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_data/news.yml

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image: cbc24.jpg
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- date: Dec 13 '23
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headline: DiPaola @ Royal Socitey (CA & UK) AI Futures
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headline: DiPaola @ Royal Society (CA & UK) AI Futures
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info: DiPaola w/ UK & Canada Royal Societies' AI scientists set plan for the Future of AI at a major gathering this week. With Yoshua Bengio [RS Event](https://rsc-src.ca/en/events/frontiers-science-2024?fbclid=IwAR0VT-z4dE7BBIG8fE7f_s3UOYDXVwUssLWVvwSHk3OldRt3HZslnf4k2gk)
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image: rscAI.jpg
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- date: Sep 13 '23
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headline: MIT Media Lab Talk; Cognitive based Modelling of Creativity w/ AI
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info: DiPaola did an invited talk to the MIT Media Lab on his work in COmputational Creativie and AI See [Talk](https://1aha1.com/art/dipaola-talk-mit/?fbclid=IwAR0DBdKpP8sO4Yu3xs841_N2jSZlUkQ6lAHpFdjuDiKC3Hv4E8iQ9AloEXA)
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info: DiPaola did an invited talk to the MIT Media Lab on his work in Computational Creativity and AI See [Talk](https://1aha1.com/art/dipaola-talk-mit/?fbclid=IwAR0DBdKpP8sO4Yu3xs841_N2jSZlUkQ6lAHpFdjuDiKC3Hv4E8iQ9AloEXA)
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image: mit.jpg
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- date: June '23
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headline: 4 papers on AI Ethics & Social Good at CVPR & ICCC
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info: We presetned 4 papers on AI for Social Good at CVPR & ICCC (2 on climate change, 2 on feminism, art, activism) with amazing female AI researchers from our lab. See Papers.
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info: We presented 4 papers on AI for Social Good at CVPR & ICCC (2 on climate change, 2 on feminism, art, activism) with amazing female AI researchers from our lab. See Papers.
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image: iccc.jpg
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- date: Jan 8 '18
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headline: In News; AI for Emotional Journalism
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info: Vancouver researchers use AI to preserve emotional impact of blurred faces in news footage. See [News Article](https://www.thestar.com/vancouver/vancouver-researchers-use-a-i-to-preserve-emotional-impact-of-blurred-faces-in-news-footage/article_b7fae2d2-a3a9-5591-89e8-df983def278d.html)
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image: anon.jpg
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image: anon.jpg
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_data/publist.yml

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journal: " Cognitive Systems Research"
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description: 23 pages
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year: 2023
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research: AICreativity
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research: aiMeaning
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display: " Cognitive Systems Research (2023)"
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url: https://www.google.com/search?q=' Designing a Wheel-based Assessment Tool to Measure Visual Aesthetic Emotions' ' Cognitive Systems Research'
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journal: " Conference on Computer Vision and Pattern Recognition (CVPR) 2023"
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description: Ethical Considerations in Creative Applications of Computer Vision (EC3V) Workshop
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year: 2023
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research: aiEthics
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research: aiEthicsC
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display: " Conference on Computer Vision and Pattern Recognition (CVPR) 2023 (2023)"
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url: https://www.google.com/search?q=' Digital Overconsumption and Waste; A Closer Look at the Impacts of Generative AI' ' Conference on Computer Vision and Pattern Recognition (CVPR) 2023'
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journal: " International Conference on Computational Creativity"
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description: 9 pages
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year: 2023
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research: aiEthics
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research: aiEthicsC
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display: " International Conference on Computational Creativity (2023)"
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url: https://www.google.com/search?q=' Climate Implications of Diffusion-based Generative Visual AI Systems and their Mass Adoption' ' International Conference on Computational Creativity'
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journal: " Electronic Visualisation and the Arts (EVA)"
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description: British Computer Society. pp. 365-372 Best Paper Award
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year: 2017
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research: aiEthics
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research: aiAnon
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display: " Electronic Visualisation and the Arts (EVA) (2017)"
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url: https://www.google.com/search?q=' Embodied interactions with a sufi dhikr ritual; negotiating privacy and transmission of intangible cultural heritage in virtual sama' ' Electronic Visualisation and the Arts (EVA)'
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type: Journal
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number: 29
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authors: DiPaola S
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title: " Darwin?s Enduring Legacy"
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title: " Darwins Enduring Legacy"
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journal: " The Journal Nature"
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description: Images of my research in computer model of evolution ? selected by the Nature editors to accompany this essay (invited - not peer reviewed). Vol 451. pp. 632-633
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year: 2008

