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tower.cs
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using MelonLoader;
using BTD_Mod_Helper;
using BTD_Mod_Helper.Api.Display;
using BTD_Mod_Helper.Api.Towers;
using BTD_Mod_Helper.Extensions;
using Il2Cpp;
using Il2CppAssets.Scripts.Models.Towers;
using Il2CppAssets.Scripts.Models.Towers.Behaviors;
using Il2CppAssets.Scripts.Models.Towers.Projectiles.Behaviors;
using Il2CppAssets.Scripts.Models.Towers.TowerFilters;
using Il2CppAssets.Scripts.Models.TowerSets;
using Il2CppAssets.Scripts.Unity.Display;
using Il2CppAssets.Scripts.Unity;
using Il2CppInterop.Runtime.InteropTypes.Arrays;
using System.Linq;
using Il2CppAssets.Scripts.Models.GenericBehaviors;
using Il2CppAssets.Scripts.Models.Towers.Behaviors.Emissions;
using Il2CppAssets.Scripts.Models.Towers.Behaviors.Abilities.Behaviors;
using Il2CppAssets.Scripts.Models.Towers.Behaviors.Attack;
using Il2CppAssets.Scripts.Models.Towers.Filters;
using Il2CppAssets.Scripts.Models.Towers.Behaviors.Attack.Behaviors;
using Il2CppAssets.Scripts.Unity.UI_New.InGame.Stats;
using Il2CppAssets.Scripts.Simulation.Input;
using BTD_Mod_Helper.Api.Components;
using HarmonyLib;
using Il2CppAssets.Scripts.Simulation.Behaviors;
using Il2CppAssets.Scripts.Simulation.Display;
using Il2CppAssets.Scripts.Simulation.SMath;
using BTD_Mod_Helper.Api;
using UnityEngine;
using Il2CppAssets.Scripts.Simulation.SimulationBehaviors;
using Il2CppAssets.Scripts.Simulation.Towers.Behaviors.Abilities;
using Il2CppAssets.Scripts.Unity.UI_New.InGame;
using static BTD_Mod_Helper.Api.ModContent;
using BannerMonkey;
using UnityEngine.UIElements;
using subtowers;
[assembly: MelonInfo(typeof(BannerMonkey.BannerMonkey), ModHelperData.Name, ModHelperData.Version, ModHelperData.RepoOwner)]
[assembly: MelonGame("Ninja Kiwi", "BloonsTD6")]
namespace BannerMonkey
{
public class balthazar : ModHero
{
public override string BaseTower => TowerType.DartMonkey;
public override string Name => "bbb";
public override int Cost => 820;
public override string DisplayName => "Cyrus";
public override string Title => "Banner Bearer";
public override string Level1Description => "Gives additional pierce to nearby monkeys, depending on how many other towers are placed. Every 2 towers placed other than Cyrus upgrade the banners buffs. currently max tower stack is 4";
public override string Description => "A masterful strategist who unites and empowers monkeys, commanding the battlefield with his inspiring banner!";
public override string Icon => "heroportrait";
public override string Portrait => "heroportrait";
public override string Square => "squareicon";
public override string Button => "Icon";
public override string NameStyle => TowerType.AdmiralBrickell;
public override string BackgroundStyle => TowerType.Sauda;
public override string GlowStyle => TowerType.Rosalia;
public override int MaxLevel => 20;
public override float XpRatio => 1.71f;
public override void ModifyBaseTowerModel(TowerModel towerModel)
{
var timertick = Game.instance.model.GetTowerFromId("MonkeySub-300").GetAttackModel(1).Duplicate();
timertick.weapons[0].rate = 1f;
timertick.weapons[0].projectile.maxPierce = 2137f;
timertick.weapons[0].projectile.radius = 0.00001f;
towerModel.AddBehavior(timertick);
towerModel.radius = Game.instance.model.GetTower(TowerType.MonkeyVillage).radius;
towerModel.range = 30;
var attackModel = towerModel.GetAttackModel();
attackModel.range = 65;
attackModel.weapons[0].Rate = 9.9f;
attackModel.RemoveBehavior<RotateToTargetModel>();
towerModel.ApplyDisplay<looks.Displays.basedisplay>();
TowerFilterModel filtr1 = new FilterInBaseTowerIdModel("BaseTowerFilter", new string[] { TowerType.NaturesWardTotem });
var buff = new PierceSupportModel("", true, 1, "dupapierce2", null, true, "", "");
buff.ApplyBuffIcon<BannerMonkey.gizmomegabuff>();
buff.filters = new Il2CppReferenceArray<TowerFilterModel>(new TowerFilterModel[] { filtr1 });
buff.maxStackSize = 1000;
towerModel.AddBehavior(buff);
}
}
public class Lv2 : ModHeroLevel<balthazar>
{
public override string Description => "max Tower stack limit increased from 4 to 6";
public override int Level => 2;
