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wata_012_03.txt
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void main()
{
//////*Watanagasi_day12_3
//■12日目<後半部>
//gosub *Ch_mi_si
FadeOutBGM( 0, 1000, FALSE );
FadeOutBGM( 1, 1000, FALSE );
FadeOutBGM( 2, 1000, TRUE );
DisableWindow();
PlayBGM( 2, "lsys12", 56, 0 );
ModSetLayerFilter(2, 256, "none");
ModDrawCharacter(2, 3, "sprite/me2_hau_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE );
DrawScene("background/so_g1", 1000 );
// 靴を履き、つま先を蹴りながら出てきた俺に、魅音がおずおずとやってくる@
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 靴を履き、つま先を蹴りながら出てきた俺に、魅音がおずおずとやってくる。",
NULL, "I put on my shoes, tapped my toes against the floor a few times, then left—and Mion timidly came over.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// ...何を今さら、こいつは赤くなっているんだか...¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " …何を今さら、こいつは赤くなっているんだか…。",
NULL, "...Why is she turning all red at a time like this...?", Line_Normal);
ClearMessage();
//「腕、......組んでもいいかな。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 3, "ps3/s02/03/130300500", 256, TRUE);
OutputLine(NULL, "「腕、……組んでもいいかな。」",
NULL, "\"Can I... hold your arm?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// ...............それはあまりに慎ましやかな要求だった¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ……………それはあまりに慎ましやかな要求だった。",
NULL, "............It was such a modest request.", Line_Normal);
ClearMessage();
//「...別に構わないぞ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s02/01/130101065", 256, TRUE);
OutputLine(NULL, "「…別に構わないぞ。」",
NULL, "\"...I don't mind.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(2, 3, "portrait/me2_sinmyou_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
// ......俺の許可が出ると、まるで玩具を買ってもらえた子供のようなほくほく顔で、俺の腕を取った¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ……俺の許可が出ると、まるで玩具を買ってもらえた子供のようなほくほく顔で、俺の腕を取った。",
NULL, "...With my permission, her face lit up with glee, like a child being given a toy, and took my arm.", Line_Normal);
ClearMessage();
//「......私に腕を組まれたら、...何だか緊張しちゃわない@ 例えば、急に関節技を極められちゃんじゃないかな...なんて思ったりとか...。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 3, "ps3/s02/03/130300501", 256, TRUE);
OutputLine(NULL, "「……私に腕を組まれたら、…何だか緊張しちゃわない?",
NULL, "\"...Do you get kind of nervous... with your arm through mine?", Line_WaitForInput);
ModPlayVoiceLS(4, 3, "ps3/s02/03/130300502", 256, TRUE);
OutputLine(NULL, " 例えば、急に関節技を極められちゃんじゃないかな…なんて思ったりとか…。」",
NULL, " You're not thinking for example... that I'd suddenly put you in a world-class joint lock, or anything...?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//「...姉妹そろって同じことを言うんだな@思わないよ@全然。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s02/01/130101066", 256, TRUE);
OutputLine(NULL, "「…姉妹そろって同じことを言うんだな。",
NULL, "\"...You two say the same things.", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "ps3/s02/01/130101067", 256, TRUE);
OutputLine(NULL, "思わないよ。",
NULL, " I don't think that.", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "ps3/s02/01/130101068", 256, TRUE);
OutputLine(NULL, "全然。」",
NULL, " At all.\"", Line_Normal);
ClearMessage();
DisableWindow();
DrawSceneWithMask("black", "down", 0, 0, 1300 );
// まだ、...何も狂いださなかった頃@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " まだ、…何も狂いださなかった頃。",
NULL, "Back when... nothing had gone wrong yet.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// ...エンジェルモートでの賑やかな大騒ぎが懐かしいあの日々@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " …エンジェルモートでの賑やかな大騒ぎが懐かしいあの日々。",
NULL, "...During those nostalgic days of the bustling commotion at Angel Mort.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
// ......指を折って愕然とする@それは、なんとたった1週間前のことだったからだ¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ……指を折って愕然とする。",
NULL, "...I counted back, and was amazed.", Line_WaitForInput);
OutputLine(NULL, "それは、なんとたった1週間前のことだったからだ。",
NULL, " It had only been one week ago.", Line_Normal);
ClearMessage();
// あの時もこうして、詩音と腕を組んだ@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " あの時もこうして、詩音と腕を組んだ。",
NULL, "I had been arm in arm with Shion then, too.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// こうして魅音とも腕を組んでいると、......本当に双子なんだなと実感する@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " こうして魅音とも腕を組んでいると、……本当に双子なんだなと実感する。",
NULL, "Linking arms with Mion like this...... really reminded me that they were twins.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
// ...力加減や、腕の感触、...温かさや、血の流れる...生きた感触が、まったく同じであることがよくわかった¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " …力加減や、腕の感触、…温かさや、血の流れる…生きた感触が、まったく同じであることがよくわかった。",
NULL, "...How much strength they put into it, the sensation of their arms... their warmth, and the blood flowing... I could feel that their living sensations were all exactly the same.", Line_Normal);
ClearMessage();
//「.....................詩音も圭ちゃんのことが好きだったみたい。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 3, "ps3/s02/03/130300503", 256, TRUE);
OutputLine(NULL, "「…………………詩音も圭ちゃんのことが好きだったみたい。」",