_includes/news.html

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<p> <strong> -- {{ article.headline }} </strong> {{ article.date }} <br>{{ article.info | markdownify}}</p>
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{% endfor %}
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<h4> <strong> [{{ publi.title }}]( {{ publi.page | relative_url }} )
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<h4>
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<a href="{{ site.url }}{{ site.baseurl }}/allnews">... see all News</a></h4>
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</div>

_pages/r_AiCreativity.md

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# AI Cognitive Creativity
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RESEARCH :: See [Related papers](#paperSection) :: Related Projects: [Research]({{ site.url }}{{ site.baseurl }}/research)
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<strong> [See Related Papers](#paperSection) and Related Projects:</strong> <br>
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## [AI-based Exploration of Art and Design]({{ site.url }}{{ site.baseurl }}/aiArts) ## [AI Anonymization]({{ site.url }}{{ site.baseurl }}/aiAnon) ## [Sensing Humans (Bio/Brain/Face/Movement/VR)]({{ site.url }}{{ site.baseurl }}/biobrainVR)<br>
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## [Semantic Meaning & Analysis]({{ site.url }}{{ site.baseurl }}/aiMeaning) ## [AI Modeling Thought & Language]({{ site.url }}{{ site.baseurl }}/aiThought) <br>
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Reseachers: Steve DiPaola, Vanessa Utz, Suk Choi, Nilay Ozge Yalcin, Nouf Abukhodair, Meehae Song
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**The Research:**
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The goal of our research team is to model aspects of human creativity in AI using cognitive science as a basis for our work. Specially we are using Deep Neural Networks (and evolutionary systems) in the form of Deep Learning, CNNs, RNNs, Gans, Diffision, LLmMs and other modern techniques to attempt to replicate aspects of human expression and creativity. We are known for modelling expression semantics and generation of visual art (stills, videos, VR) but have extended our work into expressive forms of linguistic (word based) narrative.
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The goal of our research team is to model aspects of human creativity in AI using cognitive science as a basis for our work. Specially we are using Deep Neural Networks (and evolutionary systems) in the form of Deep Learning, CNNs, RNNs, GANs, Diffusion, LLMs and other modern techniques to attempt to replicate aspects of human expression and creativity. We are known for modelling expression semantics and generation of visual art (stills, videos, VR) but have extended our work into expressive forms of linguistic (word based) narrative.
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<br>
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A video of our cognitive / AI creativity work.
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<iframe width="450" height="230" src="https://www.youtube.com/embed/57zVdTMgyE4?rel=0" frameborder="0" allowfullscreen></iframe>
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<br>
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<iframe width="450" height="230" src="https://www.youtube.com/embed/O_FaV-6hahM?rel=0" frameborder="0" allowfullscreen></iframe>
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<iframe width="450" height="230" src="https://www.youtube.com/embed/fIuvZ5S4CgU?rel=0" frameborder="0" allowfullscreen></iframe>
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<iframe width="450" height="230" src="https://www.youtube.com/embed/8Nn-DOw_vFE?rel=0" frameborder="0" allowfullscreen></iframe>
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<iframe width="450" height="230" src="https://www.youtube.com/embed/5WoVOiV1fdQ?rel=0" frameborder="0" allowfullscreen></iframe>
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<iframe width="450" height="230" src="https://www.youtube.com/embed/B4F5K4AAGwU?rel=0" frameborder="0" allowfullscreen></iframe>
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<iframe width="450" height="230" src="https://www.youtube.com/embed/cncSjzDkkEk?rel=0" frameborder="0" allowfullscreen></iframe>
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<iframe width="450" height="230" src="https://www.youtube.com/embed/gd4Ie1aX02k?rel=0" frameborder="0" allowfullscreen></iframe>
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Called "Creativity in the Age of Artificial Intelligence: Exploring the Intersection of Technology and Human Innovation."
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Via the Royal Society of Canada and Massey Lectures - Steve DiPaola and Joelle Pineau (VP of Meta/Facebook Research) explored the impact of artificial intelligence (AI) on the human creative process, from the arts and music to scientific and medical discovery.
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Called "Creativity in the Age of Artificial Intelligence: Exploring the Intersection of Technology and Human Innovation." DiPaola starts at 23:27. Then questions.
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<iframe width="450" height="230" src="https://www.youtube.com/embed/vBAhI4mluSY?t=1407?rel=0" frameborder="0" allowfullscreen></iframe>
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Our research into how creativity works in the human brain (cognitive science based) and model that in our AI systems. We write papers on our techniques, do studies and writing AI systems that are used by us and artists worldwide.
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<img src="{{ site.url }}{{ site.baseurl }}/images/res/aiC1.jpg" class="img-responsive" width="70%"/>
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<img src="{{ site.url }}{{ site.baseurl }}/images/res/aiC2.jpg" class="img-responsive" width="70%"/>
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<img src="{{ site.url }}{{ site.baseurl }}/images/res/aiC3.jpg" class="img-responsive" width="70%"/>
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<img src="{{ site.url }}{{ site.baseurl }}/images/res/aiC4.jpg" class="img-responsive" width="70%"/>
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<img src="{{ site.url }}{{ site.baseurl }}/images/res/aiC5.jpg" class="img-responsive" width="70%"/>
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<div id="paperSection"></div>

