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Copy pathDino_run_run.py
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Dino_run_run.py
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import pygame
from jeu import Jeu
def debut_jeu():
# modifiable(nom de la fenetre)
pygame.display.set_caption("Dino Run Run")
ecran = pygame.display.set_mode((760, 660))
# modifiable(arriere-plan du jeu)
arrierePlan = pygame.image.load('assets/game-background-4956017_1920.jpg')
# modifiable(écran titre)
banniere = pygame.image.load('assets/accueil.png')
jeu = Jeu()
musique = 1
clock = pygame.time.Clock()
running = True
while running:
ecran.blit(arrierePlan, (-140,-320))
if jeu.debutJeu:
jeu.lancement(ecran)
jeu.score += 1
else:
ecran.blit(banniere, (120, 500))
if musique == 1:
pygame.mixer.music.load('assets/jump-and-run-tropics.wav')
pygame.mixer.music.set_volume(0.1)
pygame.mixer.music.play(-1)
musique = musique * 0
if jeu.presse.get(pygame.K_SPACE):
jeu.start()
pygame.display.flip()
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
pygame.quit()
quit()
elif event.type == pygame.KEYDOWN:
jeu.presse[event.key] = True
elif event.type == pygame.KEYUP:
jeu.presse[event.key] = False
clock.tick(60)