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As of 1.4.11, draw_GameScreen_Texture() is using 61 instead of 60 for its sprite index modulo factor:
1.4.11
draw_GameScreen_Texture()
61
60
helapordo/src/build-rl/game_rl.c
Lines 1378 to 1390 in d496e68
Fix:
anim_res = DrawSpriteRect(knight_tapis[gui_state.framesCounter%60], anim_r, 17, 17, anim_r.width/17, palette, PALETTE_S4C_H_TOTCOLORS); } break; case BUTTON_CLASS_ARCHER: { anim_res = DrawSpriteRect(archer_drop[gui_state.framesCounter%60], anim_r, 17, 17, anim_r.width/17, palette, PALETTE_S4C_H_TOTCOLORS); } break; case BUTTON_CLASS_MAGE: { anim_res = DrawSpriteRect(mage_spark[gui_state.framesCounter%60], anim_r, 17, 17, anim_r.width/17, palette, PALETTE_S4C_H_TOTCOLORS); } break; case BUTTON_CLASS_ASSASSIN: { anim_res = DrawSpriteRect(assassin_poof[gui_state.framesCounter%60], anim_r, 17, 17, anim_r.width/17, palette, PALETTE_S4C_H_TOTCOLORS);
>= 1.4.11
The text was updated successfully, but these errors were encountered:
jgabaut
Successfully merging a pull request may close this issue.
As of
1.4.11
,draw_GameScreen_Texture()
is using61
instead of60
for its sprite index modulo factor:helapordo/src/build-rl/game_rl.c
Lines 1378 to 1390 in d496e68
Fix:
>= 1.4.11
The text was updated successfully, but these errors were encountered: