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wata_010_02.txt
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void main()
{
//////*Watanagasi_day10_2
//■詩音の電話
FadeOutBGM( 0, 1000, FALSE );
FadeOutBGM( 1, 1000, FALSE );
FadeOutBGM( 2, 1000, TRUE );
DisableWindow();
DrawScene("black", 3000 );
SetValidityOfInput( FALSE );
Wait( 2000 );
SetValidityOfInput( TRUE );
PlayBGM( 1, "msys13", 56, 0 );
DrawSceneWithMask("background/ma_j3_01", "up", 0, 0, 3000 );
// 食後はテレビを見る気力もなく、...部屋で布団に潜りながら...陰鬱な考えに頭をめぐらせていた...@
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 食後はテレビを見る気力もなく、…部屋で布団に潜りながら…陰鬱な考えに頭をめぐらせていた…。",
NULL, "After dinner, without the energy to watch TV... I climbed into the futon in my bedroom... and let my head be overtaken by gloomy thoughts...", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
// 梨花ちゃんに洗いざらいの全てを話した@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 梨花ちゃんに洗いざらいの全てを話した。",
NULL, "I told Rika-chan anything and everything.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// ......あの瞬間は頼もしいと思ったが......本当にあれは正しい選択だったのだろうか...¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ……あの瞬間は頼もしいと思ったが……本当にあれは正しい選択だったのだろうか…。",
NULL, "...She had seemed trustworthy at the time... but had that really been the right choice...?", Line_Normal);
ClearMessage();
// 思い返せば思い返すほど...梨花ちゃんの話は不可解だった@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 思い返せば思い返すほど…梨花ちゃんの話は不可解だった。",
NULL, "The more I looked back on it... the less I understood what Rika-chan was saying.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// ......鷹野さんたちの死について知っているどころか...当事者のようにすら感じられた¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ……鷹野さんたちの死について知っているどころか…当事者のようにすら感じられた。",
NULL, "......Not only did she know about Takano-san and Tomitake-san's deaths... but she spoke of them as if she were a concerned party.", Line_Normal);
ClearMessage();
// ......今さらながら......布団の中にいながら...震えが襲い掛かる...@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ……今さらながら……布団の中にいながら…震えが襲い掛かる…。",
NULL, "...After all this time... in my futon... I began to tremble fiercely...", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// 俺は......梨花ちゃんの甘い笑顔に誘い出されて......大変なことを言ってしまったのではないだろうか...¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 俺は……梨花ちゃんの甘い笑顔に誘い出されて……大変なことを言ってしまったのではないだろうか…。",
NULL, "Had I been... lured in by Rika-chan's sweet smile... and told her things I shouldn't have...?", Line_Normal);
ClearMessage();
// ......しらを切り通せばよかった...@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ……しらを切り通せばよかった…。",
NULL, "...I should have continued to feign ignorance...", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// 気の弱いところなんか見せるんじゃなかった...@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 気の弱いところなんか見せるんじゃなかった…。",
NULL, "I shouldn't have shown her such a weak side of me...", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// 後悔と恐怖の入り混じった感情が...夜の闇を一層恐ろしく引き立てる¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 後悔と恐怖の入り混じった感情が…夜の闇を一層恐ろしく引き立てる。",
NULL, "My emotions are a mix of regret and fear... and it colored the darkness of the night with an additional layer of terror.", Line_Normal);
ClearMessage();
DisableWindow();
ShakeScreen( 1, 20, 20, 5, 0, );
// 突然のノック!@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 突然のノック!!",
NULL, "Suddenly, a knock!!", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// ......悲鳴を上げてしまったかもしれない@それくらい驚いた¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ……悲鳴を上げてしまったかもしれない。",
NULL, "......I might have yelped.", Line_WaitForInput);
OutputLine(NULL, "それくらい驚いた。",
NULL, " That's how surprised I was.", Line_Normal);
ClearMessage();
//「圭一@ さっきから呼んでるぞ@ 電話だ@......園崎さんから。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>圭一の父</color>", NULL, "<color=#f5e6d3>Keiichi's dad</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 0, "ps3/s02/00/132600001", 256, TRUE);
OutputLine(NULL, "「圭一!",
NULL, "\"Keiichi!", Line_WaitForInput);
ModPlayVoiceLS(4, 0, "ps3/s02/00/132600002", 256, TRUE);
OutputLine(NULL, " さっきから呼んでるぞ!",
NULL, " I've been calling your name for a while!", Line_WaitForInput);
ModPlayVoiceLS(4, 0, "ps3/s02/00/132600003", 256, TRUE);
OutputLine(NULL, " 電話だ。",
NULL, " You have a phone call.", Line_WaitForInput);
ModPlayVoiceLS(4, 0, "ps3/s02/00/132600004", 256, TRUE);
OutputLine(NULL, "……園崎さんから。」",
NULL, " ...It's from Sonozaki-san.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
DrawSceneWithMask("background/ma_j3", "right", 0, 0, 300 );
// 親父だった@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 親父だった。",
NULL, "It was Dad.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// 電話の子機を、扉の隙間から差し出してくる¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 電話の子機を、扉の隙間から差し出してくる。",
NULL, "I reached out for the cordless phone through the gap in my door.", Line_Normal);
ClearMessage();
//「そ、園崎さんって......どっち@ 姉@ 妹...?@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s02/01/130100511", 256, TRUE);
OutputLine(NULL, "「そ、園崎さんって……どっち?",
NULL, "\"S-Sonozaki-san...... which one?", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "ps3/s02/01/130100512", 256, TRUE);
OutputLine(NULL, " 姉?",
NULL, " The older sister, or", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "ps3/s02/01/130100513", 256, TRUE);
OutputLine(NULL, " 妹…?」",
NULL, " the younger...?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//「...そんなのは知らん@自分で出て聞きなさい。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>圭一の父</color>", NULL, "<color=#f5e6d3>Keiichi's dad</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 0, "ps3/s02/00/132600005", 256, TRUE);
OutputLine(NULL, "「…そんなのは知らん。",