public override void ApplyUpgrade(TowerModel towerModel)
{
}
}
public class Lv3 : ModHeroLevel<balthazar>
{
public override string Description => "Resurgence Ability: Boosts the Attack Speed, Damage and pierce of all monkeys in range for 2 seconds.";
public override int Level => 3;
public override void ApplyUpgrade(TowerModel towerModel)
{
var Ability = Game.instance.model.GetTowerFromId("ObynGreenfoot 3").GetAbility().Duplicate();
AttackModel[] support = { Game.instance.model.GetTowerFromId("Etienne 10").GetAttackModel(1).Duplicate() };
support[0].weapons[0].projectile.RemoveBehavior<CreateTowerModel>();
support[0].RemoveBehavior<RotateToTargetModel>();
support[0].weapons[0].rate = 32;
support[0].weapons[0].projectile.AddBehavior(new CreateTowerModel("CreateTowerInAbility", GetTowerModel<subtowers.boost1>(), 0, true, false, false, true, false));
Ability.GetBehavior<ActivateAttackModel>().attacks = support;
Ability.RemoveBehavior<CreateSoundOnAbilityModel>();
Ability.GetBehavior<ActivateAttackModel>().attacks[0].range = 9999;
Ability.name = "dupenka";
Ability.displayName = "dupenkowo";
Ability.icon = GetSpriteReference("iconab1");
Ability.AddBehavior(Game.instance.model.GetTowerFromId("MonkeyVillage-040").GetAbilities()[0].GetBehavior<CreateSoundOnAbilityModel>().Duplicate());
Ability.cooldown = 55;
towerModel.ApplyDisplay<looks.Displays.level3>();
towerModel.AddBehavior(Ability);
}
}
public class Lv4 : ModHeroLevel<balthazar>
{
public override string Description => "Incrases the banners range.";
public override int Level => 4;
public override void ApplyUpgrade(TowerModel towerModel)
{
towerModel.range = 50;
}
}
public class Lv5 : ModHeroLevel<balthazar>
{
public override string Description => "Resurgance ability cooldown decreased for 5 seconds.";
public override int Level => 5;
public override void ApplyUpgrade(TowerModel towerModel)
{
// towerModel.GetAbility(0).cooldown = -5f;
}
}
public class Lv6 : ModHeroLevel<balthazar>
{
public override string Description => "max Tower stack limit increased from 6 to 8";
public override int Level => 6;
public override void ApplyUpgrade(TowerModel towerModel)
{
}
}
public class Lv7 : ModHeroLevel<balthazar>
{
public override string Description => "Extending Pole: The Banners pole extends with every tower placed. A taller banner allows to cover more area";
public override int Level => 7;
public override void ApplyUpgrade(TowerModel towerModel)
{
towerModel.ApplyDisplay<looks.Displays.level7>();
}
}
public class Lv8 : ModHeroLevel<balthazar>
{
public override string Description => "the Banner now grants additional attack speed to nearby monkeys aswell";
public override int Level => 8;
public override void ApplyUpgrade(TowerModel towerModel)
{
TowerFilterModel filtr5 = new FilterInBaseTowerIdModel("BaseTowerFilter", new string[] { TowerType.NaturesWardTotem });
var buff = new RateSupportModel("", 0.8f, true, "duparate2", false, 1, null, "", "");
//buff.filters = new Il2CppReferenceArray<TowerFilterModel>(new TowerFilterModel[] { filtr5 });
buff.maxStackSize = 1000;
buff.ApplyBuffIcon<BannerMonkey.portrait2>();
towerModel.AddBehavior(buff);
}
}
public class Lv9 : ModHeroLevel<balthazar>
{
public override string Description => "max Tower stack limit increased from 8 to 10";
public override int Level => 9;
public override void ApplyUpgrade(TowerModel towerModel)
{
}
}
public class Lv10 : ModHeroLevel<balthazar>
{
public override string Description => "Aspect Amplifier Ability: Choose between buffing all Primary, Military or Magic towers nearby.";
public override int Level => 10;
public override void ApplyUpgrade(TowerModel towerModel)
{
towerModel.ApplyDisplay<looks.Displays.level10>();
AttackModel[] attack = { Game.instance.model.GetTowerFromId("SniperMonkey").GetBehavior<AttackModel>().Duplicate() };
var Ability = Game.instance.model.GetTowerFromId("Mermonkey-040").GetAbility().Duplicate();
Ability.name = "dupka";
Ability.displayName = "dupenk324a";
attack[0].weapons[0].projectile.maxPierce = 311320;
attack[0].weapons[0].fireWithoutTarget = true;
attack[0].weapons[0].Rate = 199f;
attack[0].weapons[0].projectile.GetBehavior<AgeModel>().lifespan = 0.00001f;
attack[0].range = 999999f;
