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ClockHand.cpp
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#include "ClockHand.h"
#include "Cube.h"
ClockHand::ClockHand() {
_angle=0;
float ambC[3] = {0.2, 0.2, 0.2};
float difC[3] = {0.6, 0.6, 0.6};
float specC[3] = /* {0.2, 0.2, 0.2} */ {0.0, 0.2, 0.8};
float shininessC = /* 10.f */ 120.0f;
chAppearance = new CGFappearance(ambC, difC, specC, shininessC);
}
void ClockHand::setAngle(float angle) {
_angle = angle;
}
void ClockHand::draw() {
Cube *chand = new Cube();
glPushMatrix();
switch (_tt) {
case kTimeTypeSeconds:
glRotated(_angle,1,0,0);
glScaled(0.025,0.42,0.05);
glTranslated(2.4,0,0);
chAppearance->apply();
chand->draw();
break;
case kTimeTypeMinutes:
glRotated(_angle,1,0,0);
glScaled(0.025,0.6,0.05);
glTranslated(2.2,0,0);
chAppearance->apply();
chand->draw();
break;
case kTimeTypeHours:
glRotated(_angle,1,0,0);
glScaled(0.025,0.69,0.01);
glTranslated(2.8,0,0);
chAppearance->apply();
chand->draw();
break;
default:
break;
}
glPopMatrix();
}
float ClockHand::getAngle(){
return _angle;
}
ClockHand::~ClockHand() {
}