NULL, "\"............I think Shion liked you, Kei-chan.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//「......そうなんだ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s02/01/130101069", 256, TRUE);
OutputLine(NULL, "「……そうなんだ。」",
NULL, "\"......I see.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// これが平常な会話だったら、...赤面して飛びのいたのかもしれない@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " これが平常な会話だったら、…赤面して飛びのいたのかもしれない。",
NULL, "If this were a regular conversation... I might have jumped back, red in the face.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// でも今は、...何を聞かされても心は穏やかなままだった¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " でも今は、…何を聞かされても心は穏やかなままだった。",
NULL, "Right now, though... no matter what I heard, my mind remained at peace.", Line_Normal);
ClearMessage();
DisableWindow();
DrawScene("white", 400 );
DrawSceneWithMask("background/so2", "left", 0, 0, 300 );
//「......魅音と詩音は、...仲はよかったんだろ...?@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s02/01/130101070", 256, TRUE);
OutputLine(NULL, "「……魅音と詩音は、…仲はよかったんだろ…?」",
NULL, "\"...Mion and Shion... you got along well, didn't you...?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModSetLayerFilter(3, 256, "none");
ModDrawCharacterWithFiltering(3, 3, "portrait/me2_sinmyou_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「さぁ、............どうかな@...圭ちゃんは、自分の右手と左手は仲が良いと思う?@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 3, "ps3/s02/03/130300504", 256, TRUE);
OutputLine(NULL, "「さぁ、…………どうかな。",
NULL, "\"Well......... I wonder.", Line_WaitForInput);
ModPlayVoiceLS(4, 3, "ps3/s02/03/130300505", 256, TRUE);
OutputLine(NULL, "…圭ちゃんは、自分の右手と左手は仲が良いと思う?」",
NULL, " ...Kei-chan, do you think your right hand and left hand get along?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//「え@ 右手と左手@ ...それは仲がいいとか悪いとか、そういう言い方で例えるものじゃないなぁ...。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s02/01/130101071", 256, TRUE);
OutputLine(NULL, "「え?",
NULL, "\"Huh?", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "ps3/s02/01/130101072", 256, TRUE);
OutputLine(NULL, " 右手と左手?",
NULL, " My right hand and left hand?", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "ps3/s02/01/130101073", 256, TRUE);
OutputLine(NULL, " …それは仲がいいとか悪いとか、そういう言い方で例えるものじゃないなぁ…。」",
NULL, " ...I don't think you could describe them as getting along or not...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//「そういう関係だから@仲が良いとか悪いとか、そういう尺度では測れない関係。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 3, "ps3/s02/03/130300506", 256, TRUE);
OutputLine(NULL, "「そういう関係だから。",
NULL, "\"That's how our relationship is.", Line_WaitForInput);
ModPlayVoiceLS(4, 3, "ps3/s02/03/130300507", 256, TRUE);
OutputLine(NULL, "仲が良いとか悪いとか、そういう尺度では測れない関係。」",
NULL, " You can't measure it by the scale of how well we get along.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// ......それはとても仲が良い、という意味だけではないように聞こえた¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ……それはとても仲が良い、という意味だけではないように聞こえた。",
NULL, "...That didn't sound like it meant they got along really well.", Line_Normal);
ClearMessage();
//「例えば利き腕というものがあるように、右手と左手には間違いなく優劣の違いがある@/
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 3, "ps3/s02/03/130300508", 256, TRUE);
OutputLine(NULL, "「例えば利き腕というものがあるように、右手と左手には間違いなく優劣の違いがある。",
NULL, "\"For example, one of your hands is dominant, so there will always be a better hand.", Line_WaitForInput);
//......もしも鍋掴みが片方しかなかったら、迷うことなく利き腕にするでしょ@ そういう差はあったんじゃないかと思う。@
ModPlayVoiceLS(4, 3, "ps3/s02/03/130300509", 256, TRUE);
OutputLine(NULL, "……もしも鍋掴みが片方しかなかったら、迷うことなく利き腕にするでしょ?",
NULL, " ...If you only had one oven mitt, you would put it on your dominant hand without thinking, right? ", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 3, "ps3/s02/03/130300510", 256, TRUE);
OutputLine(NULL, " そういう差はあったんじゃないかと思う。」",
NULL, "I think maybe it was like that for us.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//「..............................。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s02/01/130101074", 256, TRUE);
OutputLine(NULL, "「…………………………。」",
NULL, "\"............\"", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacter(3, 3, "portrait/me2_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「だからと言って、左手がなくなったっていいなんて思う人は誰もいないはず@......そんな、よくわからない関係だね。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 3, "ps3/s02/03/130300511", 256, TRUE);
OutputLine(NULL, "「だからと言って、左手がなくなったっていいなんて思う人は誰もいないはず。",
NULL, "\"That doesn't mean, though, that anyone would be okay with losing their left hand.", Line_WaitForInput);
ModPlayVoiceLS(4, 3, "ps3/s02/03/130300512", 256, TRUE);
OutputLine(NULL, "……そんな、よくわからない関係だね。」",
NULL, " ...It's that kind of unexplainable relationship.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//「.........多分、...それは近くに居過ぎるから見えなくなっているだけで...@...きっととても仲のいいことなんだと思う@......俺は一人っ子だから、...祭りの前日@魅音と詩音が二人してじゃれ合っているのを、すごく羨ましいと思った。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s02/01/130101075", 256, TRUE);
OutputLine(NULL, "「………多分、…それは近くに居過ぎるから見えなくなっているだけで…。",
