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CHANGELOG.md

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See cloning and downloading instructions [here](https://www.ivoyager.dev/developers/).
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## [v0.0.16] - Not Released
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## [v0.0.16] - 2023-09-25
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**We're migrating to Godot 4!** The _master_ branch will have serious regressions (broken features) for a while yet. For a fully functional build, use release v0.0.15.
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**We've migrated to Godot 4!**
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Currently under development using Godot 4.1.1.
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Developed for Godot 4.1.1.
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Requires non-release (non-Git-tracked) **ivoyager_assets-2023-08-14-godot4**; download [here](https://github.com/ivoyager/non_release_assets/releases/tag/2023-08-14).
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Requires non-Git-tracked **ivoyager_assets-0.0.16**; find in [ivoyager releases](https://github.com/ivoyager/ivoyager/releases).
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See changes and known regressions in the core submodule: [ivoyager/CHANGELOG.md](https://github.com/ivoyager/ivoyager/blob/master/CHANGELOG.md)
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### Added
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* Table Reader [ivoyager_table_reader](https://github.com/ivoyager/ivoyager_table_importer) added as editor plugin. (Functionality was previously in core 'ivoyager'.)
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### Changed
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* Many migration changes. See core ivoyager [migration changes](https://github.com/ivoyager/ivoyager/blob/master/CHANGELOG.md).
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## [v0.0.15] - 2023-07-24
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* 'Boot' scene greatly simplified; previous content is now in html loading page.
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* Updated submodule 'ivoyager' to v0.0.10.
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##
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[v0.0.16]: https://github.com/ivoyager/planetarium/compare/v0.0.15...HEAD
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[v0.0.16]: https://github.com/ivoyager/planetarium/compare/v0.0.15...v0.0.16
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[v0.0.15]: https://github.com/ivoyager/planetarium/compare/v0.0.14...v0.0.15
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[v0.0.14]: https://github.com/ivoyager/planetarium/compare/v0.0.13...v0.0.14
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[v0.0.13]: https://github.com/ivoyager/planetarium/compare/v0.0.12...v0.0.13

planetarium/planetarium.gd

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const EXTENSION_NAME := "Planetarium"
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const EXTENSION_VERSION := "0.0.16"
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const EXTENSION_BUILD := ""
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const EXTENSION_STATE := "dev" # 'dev', 'alpha', 'beta', 'rc', ''
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const EXTENSION_YMD := 20230922 # displayed if EXTENSION_STATE = 'dev'
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const EXTENSION_STATE := "" # 'dev', 'alpha', 'beta', 'rc', ''
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const EXTENSION_YMD := 20230925 # displayed if EXTENSION_STATE = 'dev'
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const USE_THREADS := true # set false for debugging
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const NO_THREADS_IF_HTML5 := true # overrides above

si_base_units.gd

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# Notes on base SI units:
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#
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# See ivoyager/static/units.gd for conversion of base SI units to derived
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# units. These values *SHOULD NOT* affect simulator operation as long as all
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# dimensional quantities are correctly converted to and from internal units.
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# Quantities are converted to or from internal units by (respectively)
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# units. These values should not affect simulator operation *IN THEORY* as long
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# as all dimensional quantities are correctly converted to and from internal
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# units. Quantities are converted to or from internal units by (respectively)
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# multiplying by or dividing by the appropriate IVUnits constant.
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#
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# FIXME: Scale *does* currently matter! The sim works but View and/or camera
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# ranging is buggy if METER != 1.0.
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# In practice, low METER values like 1e-9 begin to break camera code when at
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# small targets due to small non-equal values being evaluated as equal.
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#
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# In past Godot versions (3.2.x and before) it was necessary to reduce METER
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# to 1e-13 to elimitate visual glitches. This seems to be fixed as of 3.5.1.

web/godot.html

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<div>
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<p>
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I, Voyager - Planetarium<br>
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v0.0.15<br><br>
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v0.0.16-dev.20230925<br><br>
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Loading...
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</p>
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<div id='status'>

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