_pages/r_BioBrainVR.md

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---
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title: "iVizLab - Research"
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layout: textlay
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excerpt: "iVizLab -- Research"
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excerpt: "iVizLab -- Sensing Humans (Bio/Brain/Face/Movement/VR)"
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sitemap: false
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permalink: /bioBrainVR/
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---
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# Bio & Brain Sensing with VR
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# Sensing Humans (Bio/Brain/Face/Movement/VR)
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RESEARCH :: See [Related papers](#paperSection) :: Related Projects: [Publications]({{ site.url }}{{ site.baseurl }}/research)
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<strong> [See Related Papers](#paperSection) and Related Projects:</strong> <br>
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## [AI-based Exploration of Art and Design]({{ site.url }}{{ site.baseurl }}/ aiArts) ## [AI Cognitive Creativity)]({{ site.url }}{{ site.baseurl }}/aiCreativity) ## [AI Affective Virtual Human]({{ site.url }}{{ site.baseurl }}/virtualHumans)<br>
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## [XR Avatars; Edu, Coaches, Health]({{ site.url }}{{ site.baseurl }}/xrAvatars) <br>
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Reseachers: Steve DiPaola, Meehae Song
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**About:**
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Our lab has extensive experience in using different sensing technology including eye tracking and facial emotion recognition (DiPaola et al 2013), as well as gesture tracking and bio sensing heart rate and EDA (Song & DiPaola, 2015) which both affect the generative system and can be used to understand the reception to the generated graphics (still, video, VR).
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Our lab has extensive experience in using different sensing technologies to better understand and incorporate human intent and interaction.
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Including eye tracking, facial emotion recognition (DiPaola et al 2013); gesture, body, &hand tracking; bio sensing - heart rate and EDA (Song & DiPaola, 2015); brain waves ( BCI), both for huamn understanding and for more human centered interaction for affect generative systems as it can be used to understand the reception to the generated graphics (still, video, VR).
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**The Research:**
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Emotional facial tracking using camera and AI software. Motion, gesture and body tracking using overhead cameras and MS Kinect. Hand tracking via our own data gloves and Leap Controller. Eye tracking via our Pupil eye tracker. Bio sensing ( heart rate and EDA) via our Empatica E4 watch.
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Emotional facial tracking using camera and AI software. Motion, gesture and body tracking using overhead cameras and MS Kinect. Hand tracking via our own data gloves and Leap Controller. Eye tracking via our Pupil eye tracker. Bio sensing ( heart rate and EDA) via our Empatica E4 watch. Brain wave via Muse and other systems.
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**Setup and Results:**
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Some examples of our tracking systems. All our 2d, 3d and VR systems have an abstraction layer with software modules to support several advanced input technologies such as emotion tracking, motion tracking, and bio-sensors.
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<br>
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DiPaola in our lab, demonstrating Brain and Heart Rate sensing - for health - where it is possible to control and visualize your heart and feelings. Moving from the universe, to birds flocking to your beating heart for mental health.
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<iframe width="450" height="230" src="https://www.youtube.com/embed/MYZDRSRadaY?rel=0" frameborder="0" allowfullscreen></iframe>
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Our work where a mental health counsellor uses our system to create (dream of) a happy place and brings via brain/breathing control the VR patient to the happy clam place she has created with her mind and breathing. For mental health; the outer sphere is her breathing in and out, the flock of birds is her brain waves (alpha waves here)
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<iframe width="450" height="230" src="https://www.youtube.com/embed/8mWX9cWJolQ?rel=0" frameborder="0" allowfullscreen></iframe>
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More studies with heart rate, ... (watch) and breathing via our systems and generated graphics.
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<iframe width="450" height="230" src="https://www.youtube.com/embed/JaOKbKGkwVw?rel=0" frameborder="0" allowfullscreen></iframe>
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<iframe width="450" height="230" src="https://www.youtube.com/embed/0FaDEymjxbg?rel=0" frameborder="0" allowfullscreen></iframe>
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<iframe width="450" height="230" src="https://www.youtube.com/embed/7I3heXUNZ8U?rel=0" frameborder="0" allowfullscreen></iframe>
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<iframe width="450" height="230" src="https://www.youtube.com/embed/rm7iR-WvHSM?rel=0" frameborder="0" allowfullscreen></iframe>
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Breath controlled art.
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<iframe width="450" height="230" src="https://www.youtube.com/embed/cncSjzDkkEk?rel=0" frameborder="0" allowfullscreen></iframe>
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Emotional facial recognition combined with movement/placemnet recogntion and hand finger tracking - where our AI aware avatar responds.
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<iframe width="450" height="230" src="https://www.youtube.com/embed/I-sZEyvtsXk?rel=0" frameborder="0" allowfullscreen></iframe>
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<div id="paperSection"></div>
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<br><br>
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**------ PAPERS: bioBrainVR ------**
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**------ PAPERS: Sensing Humans (Bio/Brain/Face/Movement/VR) ------**
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{% for publi in site.data.publist2 %}