NULL, "\"......I think that maybe... you lived too close together, and just stopped being able to see it, but...", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "ps3/s02/01/130101076", 256, TRUE);
OutputLine(NULL, "…きっととても仲のいいことなんだと思う。",
NULL, " I think that means you get along really well.", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "ps3/s02/01/130101077", 256, TRUE);
OutputLine(NULL, "……俺は一人っ子だから、…祭りの前日。",
NULL, " ...I'm an only child, so... the day before the festival... ", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s02/01/130101078", 256, TRUE);
OutputLine(NULL, "魅音と詩音が二人してじゃれ合っているのを、すごく羨ましいと思った。」",
NULL, "I was really jealous of when you and Shion were messing around with each other.\"", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacter(3, 3, "portrait/me2_sinmyou_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「.....................ないものねだりじゃないの@ 双子なんて、昔は人をからかったりしてそこそこに面白かったけど@...こうして互いがはっきりと異なる個性を持った今では、かえって邪魔なだけ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 3, "ps3/s02/03/130300513", 256, TRUE);
OutputLine(NULL, "「…………………ないものねだりじゃないの?",
NULL, "\"......I think you're jealous of something that doesn't exist.", Line_WaitForInput);
ModPlayVoiceLS(4, 3, "ps3/s02/03/130300514", 256, TRUE);
OutputLine(NULL, " 双子なんて、昔は人をからかったりしてそこそこに面白かったけど。",
NULL, " Yes, we twins used to have a lot of fun playing tricks on people... ", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 3, "ps3/s02/03/130300515", 256, TRUE);
OutputLine(NULL, "…こうして互いがはっきりと異なる個性を持った今では、かえって邪魔なだけ。」",
NULL, "But now that we have such distinctly different personalities, it just gets in the way.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// 呪っているのか、照れているのか@...傍目にはわかりにくい姉妹の仲だった@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 呪っているのか、照れているのか。",
NULL, "Were they cursed, or were they self-conscious?", Line_WaitForInput);
OutputLine(NULL, "…傍目にはわかりにくい姉妹の仲だった。",
NULL, " ...Their relationship was hard to understand for an outsider.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// それは俺如きが立ち入るべき問題ではないのかもしれない@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " それは俺如きが立ち入るべき問題ではないのかもしれない。",
NULL, "Maybe that wasn't an issue someone like me should intrude on.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
// ...ただ黙って、やさしく頷くのが一番の相槌なのだ¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " …ただ黙って、やさしく頷くのが一番の相槌なのだ。",
NULL, "...Just staying silent and nodding gently was the best way to advance the conversation.", Line_Normal);
ClearMessage();
DisableWindow();
DrawSceneWithMask("background/so3", "left", 0, 0, 300 );
// 魅音は広い庭を通り抜け、...来る途中に見た、大きな荒れ果てた森へと俺を誘っていく@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 魅音は広い庭を通り抜け、…来る途中に見た、大きな荒れ果てた森へと俺を誘っていく。",
NULL, "Mion passed through the wide yard... and invited me into the big, desolate forest we'd seen on the way in.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// ...こんな大きな森も敷地の一部なのだから...恐れ入る¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " …こんな大きな森も敷地の一部なのだから…恐れ入る。",
NULL, "...Such a big forest was part of their property... so I couldn't help but feel small.", Line_Normal);
ClearMessage();
//「............でかい森だな@子供の頃はいい遊び場だったんじゃないのか?@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s02/01/130101079", 256, TRUE);
OutputLine(NULL, "「…………でかい森だな。",
NULL, "\"............It's huge.", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "ps3/s02/01/130101080", 256, TRUE);
OutputLine(NULL, "子供の頃はいい遊び場だったんじゃないのか?」",
NULL, " You must have had a great time playing in it as kids, huh?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(2, 3, "portrait/me2_sinmyou_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「................................................。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 3, "ps3/s02/03/130300516", 256, TRUE);
OutputLine(NULL, "「…………………………………………。」",
NULL, "\"............\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// 魅音は無言で、記憶を辿っているようだった@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 魅音は無言で、記憶を辿っているようだった。",
NULL, "Mion seemed to be silently reminiscing.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// ......俺にそれをうかがい知る事はできないが、...きっと、姉妹が何の確執もなくじゃれ合っていた、楽しい子供時代の思い出なんだと思った¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ……俺にそれをうかがい知る事はできないが、…きっと、姉妹が何の確執もなくじゃれ合っていた、楽しい子供時代の思い出なんだと思った。",
NULL, "......I couldn't look into her mind... but she was probably thinking back to those fun days, when they played as sisters without any antagonism.", Line_Normal);
ClearMessage();
// 風が吹く度に、梢や葉がやさしく擦れ、サラサラというせせらぎのような音を立てた¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 風が吹く度に、梢や葉がやさしく擦れ、サラサラというせせらぎのような音を立てた。",
NULL, "Every time the wind blew, it caressed the treetops and the leaves, making a swishing, murmuring sound.", Line_Normal);
ClearMessage();
// ...魅音はずっと黙っていた@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " …魅音はずっと黙っていた。",
