@@ -66,12 +66,12 @@ namespace $.$$ {
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const [ shift_x , shift_y ] = this . shift ( )
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const [ scale_x , scale_y ] = this . scale ( )
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const count = 1 << level
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- const tile_size = this . tile_size_real ( )
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+ const tile_size = this . tile_dims_real ( )
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- const pos_x = ( ( x / count - .5 ) * tile_size * scale_x + shift_x )
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- const pos_y = ( ( y / count - .5 ) * tile_size * scale_y + shift_y )
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+ const pos_x = ( ( x / count - .5 ) * tile_size [ 0 ] * scale_x + shift_x )
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+ const pos_y = ( ( y / count - .5 ) * tile_size [ 1 ] * scale_y + shift_y )
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- const scale = scale_x / 2 ** level + .5 / tile_size
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+ const scale = scale_x / 2 ** level + .5 / tile_size [ 1 ]
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return `translate3d(${ pos_x } px,${ pos_y } px,0px) scale(${ scale } )`
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}
@@ -96,11 +96,11 @@ namespace $.$$ {
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const [ level , x , y ] = pos
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const count = 1 << level
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- const tile_size = this . tile_size_real ( )
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+ const tile_size = this . tile_dims_real ( )
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return [
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- Math . floor ( ( x / tile_size + .5 ) * count ) ,
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- Math . floor ( ( y / tile_size + .5 ) * count ) ,
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+ Math . floor ( ( x / tile_size [ 0 ] + .5 ) * count ) ,
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+ Math . floor ( ( y / tile_size [ 1 ] + .5 ) * count ) ,
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]
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}
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