NULL, "\"...I don't know.", Line_WaitForInput);
ModPlayVoiceLS(4, 0, "ps3/s02/00/132600006", 256, TRUE);
OutputLine(NULL, "自分で出て聞きなさい。」",
NULL, " Ask her yourself.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
DrawSceneWithMask("background/ma_j3_01", "left", 0, 0, 300 );
// ......受話器を受け取り...布団の中に潜り込む¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ……受話器を受け取り…布団の中に潜り込む。",
NULL, "...I took the receiver... and buried myself in my futon again.", Line_Normal);
ClearMessage();
//「.........も、......もしもし@......魅音か@ ...詩音か?@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s02/01/130100514", 256, TRUE);
OutputLine(NULL, "「………も、……もしもし。",
NULL, "\"......H-Hello...?", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "ps3/s02/01/130100515", 256, TRUE);
OutputLine(NULL, "……魅音か?",
NULL, " ......Mion?", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "ps3/s02/01/130100516", 256, TRUE);
OutputLine(NULL, " …詩音か?」",
NULL, " ...Or is it Shion?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//「私です@...詩音です@こんばんは。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>詩音</color>", NULL, "<color=#5ec69a>Shion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 6, "ps3/s02/06/130600285", 256, TRUE);
OutputLine(NULL, "「私です。",
NULL, "\"It's me.", Line_WaitForInput);
ModPlayVoiceLS(4, 6, "ps3/s02/06/130600286", 256, TRUE);
OutputLine(NULL, "…詩音です。",
NULL, " ...Shion.", Line_WaitForInput);
ModPlayVoiceLS(4, 6, "ps3/s02/06/130600287", 256, TRUE);
OutputLine(NULL, "こんばんは。」",
NULL, " Good evening.\"", Line_Normal);
ClearMessage();
DisableWindow();
DrawSceneWithMask("background/ma_j3_01", "left", 0, 0, 300 );
// がばっと跳ね起きる@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " がばっと跳ね起きる。",
NULL, "I practically jumped out of bed.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// ...昨夜、あれほどまでにもう一度の電話を望んだ、詩音だった¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " …昨夜、あれほどまでにもう一度の電話を望んだ、詩音だった。",
NULL, "...It was Shion—who I hoped so desperately would call me back last night.", Line_Normal);
ClearMessage();
PlayBGM( 1, "msys06", 56, 0 );
//「詩音!......その、!w1000......昨夜は......すまなかった@...つい興奮して......。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s02/01/130100517", 256, TRUE);
OutputLine(NULL, "「詩音!……その、",
NULL, "\"Shion! ...Umm,", Line_Continue);
// (backup) SetValidityOfInput( FALSE );
Wait( 1000 );
// (backup) SetValidityOfInput( TRUE );
OutputLine(NULL, "……昨夜は……すまなかった。",
NULL, " ...Sorry about... last night.", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "ps3/s02/01/130100518", 256, TRUE);
OutputLine(NULL, "…つい興奮して……。」",
NULL, " ...I got all riled up...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//「.................................。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>詩音</color>", NULL, "<color=#5ec69a>Shion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 6, "ps3/s02/06/130600288", 256, TRUE);
OutputLine(NULL, "「……………………………。」",
NULL, "\"............\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// 受話器の向こうから深いため息のようなものが聞こえた...¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 受話器の向こうから深いため息のようなものが聞こえた…。",
NULL, "I heard what sounded like a deep sigh on the other end...", Line_Normal);
ClearMessage();
//「...俺も詩音も、同じ立場なんだよな@...一方的に責めるような言い方をして悪かった@...もうしない@謝るから機嫌を直してくれ...。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s02/01/130100519", 256, TRUE);
OutputLine(NULL, "「…俺も詩音も、同じ立場なんだよな。",
NULL, "\"...You and me are in the same position, aren't we?", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "ps3/s02/01/130100520", 256, TRUE);
OutputLine(NULL, "…一方的に責めるような言い方をして悪かった。",
NULL, " ...I shouldn't have blamed you for everything like that.", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "ps3/s02/01/130100521", 256, TRUE);
OutputLine(NULL, "…もうしない。",
NULL, " ...I'm sorry.", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "ps3/s02/01/130100522", 256, TRUE);
OutputLine(NULL, "謝るから機嫌を直してくれ…。」",
NULL, " I'm sorry, so please, cheer up...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//「機嫌を直したから電話したんです@...後悔したなら許してあげますから、もう謝るの止めて下さい。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>詩音</color>", NULL, "<color=#5ec69a>Shion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 6, "ps3/s02/06/130600289", 256, TRUE);
OutputLine(NULL, "「機嫌を直したから電話したんです。",
NULL, "\"I called you because I'm in a better mood.", Line_WaitForInput);
ModPlayVoiceLS(4, 6, "ps3/s02/06/130600290", 256, TRUE);
OutputLine(NULL, "…後悔したなら許してあげますから、もう謝るの止めて下さい。」",
NULL, " ...If you're sorry, then I'll forgive you, so please stop apologizing.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// 詩音はまだちょっと怒ってるような口調だったが、取り合えず、許すという言葉を口にしてくれた¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 詩音はまだちょっと怒ってるような口調だったが、取り合えず、許すという言葉を口にしてくれた。",
NULL, "Shion's tone still sounded a little angry, but for the moment, she said she'd forgive me.", Line_Normal);
ClearMessage();
//「......圭ちゃんの言うように、私たちは運命共同体なんです@互いの無事の確認が、自分たちの安全の唯一の保証なんです。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>詩音</color>", NULL, "<color=#5ec69a>Shion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 6, "ps3/s02/06/130600291", 256, TRUE);
OutputLine(NULL, "「……圭ちゃんの言うように、私たちは運命共同体なんです。",
NULL, "\"...You're right, too—we're tied to the same fate.", Line_WaitForInput);
ModPlayVoiceLS(4, 6, "ps3/s02/06/130600292", 256, TRUE);
OutputLine(NULL, "互いの無事の確認が、自分たちの安全の唯一の保証なんです。」",
NULL, " Making sure the other is alright is the only way to guarantee our own safety.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//「...あぁ、...それについては同感だ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s02/01/130100523", 256, TRUE);