NULL, "...Mion remained silent for a long time.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// 自らの手で、......消してしまった妹の思い出を、...辿っている@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 自らの手で、……消してしまった妹の思い出を、…辿っている。",
NULL, "Thinking back... on her younger sister...... whom she had gotten rid of with her own hands.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
// それに俺は言葉をかける必要はない@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " それに俺は言葉をかける必要はない。",
NULL, "There was no need for me to get a word in.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// ...こうして腕を組み、!w800...並んで歩くだけで、!w800...充分だった¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " …こうして腕を組み、",
NULL, "...Just walking like this...", Line_ContinueAfterTyping);
SetValidityOfInput( FALSE );
Wait( 800 );
SetValidityOfInput( TRUE );
OutputLine(NULL, "…並んで歩くだけで、",
NULL, " arm in arm...", Line_ContinueAfterTyping);
SetValidityOfInput( FALSE );
Wait( 800 );
SetValidityOfInput( TRUE );
OutputLine(NULL, "…充分だった。",
NULL, " was enough.", Line_Normal);
ClearMessage();
// ...魅音がふと足を止め、向きを変えた¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " …魅音がふと足を止め、向きを変えた。",
NULL, "...Mion suddenly stopped and turned.", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacter(2, 3, "portrait/me2_majime_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「........................詩音は、!w800まだ生きてる。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 3, "ps3/s02/03/130300517", 256, TRUE);
OutputLine(NULL, "「……………………詩音は、",
NULL, "\"............Shion is...", Line_Continue);
// (backup) SetValidityOfInput( FALSE );
Wait( 800 );
// (backup) SetValidityOfInput( TRUE );
OutputLine(NULL, "まだ生きてる。」",
NULL, " still alive.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//「......本当か。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s02/01/130101081", 256, TRUE);
OutputLine(NULL, "「……本当か。」",
NULL, "\"...Really?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// 魅音は俺の目をじっと見てから、静かに頷いた¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 魅音は俺の目をじっと見てから、静かに頷いた。",
NULL, "Mion took a hard look into my eyes, then nodded quietly.", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacter(2, 3, "portrait/me2_sinmyou_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「.....................うん@......誰よりも惨たらしい死に方をさせてやろうと、ずっと考えて閉じ込めておいたけど@.........今日まで、その方法はとうとう思いつかなかった。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 3, "ps3/s02/03/130300518", 256, TRUE);
OutputLine(NULL, "「…………………うん。",
NULL, "\"............Yeah.", Line_WaitForInput);
ModPlayVoiceLS(4, 3, "ps3/s02/03/130300519", 256, TRUE);
OutputLine(NULL, "……誰よりも惨たらしい死に方をさせてやろうと、ずっと考えて閉じ込めておいたけど。",
NULL, " ...I'd been thinking to give her the most horrible death of all, so I had her locked up.", Line_WaitForInput);
ModPlayVoiceLS(4, 3, "ps3/s02/03/130300520", 256, TRUE);
OutputLine(NULL, "………今日まで、その方法はとうとう思いつかなかった。」",
NULL, " ......I never did think of a good way to do it, though.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
// ......魅音は詩音のことを、口では嫌っているようだったけど、......心の奥底では嫌いきっていないのだ@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ……魅音は詩音のことを、口では嫌っているようだったけど、……心の奥底では嫌いきっていないのだ。",
NULL, "...Mion sounded as though she hated Shion... but also... deep down... she didn't completely detest her.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// ...だから、もう片方の手でわしわしと魅音の頭を撫でてやった@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " …だから、もう片方の手でわしわしと魅音の頭を撫でてやった。",
NULL, "...So I took my other hand and rustled Mion's hair with it.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// 魅音は俺だけじゃない@詩音も、救っていたんだ¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 魅音は俺だけじゃない。",
NULL, "Mion didn't only save me.", Line_WaitForInput);
OutputLine(NULL, "詩音も、救っていたんだ。",
NULL, " She saved Shion, too.", Line_Normal);
ClearMessage();
// ......確かに魅音は鬼となって、多くの人を死に導いたかもしれないけれど@......こうして鬼に抗い、...救った命が...2つもあったじゃないか@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ……確かに魅音は鬼となって、多くの人を死に導いたかもしれないけれど。",
NULL, "...Mion may have become a demon and led many people to their deaths.", Line_WaitForInput);
OutputLine(NULL, "……こうして鬼に抗い、…救った命が…2つもあったじゃないか。",
NULL, " ......But she fought against it... and was able to save... two people.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(2, 3, "portrait/me2_hau_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
// 魅音は俺に撫でられるままに、...うっとりと目を細めていた@......そして、組んでいた腕をほどく@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 魅音は俺に撫でられるままに、…うっとりと目を細めていた。",
NULL, "As I petted Mion... she narrowed her eyes in an entranced smile...", Line_WaitForInput);
DisableWindow();
FadeBustshot( 2, FALSE, 0, 0, 0, 0, 300, TRUE );
OutputLine(NULL, "……そして、組んでいた腕をほどく。",
NULL, " and untangled her arm from mine.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
// そして...静かに言った¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " そして…静かに言った。",
NULL, "Then... Mion quietly said,", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacter(2, 3, "sprite/me2_sinmyou_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「............来て@...私の罪の全てを、見て欲しいから@......でもそれは圭ちゃんにとって、...この上なく辛い光景かもしれない。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 3, "ps3/s02/03/130300521", 256, TRUE);
