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Docs Need To Include Limitations #31

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Faedelity opened this issue Sep 1, 2022 · 4 comments
Open

Docs Need To Include Limitations #31

Faedelity opened this issue Sep 1, 2022 · 4 comments

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@Faedelity
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I am trying to troubleshoot why most of the models in my clothing pack aren't showing up, and I am getting various errors that aren't explained in any of the docs. So far:

Not technically a limitation, but: the project folder needs to be in the same folder as GTAUtil for the example commands to work.

GTAV can only handle 127 items of clothing in a single #mt file, so you have to break up the ydd files into batches of that or less for things to work.

Also, each ydd can only have 26 or fewer ytd files associated with it. Any more, and you must copy the ydd to a new number to make room.

Are there more? I will edit as I troubleshoot.

@SirOMGitsYOU
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Thanks for posting this @Faedelity We are currently experiencing an issue similar to #28 where we've put clothes in but they are just absent from the game - I do agree this needs to be documented somewhere, Wonder if this is something gtautil can account for an create a separate bundle in order to get around this issue as to not have multiple different projects

@Faedelity
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Faedelity commented Oct 26, 2022

I know this isn't specifically a gtautil limitation set; I think it is hard coded into the game, actually, but we need to know what hoops we have to jump through when making packs. Like, am I correct about the 127 item limit being on a single mod, or is that per category, or mods in general, or what? I think I stated it accurately, but that was mostly reached by digging around discussion boards in search of any hint as to why my packs weren't acting the way I expected.

Some documentation or error messages when we do something that is just flat out not going to make a working pack would be much appreciated. If someone can tell me what the limitations actually are, I can write it into some documentation.

@SirOMGitsYOU
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If it helps we were only getting to about 101 in our jbib on males and we had far larger numbers in our project file

@SirOMGitsYOU
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Looks like not even creating 2 separate clothing bundles and building them works either looks like this is defo some hard coded thing that can't even be bypassed by adding a new clothing project and then building that :\ swear I've seen servers with more stuff though!

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