OutputLine(NULL, "「…あぁ、…それについては同感だ。」",
NULL, "\"...Yeah... I agree.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//「......だから、私たちは互いの知っている情報を共有する必要があります@......鷹野さんたちみたいな死に方をしないために。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>詩音</color>", NULL, "<color=#5ec69a>Shion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 6, "ps3/s02/06/130600293", 256, TRUE);
OutputLine(NULL, "「……だから、私たちは互いの知っている情報を共有する必要があります。",
NULL, "\"...We absolutely need to share whatever information we have.", Line_WaitForInput);
ModPlayVoiceLS(4, 6, "ps3/s02/06/130600294", 256, TRUE);
OutputLine(NULL, "……鷹野さんたちみたいな死に方をしないために。」",
NULL, " ...So that we don't die, like Takano-san and Tomitake-san did.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// ...ごくり@......固い唾を無理やり飲み込む¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " …ごくり。",
NULL, "...Gulp.", Line_WaitForInput);
OutputLine(NULL, "……固い唾を無理やり飲み込む。",
NULL, " ...I forced myself to swallow a solid drop of saliva.", Line_Normal);
ClearMessage();
//「では......昨日の続きを話します@......もう怒らないで聞いてくれますよね?@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>詩音</color>", NULL, "<color=#5ec69a>Shion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 6, "ps3/s02/06/130600295", 256, TRUE);
OutputLine(NULL, "「では……昨日の続きを話します。",
NULL, "\"Then... let's continue from where we left off.", Line_WaitForInput);
ModPlayVoiceLS(4, 6, "ps3/s02/06/130600296", 256, TRUE);
OutputLine(NULL, "……もう怒らないで聞いてくれますよね?」",
NULL, " ...You'll listen without getting angry this time, right?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//「......あぁ@...大丈夫だ。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s02/01/130100524", 256, TRUE);
OutputLine(NULL, "「……あぁ。",
NULL, "\"...Yeah.", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "ps3/s02/01/130100525", 256, TRUE);
OutputLine(NULL, "…大丈夫だ。」",
NULL, " ...I'll be fine.\"", Line_Normal);
ClearMessage();
PlayBGM( 1, "msys15", 56, 0 );
//「まず@.........私たちが思っている以上に、...祭具殿に忍び込んだことは禁忌、...タブーだったみたいです。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>詩音</color>", NULL, "<color=#5ec69a>Shion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 6, "ps3/s02/06/130600297", 256, TRUE);
OutputLine(NULL, "「まず。",
NULL, "\"Firstly.", Line_WaitForInput);
ModPlayVoiceLS(4, 6, "ps3/s02/06/130600298", 256, TRUE);
OutputLine(NULL, "………私たちが思っている以上に、…祭具殿に忍び込んだことは禁忌、…タブーだったみたいです。」",
NULL, " ......It seems sneaking into the ritual storehouse was... more of a taboo than we thought.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// ...........................鷹野さんたちの...見せしめとすら呼べるくらいの惨たらしい最期は、それを思わせるに充分だ...¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ………………………鷹野さんたちの…見せしめとすら呼べるくらいの惨たらしい最期は、それを思わせるに充分だ…。",
NULL, "............Takano-san and Tomitake-san's miserable ends, terrible enough that you could call them a warning... they were more than enough to make me believe that...", Line_Normal);
ClearMessage();
//「......犯人たちは、祭具殿を穢した主謀格のあの2人を殺し、...次に私たちを狙います@......否定したいでしょうが、...これを認めてください@...失踪してから認めても、もう遅いんですよ?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>詩音</color>", NULL, "<color=#5ec69a>Shion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 6, "ps3/s02/06/130600299", 256, TRUE);
OutputLine(NULL, "「……犯人たちは、祭具殿を穢した主謀格のあの2人を殺し、…次に私たちを狙います。",
NULL, "\"......The culprits killed those two, the ones responsible for sullying the storehouse... and they'll come for us next.", Line_WaitForInput);
ModPlayVoiceLS(4, 6, "ps3/s02/06/130600300", 256, TRUE);
OutputLine(NULL, "……否定したいでしょうが、…これを認めてください。",
NULL, " ...I know you want to deny that... but please accept it. ", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>詩音</color>", NULL, "<color=#5ec69a>Shion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 6, "ps3/s02/06/130600301", 256, TRUE);
OutputLine(NULL, "…失踪してから認めても、もう遅いんですよ?!」",
NULL, "...It'll be too late to believe me after you've disappeared, okay?!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//「わ、わかってるって@...用心に越したことはないからな。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s02/01/130100526", 256, TRUE);
OutputLine(NULL, "「わ、わかってるって。",
NULL, "\"I-I got it.", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "ps3/s02/01/130100527", 256, TRUE);
OutputLine(NULL, "…用心に越したことはないからな。」",
NULL, " ...You can never be too careful, after all.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//「私も...本当は認めたくありません@...あんな拷問道具の博覧会を覗き見したことが、あんな殺され方をする理由になるなんて...絶対に信じたくない...!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>詩音</color>", NULL, "<color=#5ec69a>Shion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 6, "ps3/s02/06/130600302", 256, TRUE);
OutputLine(NULL, "「私も…本当は認めたくありません。",
NULL, "\"I don't... want to accept it either.", Line_WaitForInput);
ModPlayVoiceLS(4, 6, "ps3/s02/06/130600303", 256, TRUE);
OutputLine(NULL, "…あんな拷問道具の博覧会を覗き見したことが、あんな殺され方をする理由になるなんて…絶対に信じたくない…!」",
NULL, " ...To think that sneaking a peek at that museum of torture devices deserves a death like that... I don't want to believe it...!\"", Line_Normal);
ClearMessage();
// .........禁忌とは、そういうものなんだ@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ………禁忌とは、そういうものなんだ。",
NULL, "......That's what a taboo is.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// ...それを尊ぶ者から見て、禁忌を破ったことになるならば、......俺たちがどんなにささやかないたずら心で犯したにせよ......きっと許されない¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " …それを尊ぶ者から見て、禁忌を破ったことになるならば、……俺たちがどんなにささやかないたずら心で犯したにせよ……きっと許されない。",
NULL, "...For those who honor it, if one breaks the taboo... no matter how small or innocent their intentions were... they wouldn't be forgiven.", Line_Normal);