OutputLine(NULL, "「…………来て。",
NULL, "\".........Come with me.", Line_WaitForInput);
ModPlayVoiceLS(4, 3, "ps3/s02/03/130300522", 256, TRUE);
OutputLine(NULL, "…私の罪の全てを、見て欲しいから。",
NULL, " ...I want you to see all of my sins.", Line_WaitForInput);
ModPlayVoiceLS(4, 3, "ps3/s02/03/130300523", 256, TRUE);
OutputLine(NULL, "……でもそれは圭ちゃんにとって、…この上なく辛い光景かもしれない。」",
NULL, " ...Although, Kei-chan... it might be the worst thing you've ever seen.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//「..........................................。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s02/01/130101082", 256, TRUE);
OutputLine(NULL, "「……………………………………。」",
NULL, "\"............\"", Line_Normal);
ClearMessage();
// 直感する@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 直感する。",
NULL, "I could sense it.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// ......そこにはきっと...これまでの犠牲者が並べられているのだろう@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ……そこにはきっと…これまでの犠牲者が並べられているのだろう。",
NULL, "...There I would probably find... all the sacrifices up until now.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
// ...それを見るということは、...梨花ちゃんや沙都子の死を受け入れるということ@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " …それを見るということは、…梨花ちゃんや沙都子の死を受け入れるということ。",
NULL, "...Looking at them... would mean accepting Rika-chan and Satoko's deaths.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// そして...それを最高の親友が犯したことを......受け入れるということ¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " そして…それを最高の親友が犯したことを……受け入れるということ。",
NULL, "As well as... accepting that... my best friend had done it.", Line_Normal);
ClearMessage();
//「...............すでに起こり、終わってしまった事実だけれども@......圭ちゃんは見ないことを選んでもいい@そうならば、ここで待っていて@...私の手で全て終わらせるから。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 3, "ps3/s02/03/130300524", 256, TRUE);
OutputLine(NULL, "「……………すでに起こり、終わってしまった事実だけれども。",
NULL, "\"............It's already happened, and it's in the past.", Line_WaitForInput);
ModPlayVoiceLS(4, 3, "ps3/s02/03/130300525", 256, TRUE);
OutputLine(NULL, "……圭ちゃんは見ないことを選んでもいい。",
NULL, " ......You can choose not to look, Kei-chan.", Line_WaitForInput);
ModPlayVoiceLS(4, 3, "ps3/s02/03/130300526", 256, TRUE);
OutputLine(NULL, "そうならば、ここで待っていて。",
NULL, " If you don't want to, then wait here.", Line_WaitForInput);
ModPlayVoiceLS(4, 3, "ps3/s02/03/130300527", 256, TRUE);
OutputLine(NULL, "…私の手で全て終わらせるから。」",
NULL, " ...I will personally end everything.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// 不吉な響きにぎょっとする¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 不吉な響きにぎょっとする。",
NULL, "I was taken aback by how ominous that sounded.", Line_Normal);
ClearMessage();
// ......レナに言われた言葉が蘇る@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ……レナに言われた言葉が蘇る。",
NULL, "......I remembered what Rena had told me.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// 魅音は自分の身を司法に委ねず...自ら幕を引くつもりかもしれない¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 魅音は自分の身を司法に委ねず…自ら幕を引くつもりかもしれない。",
NULL, "Mion might not surrender herself to justice... but choose to put an end to things herself.", Line_Normal);
ClearMessage();
// ...魅音をひとりにしてはいけない@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " …魅音をひとりにしてはいけない。",
NULL, "...I couldn't leave her on her own.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// ......それに、最後のわがままとして、魅音に付き合っているんじゃないか@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ……それに、最後のわがままとして、魅音に付き合っているんじゃないか。",
NULL, "...Besides, I agreed to her last request, didn't I?", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// ......例え俺にとって受け入れがたい事でも、...それを受け入れよう@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ……例え俺にとって受け入れがたい事でも、…それを受け入れよう。",
NULL, "...Even if it was hard for me to accept... I'll still do it.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
// ......見ることを避けたって、!w800......それはもう、!w800......終わってしまった、!w800......事実なのだから¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ……見ることを避けたって、",
NULL, "...Even if I avoided looking...", Line_ContinueAfterTyping);
SetValidityOfInput( FALSE );
Wait( 800 );
SetValidityOfInput( TRUE );
OutputLine(NULL, "……それはもう、",
NULL, " it was...", Line_ContinueAfterTyping);
SetValidityOfInput( FALSE );
Wait( 800 );
SetValidityOfInput( TRUE );
OutputLine(NULL, "……終わってしまった、",
NULL, " something...", Line_ContinueAfterTyping);
SetValidityOfInput( FALSE );
Wait( 1000 );
SetValidityOfInput( TRUE );
OutputLine(NULL, "……事実なのだから。",
NULL, " that had already happened.", Line_Normal);
ClearMessage();
//「.....................何を見たって。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s02/01/130101083", 256, TRUE);
OutputLine(NULL, "「…………………何を見たって。」",
NULL, "\"............It doesn't matter what I see.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//「うん。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 3, "ps3/s02/03/130300528", 256, TRUE);
OutputLine(NULL, "「うん。」",