_pages/r_VitualHumans.md

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# AI Affective Virtual Human
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RESEARCH :: See [Related papers](#paperSection) :: Related Projects: [Publications]({{ site.url }}{{ site.baseurl }}/research)
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<strong> [See Related Papers](#paperSection) and Related Projects:</strong> <br>
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## [AI Modeling Thought & Language]({{ site.url }}{{ site.baseurl }}/aiThought) ## [AI Cognitive Creativity)]({{ site.url }}{{ site.baseurl }}/aiCreativity)<br>
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## [XR Avatars; Edu, Coaches, Health]({{ site.url }}{{ site.baseurl }}/xrAvatars) ## [Sensing Humans (Bio/Brain/Face/Movement/VR)]({{ site.url }}{{ site.baseurl }}/biobrainVR)<br>
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Reseachers: Steve DiPaola, Mahdi Davoodikakhki, Andrey Goncharov, Nilay Ozge Yalcin
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_pages/r_aiAnimals.md

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# AI Modeling Animals
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RESEARCH :: See [Related papers](#paperSection) :: Related Projects: [Research]({{ site.url }}{{ site.baseurl }}/research)
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<strong> [See Related Papers](#paperSection) and Related Projects:</strong> <br>
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## [Semantic Meaning & Analysis]({{ site.url }}{{ site.baseurl }}/aiMeaning) ## [AI Modeling Thought & Language]({{ site.url }}{{ site.baseurl }}/aiThought) <br>
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## [AI Affective Virtual Human]({{ site.url }}{{ site.baseurl }}/virtualHumans) ## [XR Avatars; Edu, Coaches, Health]({{ site.url }}{{ site.baseurl }}/xrAvatars) ## [Sensing Humans (Bio/Brain/Face/Movement/VR)]({{ site.url }}{{ site.baseurl }}/biobrainVR)
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Reseachers: Steve DiPaola, Bill Kraus
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**The Research:**
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Our AI work here is in simulating complex (human and) animal behavoir using both Action Selection AI and Neural Networks (see papers). Technology is becoming increasingly incorporated into exhibit design. Both on the floor and extended online. Our AI work focuses on the design of VR AI interactive exhibits for an aquarium gallery. The goal was to use technology to better immerse and engage the visitors in complicated educational concepts about the life of wild belugas. We were interested in encouraging deeper exploration of the content than what is typically possible via wall signage or a video display. The beluga simulation uses extremely realistic graphics and is based on an intelligent system that allows the virtual belugas to learn and alter their behaviour based on the visitor interaction. It was informed by research data from the live belugas, (e.g. voice recordings tied to mother/calf behavior) obtained from interviews with the marine mammal scientists and education staff. Observation and visitor studies determined that visitors rarely visit alone, so the interface was designed to encourage collaboration. It allows visitors and their companions to engage in “what-if” scenarios of wild beluga emergent behavior via a 3D interactive that uses artificial intelligence, physically based animation, and real-time graphics. The program could be linked to the aquarium web site to allow for an extension of the aquarium visitor experience.
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