ClearMessage();
//「......互いに、何か気になることがあったら報告し合いましょう@...互いの持つ小さな断片を合わせていけば、...ひょっとすると、鷹野さんたちを殺した、...いえ、今年の事件に限らない@過去の連続事件を解決するカギが見つかるかもしれません。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>詩音</color>", NULL, "<color=#5ec69a>Shion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 6, "ps3/s02/06/130600304", 256, TRUE);
OutputLine(NULL, "「……互いに、何か気になることがあったら報告し合いましょう。",
NULL, "\"...Let's report anything we noticed that seemed strange. ", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>詩音</color>", NULL, "<color=#5ec69a>Shion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 6, "ps3/s02/06/130600305", 256, TRUE);
OutputLine(NULL, "…互いの持つ小さな断片を合わせていけば、…ひょっとすると、鷹野さんたちを殺した、…いえ、今年の事件に限らない。",
NULL, "...If we connect all the tiny pieces that we have... then just maybe we'll find out who killed them... or maybe even the truth behind the incidents of the previous years. ", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>詩音</color>", NULL, "<color=#5ec69a>Shion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 6, "ps3/s02/06/130600306", 256, TRUE);
OutputLine(NULL, "過去の連続事件を解決するカギが見つかるかもしれません。」",
NULL, "We could find the key that'll resolve everything.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//「......ん、......そうだな@...確かにそうだ。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s02/01/130100528", 256, TRUE);
OutputLine(NULL, "「……ん、……そうだな。",
NULL, "\"...Mm... you're right.", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "ps3/s02/01/130100529", 256, TRUE);
OutputLine(NULL, "…確かにそうだ。」",
NULL, " ...You're right about that.\"", Line_Normal);
ClearMessage();
// 俺がただただ怯えているだけなのに、...詩音はこんなにも前向きに考えていたのか...@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 俺がただただ怯えているだけなのに、…詩音はこんなにも前向きに考えていたのか…。",
NULL, "All I was doing was waiting in fear... but Shion had already thought that far ahead...", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// ......頼もしいと思うと同時に、消極的な自分が恥ずかしくなる...¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ……頼もしいと思うと同時に、消極的な自分が恥ずかしくなる…。",
NULL, "...Given how trustworthy she felt, I became embarrassed over how passive I was being...", Line_Normal);
ClearMessage();
FadeOutBGM( 1, 1000, TRUE );
FadeOutBGM( 2, 1000, TRUE );
//「......では、まずは言い出した私から行きます@/
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>詩音</color>", NULL, "<color=#5ec69a>Shion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 6, "ps3/s02/06/130600307", 256, TRUE);
OutputLine(NULL, "「……では、まずは言い出した私から行きます。",
NULL, "\"...Then I'll start, since I suggested it.", Line_WaitForInput);
PlaySE( 3, "wa_023", 56, 64 );
//...最近、誰かに監視されているような気がします。@
ModPlayVoiceLS(4, 6, "ps3/s02/06/130600308", 256, TRUE);
OutputLine(NULL, "…最近、誰かに監視されているような気がします。」",
NULL, " ...I feel like somebody has been watching me lately.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//「えぇ...ッ?!?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s02/01/130100530", 256, TRUE);
OutputLine(NULL, "「えぇ…ッ?!?!」",
NULL, "\"What...?!?!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
//「......と言っても、気のせいかもしれません@...でも一応、報告します@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>詩音</color>", NULL, "<color=#5ec69a>Shion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 6, "ps3/s02/06/130600309", 256, TRUE);
OutputLine(NULL, "「……と言っても、気のせいかもしれません。",
NULL, "\"......It might be my imagination, but...", Line_WaitForInput);
ModPlayVoiceLS(4, 6, "ps3/s02/06/130600310", 256, TRUE);
OutputLine(NULL, "…でも一応、報告します。",
NULL, " I'll tell you anyway.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// ......今は気のせいだと思っていますけど、...もしも圭ちゃんも同じように、誰かに監視されているように感じるなら......@......これは気のせいじゃないのかもしれませんから...。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>詩音</color>", NULL, "<color=#5ec69a>Shion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 6, "ps3/s02/06/130600311", 256, TRUE);
OutputLine(NULL, " ……今は気のせいだと思っていますけど、…もしも圭ちゃんも同じように、誰かに監視されているように感じるなら……。",
NULL, "...I think it's just me, but... if you feel like you're being watched too, Kei-chan, then...", Line_WaitForInput);
ModPlayVoiceLS(4, 6, "ps3/s02/06/130600312", 256, TRUE);
OutputLine(NULL, "……これは気のせいじゃないのかもしれませんから…。」",
NULL, " ...Maybe it's not just my imagination...\"", Line_Normal);
ClearMessage();
PlayBGM( 1, "msys13", 56, 0 );
//「そ、...そういうことなら安心しろ@......少なくとも...俺の方は大丈夫だ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s02/01/130100531", 256, TRUE);
OutputLine(NULL, "「そ、…そういうことなら安心しろ。",
NULL, "\"W-Well... Don't worry.", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "ps3/s02/01/130100532", 256, TRUE);
OutputLine(NULL, "……少なくとも…俺の方は大丈夫だ。」",
NULL, " ......At the very least... Everything's been fine for me.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// ...と、思う@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " …と、思う。",
NULL, "...I think.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// ......詩音と話しながら、今日一日をなぞり返す@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ……詩音と話しながら、今日一日をなぞり返す。",
NULL, "......As I spoke with Shion, I thought back on today.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// ......大丈夫だなどと言える根拠はどこにもなかった...¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ……大丈夫だなどと言える根拠はどこにもなかった…。",
NULL, "...I had no grounds to say that everything was fine...", Line_Normal);
ClearMessage();
//「......そうですか@...では気のせいということにしますが、...圭ちゃんも注意して下さい@特に、1人で表を歩く時は細心の注意を払ってください@...私は興宮ですから、1人きりになることはそうそうありませんが、圭ちゃんは雛見沢です@...1人ぼっちになることも多いはずです@...特に注意して下さい。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>詩音</color>", NULL, "<color=#5ec69a>Shion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 6, "ps3/s02/06/130600313", 256, TRUE);