NULL, "\"Yes?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//「.....................俺にとっての園崎魅音は、...最高の親友だ@それは変わらない@一生。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s02/01/130101084", 256, TRUE);
OutputLine(NULL, "「…………………俺にとっての園崎魅音は、…最高の親友だ。",
NULL, "\"............Mion Sonozaki... is the best friend I could ever have.", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "ps3/s02/01/130101085", 256, TRUE);
OutputLine(NULL, "それは変わらない。",
NULL, " That won't change.", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "ps3/s02/01/130101086", 256, TRUE);
OutputLine(NULL, "一生。」",
NULL, " It never will.\"", Line_Normal);
ClearMessage();
// ざぁ...と梢を揺らす風が吹く...¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ざぁ…と梢を揺らす風が吹く…。",
NULL, "The treetops softly swayed in the wind...", Line_Normal);
ClearMessage();
//「...............あんたもレナも@.........どうしてこんな時ばかりカッコ良くなるんだろうね。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 3, "ps3/s02/03/130300529", 256, TRUE);
OutputLine(NULL, "「……………あんたもレナも。",
NULL, "\"............You and Rena both.", Line_WaitForInput);
ModPlayVoiceLS(4, 3, "ps3/s02/03/130300530", 256, TRUE);
OutputLine(NULL, "………どうしてこんな時ばかりカッコ良くなるんだろうね。」",
NULL, " ......Why do you only get really cool at times like this?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// いつもなら憎まれ口を叩いてお茶を濁すところだが、...今日はそうしない@...ただ笑って応えた¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " いつもなら憎まれ口を叩いてお茶を濁すところだが、…今日はそうしない。",
NULL, "Normally I'd say something rude right back at her, evading the question... but today I didn't.", Line_WaitForInput);
OutputLine(NULL, "…ただ笑って応えた。",
NULL, " ...I just answered with a smile.", Line_Normal);
ClearMessage();
DisableWindow();
FadeBustshotWithFiltering( 2, "left", 1, FALSE, 0, 0, 300, TRUE );
// やがて魅音は歩き出す@...深い森の...ずっと奥へ¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " やがて魅音は歩き出す。",
NULL, "At last, Mion started walking.", Line_WaitForInput);
OutputLine(NULL, "…深い森の…ずっと奥へ。",
NULL, " ...Into the thick forest... into the deepest part.", Line_Normal);
ClearMessage();
DisableWindow();
DrawSceneWithMask("black", "left", 0, 0, 300 );
DrawSceneWithMask("background/mo4", "left", 0, 0, 300 );
// けもの道のような細い道をずっと行くと、......やがて急な斜面に炭鉱か防空壕を思わせるようなトンネルがあった@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " けもの道のような細い道をずっと行くと、……やがて急な斜面に炭鉱か防空壕を思わせるようなトンネルがあった。",
NULL, "After following a thin path that looked like an animal trail for a while... we finally came across a steep incline with a tunnel that reminded me of a coal mine or bomb shelter.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
// まわりは緩やかな斜面に囲まれ、外からでは死角になるように作られていた¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " まわりは緩やかな斜面に囲まれ、外からでは死角になるように作られていた。",
NULL, "We were surrounded by shallow hills—it had been created in a spot not visible from the outside.", Line_Normal);
ClearMessage();
// ......あちらこちらの木々に、たくさんのカラスの影がある@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ……あちらこちらの木々に、たくさんのカラスの影がある。",
NULL, "...There were many silhouettes of crows in the trees here and there.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// ......それに、さっきから鼻を突く異臭は...間違いなくこの中から漏れてきていた¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ……それに、さっきから鼻を突く異臭は…間違いなくこの中から漏れてきていた。",
NULL, "...The abnormal odor I'd been smelling for a while... was doubtlessly escaping from inside this place.", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacterWithFiltering(3, 3, "sprite/me2_majime_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE );
DrawSceneWithMask("background/mo3", "left", 0, 0, 300 );
//「.................................引き返すなら今だよ@圭ちゃんの中の園崎魅音がどんな人かは知らないけれど@......中に入れば、......その魅音はきっと.........、!w1500..........................................。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 3, "ps3/s02/03/130300531", 256, TRUE);
OutputLine(NULL, "「……………………………引き返すなら今だよ。",
NULL, "\"............If you want to turn back, now's your chance.", Line_WaitForInput);
ModPlayVoiceLS(4, 3, "ps3/s02/03/130300532", 256, TRUE);
OutputLine(NULL, "圭ちゃんの中の園崎魅音がどんな人かは知らないけれど。",
NULL, " I don't know what kind of person Mion Sonozaki is to you...", Line_WaitForInput);
ModPlayVoiceLS(4, 3, "ps3/s02/03/130300533", 256, TRUE);
OutputLine(NULL, "……中に入れば、……その魅音はきっと………、",
NULL, " but if you go inside... that Mion will probably...", Line_Continue);
// (backup) SetValidityOfInput( FALSE );
Wait( 1500 );
// (backup) SetValidityOfInput( TRUE );
OutputLine(NULL, "……………………………………。」",
NULL, "............\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//「変わらない@何度だって言う@...園崎魅音は、俺の最高の親友だ。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s02/01/130101087", 256, TRUE);
OutputLine(NULL, "「変わらない。",
NULL, "\"She won't change.", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "ps3/s02/01/130101088", 256, TRUE);
OutputLine(NULL, "何度だって言う。",
NULL, " I'll say it as many times as I need to.", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "ps3/s02/01/130101089", 256, TRUE);
OutputLine(NULL, "…園崎魅音は、俺の最高の親友だ。」",
NULL, " ...Mion Sonozaki is the best friend I could ever have.\"", Line_Normal);