attack[0].RemoveBehavior<RotateToTargetModel>();
Ability.GetBehavior<ActivateAttackModel>().attacks = attack;
Ability.addedViaUpgrade = "BannerMonkey-bbb Level 10";
Ability.icon = GetSpriteReference("iconab2");
towerModel.AddBehavior(Ability);
}
}
public class Lv11 : ModHeroLevel<balthazar>
{
public override string Description => "the Banner now slows down all Bloons nearby";
public override int Level => 11;
public override void ApplyUpgrade(TowerModel towerModel)
{
towerModel.AddBehavior(new SlowBloonsZoneModel("SlowZone", 13, "Ice:Regular:ArcticWind", true, new Il2CppReferenceArray<FilterModel>(new FilterModel[] { new FilterInvisibleModel("Camo", true, false) }), 0.8f, 0, true, 5, "", false));
}
}
public class Lv12 : ModHeroLevel<balthazar>
{
public override string Description => "the Banner now buffs Damage of nearby monkeys aswell.";
public override int Level => 12;
public override void ApplyUpgrade(TowerModel towerModel)
{
TowerFilterModel filtr5 = new FilterInBaseTowerIdModel("BaseTowerFilter", new string[] { TowerType.NaturesWardTotem });
var buff = new DamageSupportModel("", true, 1, "dupadmg2", null, false, false, 0f);
//buff.filters = new Il2CppReferenceArray<TowerFilterModel>(new TowerFilterModel[] { filtr5 });
buff.maxStackSize = 1000;
buff.ApplyBuffIcon<BannerMonkey.gdmgbuff>();
towerModel.AddBehavior(buff);
var camo = new VisibilitySupportModel("", true, "VisionSupportZone", true, null, "", "");
camo.ApplyBuffIcon<BannerMonkey.gdmgbuff>();
towerModel.AddBehavior(camo);
}
}
public class Lv13 : ModHeroLevel<balthazar>
{
public override string Description => "max Tower stack limit increased from 10 to 12";
public override int Level => 13;
public override void ApplyUpgrade(TowerModel towerModel)
{
}
}
public class Lv14 : ModHeroLevel<balthazar>
{
public override string Description => "Resurgance ability cooldown decreased for another 8 seconds";
public override int Level => 14;
public override void ApplyUpgrade(TowerModel towerModel)
{
//towerModel.GetAbility(0).cooldown = -8f;
}
}
public class Lv15 : ModHeroLevel<balthazar>
{
public override string Description => "Resurgance ability now lasts for 3 seconds longer";
public override int Level => 15;
public override void ApplyUpgrade(TowerModel towerModel)
{
towerModel.GetAbility(0).GetBehavior<ActivateAttackModel>().attacks[0].weapons[0].projectile.GetBehavior<CreateTowerModel>().tower = GetTowerModel<subtowers.boost2>();
}
}
public class Lv16 : ModHeroLevel<balthazar>
{
public override string Description => "max Tower stack limit increased from 12 to 14";
public override int Level => 16;
public override void ApplyUpgrade(TowerModel towerModel)
{
}
}
public class Lv17 : ModHeroLevel<balthazar>
{
public override string Description => "the Banner now regenerates lives each round";
public override int Level => 17;
public override void ApplyUpgrade(TowerModel towerModel)
{
var dupa = Game.instance.model.GetTowerFromId("BananaFarm-005").GetBehavior<BonusLivesPerRoundModel>();
dupa.amount = 10;
towerModel.AddBehavior(dupa);
}
}
public class Lv18 : ModHeroLevel<balthazar>
{
public override string Description => "max Tower stack limit increased from 12 to 16";
public override int Level => 18;
public override void ApplyUpgrade(TowerModel towerModel)
{
}
}
public class Lv19 : ModHeroLevel<balthazar>
{
public override string Description => "Resurgance ability now lasts for 7 seconds now";
public override int Level => 19;
public override void ApplyUpgrade(TowerModel towerModel)
{
towerModel.GetAbility(0).GetBehavior<ActivateAttackModel>().attacks[0].weapons[0].projectile.GetBehavior<CreateTowerModel>().tower = GetTowerModel<subtowers.boost3>();
}
}
public class Lv20 : ModHeroLevel<balthazar>
{
public override string Description => "with Aspect Amplifier you can now choose to buff the attack speed of all Paragon Grade towers, or grant near-hypersonic attack speed to all other monkey categories. ";
public override int Level => 20;
public override void ApplyUpgrade(TowerModel towerModel)
{
towerModel.ApplyDisplay<looks.Displays.level20>();
towerModel.GetAbility(1).GetBehavior<ActivateAttackModel>().attacks[0].weapons[0].projectile.maxPierce = 1311320f;
}
}
}