OutputLine(NULL, "「……そうですか。",
NULL, "\"......I see.", Line_WaitForInput);
ModPlayVoiceLS(4, 6, "ps3/s02/06/130600314", 256, TRUE);
OutputLine(NULL, "…では気のせいということにしますが、…圭ちゃんも注意して下さい。",
NULL, " ...Then I suppose it was my imagination... but you be careful too, Kei-chan.", Line_WaitForInput);
ModPlayVoiceLS(4, 6, "ps3/s02/06/130600315", 256, TRUE);
OutputLine(NULL, "特に、1人で表を歩く時は細心の注意を払ってください。",
NULL, " Be especially careful when you're by yourself in public. ", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>詩音</color>", NULL, "<color=#5ec69a>Shion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 6, "ps3/s02/06/130600316", 256, TRUE);
OutputLine(NULL, "…私は興宮ですから、1人きりになることはそうそうありませんが、圭ちゃんは雛見沢です。",
NULL, "...I'm in Okinomiya, so I won't be alone very often, but you live in Hinamizawa.", Line_WaitForInput);
ModPlayVoiceLS(4, 6, "ps3/s02/06/130600317", 256, TRUE);
OutputLine(NULL, "…1人ぼっちになることも多いはずです。",
NULL, " ...There will be a lot of times you'll be alone.", Line_WaitForInput);
ModPlayVoiceLS(4, 6, "ps3/s02/06/130600318", 256, TRUE);
OutputLine(NULL, "…特に注意して下さい。」",
NULL, " ...Please be extra careful.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//「......そうだな@あぁ、...気をつけるよ。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s02/01/130100533", 256, TRUE);
OutputLine(NULL, "「……そうだな。",
NULL, "\"......You're right.", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "ps3/s02/01/130100534", 256, TRUE);
OutputLine(NULL, "あぁ、…気をつけるよ。」",
NULL, " Yeah... I'll be careful.\"", Line_Normal);
ClearMessage();
StopSE( 3 );
PlayBGM( 1, "msys07", 56, 0 );
//「......それから...お姉なんですが、!w1000......何か変わった様子はありませんか?@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>詩音</color>", NULL, "<color=#5ec69a>Shion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 6, "ps3/s02/06/130600319", 256, TRUE);
OutputLine(NULL, "「……それから…お姉なんですが、",
NULL, "\"...Also... about my sister...", Line_Continue);
// (backup) SetValidityOfInput( FALSE );
Wait( 1000 );
// (backup) SetValidityOfInput( TRUE );
OutputLine(NULL, "……何か変わった様子はありませんか?」",
NULL, " Has she been acting strange lately?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//「お姉、って...魅音のことか@......変わった様子って...どういうことだ...?@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s02/01/130100535", 256, TRUE);
OutputLine(NULL, "「お姉、って…魅音のことか。",
NULL, "\"Your sister... oh, Mion, right.", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "ps3/s02/01/130100536", 256, TRUE);
OutputLine(NULL, "……変わった様子って…どういうことだ…?」",
NULL, " ...What do you mean by... 'acting strangely'...?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//「...先日、...私、...お姉に、綿流しの夜の所在について問い質されました。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>詩音</color>", NULL, "<color=#5ec69a>Shion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 6, "ps3/s02/06/130600320", 256, TRUE);
OutputLine(NULL, "「…先日、…私、…お姉に、綿流しの夜の所在について問い質されました。」",
NULL, "\"...Well, yesterday, I... she came to me and asked me where I was on the night of Watanagashi.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//「えぇ?! そ、それは......俺もだよ@...おとといかな、......魅音に聞かれた...。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s02/01/130100537", 256, TRUE);
OutputLine(NULL, "「えぇ?! そ、それは……俺もだよ。",
NULL, "\"What?! Th-That's... She asked me, too.", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "ps3/s02/01/130100538", 256, TRUE);
OutputLine(NULL, "…おとといかな、……魅音に聞かれた…。」",
NULL, " ...The day before yesterday, I think... Mion asked me...\"", Line_Normal);
ClearMessage();
//「.........やっぱりですか@.........私は行ってないと答えました@...圭ちゃんは?@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>詩音</color>", NULL, "<color=#5ec69a>Shion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 6, "ps3/s02/06/130600321", 256, TRUE);
OutputLine(NULL, "「………やっぱりですか。",
NULL, "\"......I see.", Line_WaitForInput);
ModPlayVoiceLS(4, 6, "ps3/s02/06/130600322", 256, TRUE);
OutputLine(NULL, "………私は行ってないと答えました。",
NULL, " ......I told her I wasn't there.", Line_WaitForInput);
ModPlayVoiceLS(4, 6, "ps3/s02/06/130600323", 256, TRUE);
OutputLine(NULL, "…圭ちゃんは?」",
NULL, " ...What did you say?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//「同じだよ@......誤魔化した。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s02/01/130100539", 256, TRUE);
OutputLine(NULL, "「同じだよ。",
NULL, "\"I did the same thing.", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "ps3/s02/01/130100540", 256, TRUE);
OutputLine(NULL, "……誤魔化した。」",
NULL, " ...I just dodged the question.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// ......互いに安堵するような軽いため息をつきあう¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ……互いに安堵するような軽いため息をつきあう。",
NULL, "...Both of us gave a quiet sigh of relief.", Line_Normal);
ClearMessage();
//「...綿流しの晩以降、...お姉の様子はおかしいです@......用心に越したことはありませんので、...注意して下さいね。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>詩音</color>", NULL, "<color=#5ec69a>Shion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 6, "ps3/s02/06/130600324", 256, TRUE);
OutputLine(NULL, "「…綿流しの晩以降、…お姉の様子はおかしいです。",
NULL, "\"...Ever since the night of the festival, my sister has been acting strangely.", Line_WaitForInput);
ModPlayVoiceLS(4, 6, "ps3/s02/06/130600325", 256, TRUE);
OutputLine(NULL, "……用心に越したことはありませんので、…注意して下さいね。」",
NULL, " ...We can't be too careful... so just be aware, okay?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
// .........魅音の様子、か...@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ………魅音の様子、か…。",