ClearMessage();
// 両拳をぐっと握る@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 両拳をぐっと握る。",
NULL, "I clench my fists.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// ......きっとこの中には、...想像を絶する光景が広がっているだろう@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ……きっとこの中には、…想像を絶する光景が広がっているだろう。",
NULL, "...Inside there... was probably a sight beyond anything I could imagine.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// それは...ちょっと気を許せば、嘔吐しかねないものかもしれない@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " それは…ちょっと気を許せば、嘔吐しかねないものかもしれない。",
NULL, "If... I let my guard down... I might end up vomiting.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
// でも耐えよう@...この痛みと苦しみを乗り越えよう@...それでも変わらず、...魅音は俺の最高の友人なんだから¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " でも耐えよう。",
NULL, "Even so... I'll endure it.", Line_WaitForInput);
OutputLine(NULL, "…この痛みと苦しみを乗り越えよう。",
NULL, " ...I'll overcome this pain and this suffering.", Line_WaitForInput);
OutputLine(NULL, "…それでも変わらず、…魅音は俺の最高の友人なんだから。",
NULL, " ...It will never change... that Mion is my greatest friend.", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacter(3, 3, "sprite/me2_sinmyou_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「..................私はただの鬼だから、!w1000...もう人間の気持ちはわからないけれど@......魅音があんたを好きになったの、!w700...よくわかる気がする。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 3, "ps3/s02/03/130300534", 256, TRUE);
OutputLine(NULL, "「………………私はただの鬼だから、",
NULL, "\"............I am nothing more than a demon...", Line_Continue);
// (backup) SetValidityOfInput( FALSE );
Wait( 1000 );
// (backup) SetValidityOfInput( TRUE );
OutputLine(NULL, "…もう人間の気持ちはわからないけれど。",
NULL, " so I don't understand human feelings anymore.", Line_WaitForInput);
ModPlayVoiceLS(4, 3, "ps3/s02/03/130300535", 256, TRUE);
OutputLine(NULL, "……魅音があんたを好きになったの、",
NULL, " ...I have a feeling, though...", Line_Continue);
// (backup) SetValidityOfInput( FALSE );
Wait( 700 );
// (backup) SetValidityOfInput( TRUE );
OutputLine(NULL, "…よくわかる気がする。」",
NULL, " that I know why Mion fell in love with you.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//「...他人事のように言うな@お前は魅音だ@鬼じゃない@...血の通った人間で、俺の仲間なんだ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s02/01/130101090", 256, TRUE);
OutputLine(NULL, "「…他人事のように言うな。",
NULL, "\"...Don't say that like it's not related to you.", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "ps3/s02/01/130101091", 256, TRUE);
OutputLine(NULL, "お前は魅音だ。",
NULL, " You're Mion.", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "ps3/s02/01/130101092", 256, TRUE);
OutputLine(NULL, "鬼じゃない。",
NULL, " You're not a demon.", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "ps3/s02/01/130101093", 256, TRUE);
OutputLine(NULL, "…血の通った人間で、俺の仲間なんだ。」",
NULL, " ...You're a human, with human blood, and you're my friend.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// ...魅音は目元を拭うような仕草をしてから、トンネルの入口の大扉に手をかけた¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " …魅音は目元を拭うような仕草をしてから、トンネルの入口の大扉に手をかけた。",
NULL, "...Mion made a gesture like she was wiping tears from her eyes, then placed a hand on the big door of the tunnel entrance.", Line_Normal);
ClearMessage();
DisableWindow();
FadeOutBGM( 1, 1000, TRUE );
DrawScene("black", 1000 );
// 厳重なカギが威圧している@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 厳重なカギが威圧している。",
NULL, "The lock on it was dauntingly strong-looking.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// ...それは祭具殿と同じように、中に踏み入る者に相当の覚悟を促しているようだった¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " …それは祭具殿と同じように、中に踏み入る者に相当の覚悟を促しているようだった。",
NULL, "...It seemed to demand the appropriate resolution from whoever would enter, just like the ritual storehouse.", Line_Normal);
ClearMessage();
// 扉が観音開きで開き、...もわっとした生臭い空気とたくさんの羽虫が飛び出してきた@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 扉が観音開きで開き、…もわっとした生臭い空気とたくさんの羽虫が飛び出してきた。",
NULL, "When the double doors opened... a stifling, rotten air and a bunch of winged insects came rushing out.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
// 昔、飼っていたカニの水槽をそのままベランダに放置して殺してしまい、...すごい臭いをさせてしまったのを思い出す@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 昔、飼っていたカニの水槽をそのままベランダに放置して殺してしまい、…すごい臭いをさせてしまったのを思い出す。",
NULL, "I remembered accidentally killing a hermit crab a long time ago by leaving its tank out on the porch... and how intense the odor it left was.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// ......あれを死臭というのなら、...この臭いはまさにそれだった...¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ……あれを死臭というのなら、…この臭いはまさにそれだった…。",
NULL, "...If that was the smell of a corpse... then that's certainly what this smelled like.", Line_Normal);
ClearMessage();
// 中は真っ暗だったが、魅音がスイッチを入れると電球が灯り、照らし出される@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 中は真っ暗だったが、魅音がスイッチを入れると電球が灯り、照らし出される。",
NULL, "Inside, it was pitch black, but Mion flicked a switch that turned on a light bulb, illuminating the interior.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// 通路は木造のトンネル状になっていて、入り組んでいた¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 通路は木造のトンネル状になっていて、入り組んでいた。",
