x2,player_y2);
};
let enemy_x = canvas.width - canvas.width/10*3;
let enemy_x2 = canvas.width/10;
let enemy_y = canvas.height - canvas.height/10*3;
let enemy_y2 = canvas.height/10;
let zombie_hp = 10;
let enemyVulnerable = true;
var zombie_i = new Image();
zombie_i.src = zombie;
zombie_i.onload = function () {
ctx.drawImage(zombie_i,enemy_x,enemy_y,enemy_x2,enemy_y2);
};
var zombieHurt_i = new Image();
zombieHurt_i.src = zombieHurt;
let attackFlag = false;
currEnemyImage = zombie_i;
let turnsToEnemyMove = 3;
let enemyDead = false;
let enemyMoveList = [0,0,1,1,2,2,3,3];
$("#code").click(function()
{
gamePlay = false;
});
$("#game").click(function()
{
gamePlay = true;
});
$('#button').click(function(){
if (goal1())
{
if (goal2())
{
if (goal3())
{
}
}
}
});
</script>
</body>
</html>