NULL, "......Mion was acting strangely...", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// ............あの日、綿流しの晩のことを詰問された以外では......そんなに変わった印象は受けない@...俺が見る限りでは@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " …………あの日、綿流しの晩のことを詰問された以外では……そんなに変わった印象は受けない。",
NULL, ".........Aside from her asking me about the night of Watanagashi...... she hadn't seemed too out of the ordinary.", Line_WaitForInput);
OutputLine(NULL, "…俺が見る限りでは。",
NULL, " ...At least, from my point of view.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
// ...だが、双子の妹がおかしいと言うのだ@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " …だが、双子の妹がおかしいと言うのだ。",
NULL, "...Her twin sister, though, was saying she was acting weird.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// ...他人の俺にはわからない、小さな違和感を感じ取れるのかもしれない...¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " …他人の俺にはわからない、小さな違和感を感じ取れるのかもしれない…。",
NULL, "...Maybe it was such a slight change that a stranger like me wouldn't be able to notice...", Line_Normal);
ClearMessage();
//「......わかった@...少し用心するよ@...帰り道は必ずレナも一緒だから、2人っきりになるってこともそうそうないしな...。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s02/01/130100541", 256, TRUE);
OutputLine(NULL, "「……わかった。",
NULL, "\"......Got it.", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "ps3/s02/01/130100542", 256, TRUE);
OutputLine(NULL, "…少し用心するよ。",
NULL, " ...I'll start being careful.", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "ps3/s02/01/130100543", 256, TRUE);
OutputLine(NULL, "…帰り道は必ずレナも一緒だから、2人っきりになるってこともそうそうないしな…。」",
NULL, " ...I'll always have Rena with me on my way back from school, so I shouldn't end up alone with Mion very often...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//「用心して下さい@...気になることがあったら、教えて下さいね。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>詩音</color>", NULL, "<color=#5ec69a>Shion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 6, "ps3/s02/06/130600326", 256, TRUE);
OutputLine(NULL, "「用心して下さい。",
NULL, "\"Please, be careful.", Line_WaitForInput);
ModPlayVoiceLS(4, 6, "ps3/s02/06/130600327", 256, TRUE);
OutputLine(NULL, "…気になることがあったら、教えて下さいね。」",
NULL, " ...If there's anything that's bothering you, you can tell me.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//「わかった。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s02/01/130100544", 256, TRUE);
OutputLine(NULL, "「わかった。」",
NULL, "\"All right.\"", Line_Normal);
ClearMessage();
DisableWindow();
DrawScene("black", 1000 );
FadeOutBGM( 1, 1000, TRUE );
FadeOutBGM( 2, 1000, TRUE );
DrawScene("background/ma_j3_01", 1000 );
PlayBGM( 1, "msys13", 56, 0 );
//「...では、圭ちゃんの方では何か私に話すことはありませんか?@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>詩音</color>", NULL, "<color=#5ec69a>Shion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 6, "ps3/s02/06/130600328", 256, TRUE);
OutputLine(NULL, "「…では、圭ちゃんの方では何か私に話すことはありませんか?」",
NULL, "\"...Okay, then is there anything you want to tell me, Kei-chan?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// .........俺の方か@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ………俺の方か。",
NULL, "......My turn.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// .........そうだ、図書館で大石さんにも同じことを聞かれたのは報告すべきか¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ………そうだ、図書館で大石さんにも同じことを聞かれたのは報告すべきか。",
NULL, "......That's right. Maybe I should report on Ooishi-san asking me the same question at the library.", Line_Normal);
ClearMessage();
//「...あぁ、圭ちゃんが逃げ遅れた、あの時の話ですね。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>詩音</color>", NULL, "<color=#5ec69a>Shion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 6, "ps3/s02/06/130600329", 256, TRUE);
OutputLine(NULL, "「…あぁ、圭ちゃんが逃げ遅れた、あの時の話ですね。」",
NULL, "\"...Oh, that time when you were too slow to escape?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//「あぁ@大石さんに、かなり強い口調で聞かれたよ@...あの晩、鷹野さんたちと一緒にいなかったか、詩音に会わなかったかって@...大石さんは、俺たちが4人一緒にいたところを見ていたようだった。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s02/01/130100545", 256, TRUE);
OutputLine(NULL, "「あぁ。",
NULL, "\"Yeah.", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "ps3/s02/01/130100546", 256, TRUE);
OutputLine(NULL, "大石さんに、かなり強い口調で聞かれたよ。",
NULL, " Ooishi-san asked me pretty forcefully...", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "ps3/s02/01/130100547", 256, TRUE);
OutputLine(NULL, "…あの晩、鷹野さんたちと一緒にいなかったか、詩音に会わなかったかって。",
NULL, " whether I was with Takano-san and Tomitake-san that night, and whether I had seen you.", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "ps3/s02/01/130100548", 256, TRUE);
OutputLine(NULL, "…大石さんは、俺たちが4人一緒にいたところを見ていたようだった。」",
NULL, " ...Ooishi-san seemed to have seen the four of us together.\"", Line_Normal);
ClearMessage();
//「......警察にしてみれば、鷹野さんたちが最後に会った人間ということになりますからね@私たちに興味を持つのはある意味、当然でしょうね。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>詩音</color>", NULL, "<color=#5ec69a>Shion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 6, "ps3/s02/06/130600330", 256, TRUE);
OutputLine(NULL, "「……警察にしてみれば、鷹野さんたちが最後に会った人間ということになりますからね。",
NULL, "\"...From the police's point of view, that would make us the last people who had seen them.", Line_WaitForInput);
ModPlayVoiceLS(4, 6, "ps3/s02/06/130600331", 256, TRUE);
OutputLine(NULL, "私たちに興味を持つのはある意味、当然でしょうね。」",
NULL, " I suppose, given that, it's only natural that they'd be interested in us.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//「...こっちも誤魔化したけど、...かえって興味を持たれたかもしれない。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s02/01/130100549", 256, TRUE);
OutputLine(NULL, "「…こっちも誤魔化したけど、…かえって興味を持たれたかもしれない。」",
NULL, "\"...I evaded the questions then, too... but that might have just made them more interested.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// あの海千山千の大石さんを騙し切れるはずがない@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " あの海千山千の大石さんを騙し切れるはずがない。",