NULL, "The path turned into a series of intricate wooden tunnels.", Line_Normal);
ClearMessage();
// 途中には土蔵のような空間があったり@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 途中には土蔵のような空間があったり、",
NULL, "We passed spaces that looked like they were for storage.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// 住まいのようになったものがあったり@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 住まいのようになったものがあったり、",
NULL, "We passed places that looked like someone had lived there.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
// ...戦時中には防空壕や備蓄倉庫にも使われていたことをうかがわせる¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " …戦時中には防空壕や備蓄倉庫にも使われていたことをうかがわせる。",
NULL, "...All this indicated that it had been used as a bomb shelter and stockpile during the war.", Line_Normal);
ClearMessage();
// ...だが防空壕のような、掘りっぱなしというイメージはなく、さながら、地下に作ったもうひとつの園崎家のような貫禄を漂わせている@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " …だが防空壕のような、掘りっぱなしというイメージはなく、さながら、地下に作ったもうひとつの園崎家のような貫禄を漂わせている。",
NULL, "...It didn't give an impression of a dug-out bomb shelter that had just been left there, though—there was a sense of dignity, as though this were a second Sonozaki house constructed underground.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// そんな真っ暗な地下を歩いているのに、どこかの通気孔から入ってくるセミの声がとても不思議な感じだった¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " そんな真っ暗な地下を歩いているのに、どこかの通気孔から入ってくるセミの声がとても不思議な感じだった。",
NULL, "Despite being in pitch darkness below the ground, the voices of the cicadas were entering through an air hole somewhere, giving it a very mysterious feel.", Line_Normal);
ClearMessage();
DisableWindow();
DrawScene("background/so_k1", 400 );
//「...祭具殿の中、見たよね@あの拷問道具の山を@......あれは全て、鬼ヶ淵村の厳しい戒律を守るために作られたものだった@戒律を破った者を見せしめに惨たらしく殺してみせる、そういう道具だった。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 3, "ps3/s02/03/130300536", 256, TRUE);
OutputLine(NULL, "「…祭具殿の中、見たよね。",
NULL, "\"...You saw what was in the ritual storehouse, right?", Line_WaitForInput);
ModPlayVoiceLS(4, 3, "ps3/s02/03/130300537", 256, TRUE);
OutputLine(NULL, "あの拷問道具の山を。",
NULL, " The piles of torture instruments.", Line_WaitForInput);
ModPlayVoiceLS(4, 3, "ps3/s02/03/130300538", 256, TRUE);
OutputLine(NULL, "……あれは全て、鬼ヶ淵村の厳しい戒律を守るために作られたものだった。",
NULL, " ...All of them were created to uphold the strict religious laws of Onigafuchi Village. ", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 3, "ps3/s02/03/130300539", 256, TRUE);
OutputLine(NULL, "戒律を破った者を見せしめに惨たらしく殺してみせる、そういう道具だった。」",
NULL, "They were tools used to kill those who broke the laws in terrible ways as a warning to others.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//「........................大昔の話だろ。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s02/01/130101094", 256, TRUE);
OutputLine(NULL, "「……………………大昔の話だろ。」",
NULL, "\"............That was a long time ago.\"", Line_Normal);
ClearMessage();
//「......本来は見せしめの儀式、綿流しは御三家が取り仕切る儀式だったんだけど@...公由家と古手家の衰退、そして時代の変化によって、行なうことはとても難しくなった。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 3, "ps3/s02/03/130300540", 256, TRUE);
OutputLine(NULL, "「……本来は見せしめの儀式、綿流しは御三家が取り仕切る儀式だったんだけど、",
NULL, "\"...Watanagashi, originally a ritual meant as a deterrent, was once overseen by the Three Families... ", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 3, "ps3/s02/03/130300541", 256, TRUE);
OutputLine(NULL, "…公由家と古手家の衰退、そして時代の変化によって、行なうことはとても難しくなった。」",
NULL, "but thanks to the Kimiyoshi and Furude families going into decline and the way the times changed, actually carrying it out became difficult.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//「......そりゃそうだな@...この現代日本で、犠牲者をのんびりと沢でバラして殺せるなんて思えない。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "org/keiichi1054", 256, TRUE);
OutputLine(NULL, "「……そりゃそうだな。",
NULL, "\"...I can imagine why.", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "org/keiichi1055", 256, TRUE);
OutputLine(NULL, "…この現代日本で、犠牲者をのんびりと沢でバラして殺せるなんて思えない。」",
NULL, " ...You'd never think people could be okay with drowning people in a swamp and killing them in modern Japan.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
//「だから、......園崎家は作ったの@...現代でも綿流しの儀が行なえるように、......秘密の場所を。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 3, "ps3/s02/03/130300542", 256, TRUE);
OutputLine(NULL, "「だから、……園崎家は作ったの。",
NULL, "\"That's why... the Sonozaki family built this.", Line_WaitForInput);
ModPlayVoiceLS(4, 3, "ps3/s02/03/130300543", 256, TRUE);
OutputLine(NULL, "…現代でも綿流しの儀が行なえるように、……秘密の場所を。」",
NULL, " ...A secret place... so that we could continue to conduct the rite of Watanagashi, even in modern times.\"", Line_Normal);
ClearMessage();
DisableWindow();
DrawSceneWithMask("black", "down", 0, 0, 1300 );
// 魅音が一際異質な大扉を開く......@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 魅音が一際異質な大扉を開く……。",
NULL, "Mion opened a large, strikingly different door...", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
// .........その中は/