NULL, "There was no way I could have tricked that sly old fox Ooishi-san.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
// ......俺の困惑した姿から、むしろ確信を強めたはずだ...¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ……俺の困惑した姿から、むしろ確信を強めたはずだ…。",
NULL, "......My troubled countenance would have only made him even more certain...", Line_Normal);
ClearMessage();
//「なぁ詩音@......警察なら、......言っちゃってもいいんじゃないのか...@ むしろ、俺たちの状況を思えば、警察を味方に付けるのはプラスだと思うぞ...。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s02/01/130100550", 256, TRUE);
OutputLine(NULL, "「なぁ詩音。",
NULL, "\"Hey, Shion.", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "ps3/s02/01/130100551", 256, TRUE);
OutputLine(NULL, "……警察なら、……言っちゃってもいいんじゃないのか…?",
NULL, " ...Since they're the police... shouldn't we just tell them...?", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "ps3/s02/01/130100552", 256, TRUE);
OutputLine(NULL, " むしろ、俺たちの状況を思えば、警察を味方に付けるのはプラスだと思うぞ…。」",
NULL, " I mean, considering our situation, I think having them on our side would be a good thing...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
// 詩音はすぐには答えなかった@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 詩音はすぐには答えなかった。",
NULL, "Shion didn't answer right away.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// ......しばらくの間、長考のため息が聞こえた¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ……しばらくの間、長考のため息が聞こえた。",
NULL, "...For a few moments, all I could hear was her breathing as she thought about it.", Line_Normal);
ClearMessage();
//「......そう言えば大石さんは、魅音に何らかの嫌疑がある...なんて言ってたような気がする@.........うん@...確かにそう言ってた。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s02/01/130100553", 256, TRUE);
OutputLine(NULL, "「……そう言えば大石さんは、魅音に何らかの嫌疑がある…なんて言ってたような気がする。",
NULL, "\"...Now that I think of it, Ooishi-san said there was something possibly shady about Mion... At least, I think that's what he said.", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "ps3/s02/01/130100554", 256, TRUE);
OutputLine(NULL, "………うん。",
NULL, " ......Yeah.", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "ps3/s02/01/130100555", 256, TRUE);
OutputLine(NULL, "…確かにそう言ってた。」",
NULL, " ...Yeah, he definitely did.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//「...昨日も話しました通り、園崎家は雛見沢に強い影響力を持っています@/
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>詩音</color>", NULL, "<color=#5ec69a>Shion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 6, "ps3/s02/06/130600332", 256, TRUE);
OutputLine(NULL, "「…昨日も話しました通り、園崎家は雛見沢に強い影響力を持っています。",
NULL, "\"...As I explained yesterday, the Sonozaki family holds a lot of influence over Hinamizawa. ", GetGlobalFlag(GLinemodeSp));
PlaySE( 3, "wa_024", 56, 64 );
//......大石は、一連の連続怪死事件を、園崎本家が中心になった村ぐるみの犯行だと疑っていますから。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>詩音</color>", NULL, "<color=#5ec69a>Shion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 6, "ps3/s02/06/130600333", 256, TRUE);
OutputLine(NULL, "……大石は、一連の連続怪死事件を、園崎本家が中心になった村ぐるみの犯行だと疑っていますから。」",
NULL, "......Ooishi is under the impression that the whole village, with the Sonozaki family at the center of it all, is responsible for the recurrent freak deaths.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//「...園崎家が中心になった......村ぐるみの犯行...?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s02/01/130100556", 256, TRUE);
OutputLine(NULL, "「…園崎家が中心になった……村ぐるみの犯行…?!」",
NULL, "\"...The whole village is behind them... with the Sonozaki family at the center...?!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
// ......今日は昨日みたいに興奮しないで聞いてくださいよ@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ……今日は昨日みたいに興奮しないで聞いてくださいよ。",
NULL, "...Please, don't get angry like you did yesterday, and just listen.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// 先に釘を刺される¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 先に釘を刺される。",
NULL, "I hammered that home before I got too upset.", Line_Normal);
ClearMessage();
DisableWindow();
FadeOutBGM( 1, 1000, TRUE );
FadeOutBGM( 2, 1000, TRUE );
DrawScene("black", 1000 );
DrawSceneWithMask("flashback/damu4", "down", 0, 0, 300 );
PlayBGM( 1, "msys09", 56, 0 );
//「......雛見沢のダム闘争の時、リーダーシップを期待された神主が、あまりに日和見だったので、園崎本家が主謀格になって決起したんです@...戦いの歴史についてはお姉から聞いてますよね?@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>詩音</color>", NULL, "<color=#5ec69a>Shion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 6, "ps3/s02/06/130600334", 256, TRUE);
OutputLine(NULL, "「……雛見沢のダム闘争の時、リーダーシップを期待された神主が、あまりに日和見だったので、園崎本家が主謀格になって決起したんです。",
NULL, "\"...During the Hinamizawa Dam Wars, the priest who everyone was anticipating to lead the anti-dam movement acted as though he were unrelated, so the Sonozaki main house rose up to take charge. ", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>詩音</color>", NULL, "<color=#5ec69a>Shion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 6, "ps3/s02/06/130600335", 256, TRUE);
OutputLine(NULL, "…戦いの歴史についてはお姉から聞いてますよね?」",
NULL, "...My sister told you about all the battles that happened, right?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//「......あぁ@雛見沢全体で一丸となって戦ったんだろ@ デモをしたり、裁判に訴えたり、テレビに出たり...。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s02/01/130100557", 256, TRUE);
OutputLine(NULL, "「……あぁ。",
NULL, "\"...Yeah.", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "ps3/s02/01/130100558", 256, TRUE);
OutputLine(NULL, "雛見沢全体で一丸となって戦ったんだろ?",
NULL, " All of Hinamizawa got together and fought as one.", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "ps3/s02/01/130100559", 256, TRUE);
OutputLine(NULL, " デモをしたり、裁判に訴えたり、テレビに出たり…。」",
NULL, " They held protests, brought it to court, and even appeared on TV...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//「実際は...もっともっと過激なこともたくさん行なわれたんです@園崎本家が水面下で、...さまざまな違法な抵抗活動を行なったと言われてます。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>詩音</color>", NULL, "<color=#5ec69a>Shion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 6, "ps3/s02/06/130600336", 256, TRUE);
OutputLine(NULL, "「実際は…もっともっと過激なこともたくさん行なわれたんです。",
NULL, "\"In reality... there were many things that happened that were far more extreme.", Line_WaitForInput);
ModPlayVoiceLS(4, 6, "ps3/s02/06/130600337", 256, TRUE);
OutputLine(NULL, "園崎本家が水面下で、…さまざまな違法な抵抗活動を行なったと言われてます。」",
NULL, " Under the surface... the Sonozaki main house was doing all sorts of illegal things to oppose it.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//「......違法な抵抗活動...?¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s02/01/130100560", 256, TRUE);
OutputLine(NULL, "「……違法な抵抗活動…?」",
NULL, "\"......They were acting illegally...?\"", Line_Normal);
ClearMessage();
DisableWindow();
DrawScene("flashback/y_damu2", 400 );
//「例えば、夜中に建設現場に忍び込み、機材を盗んだり、壊したり、建設重機のガソリンタンクに角砂糖を入れたりとか。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>詩音</color>", NULL, "<color=#5ec69a>Shion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 6, "ps3/s02/06/130600338", 256, TRUE);
OutputLine(NULL, "「例えば、夜中に建設現場に忍び込み、機材を盗んだり、壊したり、建設重機のガソリンタンクに角砂糖を入れたりとか。」",
NULL, "\"For example, they would sneak into the construction site in the middle of the night and steal equipment, or break it, or put sugar cubes in the gasoline tanks of the construction vehicles.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//「...ガソリンタンクに砂糖?@ 何でそんなことを...。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s02/01/130100561", 256, TRUE);
OutputLine(NULL, "「…ガソリンタンクに砂糖??",
NULL, "\"...Sugar in their gasoline tanks??", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "ps3/s02/01/130100562", 256, TRUE);
OutputLine(NULL, " 何でそんなことを…。」",
NULL, " Why would they...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//「知らないんですか?@ 戦争中にフランスの地下組織なんかがやった典型的なゲリラ活動ですよ@砂糖を入れると、エンジンが焦げ付いて壊れちゃうんですよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>詩音</color>", NULL, "<color=#5ec69a>Shion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 6, "ps3/s02/06/130600339", 256, TRUE);
OutputLine(NULL, "「知らないんですか?!",
NULL, "\"You don't know?!", Line_WaitForInput);
ModPlayVoiceLS(4, 6, "ps3/s02/06/130600340", 256, TRUE);
OutputLine(NULL, " 戦争中にフランスの地下組織なんかがやった典型的なゲリラ活動ですよ。",
NULL, " It's practically the representative guerilla tactic. It was used by underground organizations in France in WWII, for one.", Line_WaitForInput);
ModPlayVoiceLS(4, 6, "ps3/s02/06/130600341", 256, TRUE);
OutputLine(NULL, "砂糖を入れると、エンジンが焦げ付いて壊れちゃうんですよ。」",
NULL, " When you put sugar in, the engine gets burned out and breaks down.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
// ......それって...かなりまずいことじゃないのか...@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ……それって…かなりまずいことじゃないのか…?",
NULL, "......That's... that's pretty bad, though, isn't it?", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// 完全な器物破損...¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 完全な器物破損…。",
NULL, "It was destruction of property, and nothing less...", Line_Normal);
ClearMessage();
//「建設現場への監視が強化されると、今度は工事の重要な立場にある人間への攻撃に変更されました@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>詩音</color>", NULL, "<color=#5ec69a>Shion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 6, "ps3/s02/06/130600342", 256, TRUE);
OutputLine(NULL, "「建設現場への監視が強化されると、今度は工事の重要な立場にある人間への攻撃に変更されました。",
NULL, "\"When they beefed up the guard at the construction facility, the family turned to attacking important construction personnel who worked there.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// ...例えば、工事を認可した役人たちには様々な脅迫が行なわれました@それは県庁の役人だけでなく、建設省の偉い役人にまで及んだそうです@/
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>詩音</color>", NULL, "<color=#5ec69a>Shion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 6, "ps3/s02/06/130600343", 256, TRUE);
OutputLine(NULL, " …例えば、工事を認可した役人たちには様々な脅迫が行なわれました。",
NULL, "...The government officials who had given permission for the construction, for example, received all kinds of threats. ", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>詩音</color>", NULL, "<color=#5ec69a>Shion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 6, "ps3/s02/06/130600344", 256, TRUE);
OutputLine(NULL, "それは県庁の役人だけでなく、建設省の偉い役人にまで及んだそうです。",
NULL, "Not just people from the prefectural office, either—apparently this reached as far as the Ministry of Construction.", Line_WaitForInput);
FadeOutBGM( 1, 1000, TRUE );
FadeOutBGM( 2, 1000, TRUE );
PlaySE( 3, "wa_027", 56, 64 );
//...聞いた話では...子供の誘拐までやったとか。@
ModPlayVoiceLS(4, 6, "ps3/s02/06/130600345", 256, TRUE);
OutputLine(NULL, "…聞いた話では…子供の誘拐までやったとか。」",
NULL, " ...As far as I've heard... they even kidnapped a child once.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//「ゆ、...誘拐ッ?!?!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s02/01/130100563", 256, TRUE);
OutputLine(NULL, "「ゆ、…誘拐ッ?!?!」",
NULL, "\"K-Kidnapped?!?!\"", Line_Normal);
ClearMessage();
DisableWindow();
DrawSceneWithMask("background/ma_j3_01", "right", 0, 0, 300 );
PlayBGM( 1, "msys15", 56, 0 );
//「えぇ@建設省の雛見沢ダムを担当する偉い人の子供が、神隠しにあったんですよ@......で、ある日、突然、雛見沢のもっと上流の、高津戸の山中で保護されまして@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>詩音</color>", NULL, "<color=#5ec69a>Shion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 6, "ps3/s02/06/130600346", 256, TRUE);
OutputLine(NULL, "「えぇ。",