-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathclassi.py
212 lines (194 loc) · 6.09 KB
/
classi.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
import sys
from PyQt4 import QtGui, QtCore
width = 6
height = 7
freeSpots = width*height
difficulty = 5
moveIndex = 0
'''
class Column():
height = 6
boxes = []
box_values = []
vbox = QtGui.QVBoxLayout()
def __init__(self, height):
self.height = height
for i in range(height):
self.boxes.append(QtGui.QLabel('Vuoto'))
self.box_values.append('Vuoto')
self.vbox.addWidget(self.boxes[i])
def set_box(self, x):
for i in range(height):
if self.box_values[i] == 'Vuoto':
self.box_values[i] = x
self.boxes[i] = QtGui.QLabel(x)
def check_4_not_full(self):
if self.box_values == ' ':
return True
return False
'''
def maxi(alpha, beta, depth, actualGrid):
global moveIndex
if (depth == 0):
return evaluate(actualGrid)
for m in range(width):
for h in range(height-1, -1, -1):
if (h+1<height and actualGrid[m][h+1]=='Vuoto'):
break
if actualGrid[m][h] == 'Vuoto':
actualGrid[m][h] = 2
score = mini(alpha, beta, depth - 1, actualGrid)
if score >= beta:
actualGrid[m][h] = 'Vuoto'
return beta
if score > alpha:
alpha = score
if depth == difficulty:
moveIndex = m
actualGrid[m][h] = 'Vuoto'
return alpha
def mini(alpha, beta, depth, actualGrid):
if (depth == 0):
return evaluate(actualGrid)
for m in range(width):
for h in range(height-1, -1, -1):
if (h+1<height and actualGrid[m][h+1]=='Vuoto'):
break
if actualGrid[m][h] == 'Vuoto':
actualGrid[m][h] = 1
score = maxi(alpha, beta, depth - 1, actualGrid)
if score <= alpha:
actualGrid[m][h] = 'Vuoto'
return alpha
if score < beta:
beta = score
actualGrid[m][h] = 'Vuoto'
return beta
def evaluate(grid):
value = 0
for i in range(width):
for j in range(height):
if grid[i][j]==2:
for k in range(1,4):
if j+k < height:
if grid[i][j+k] != 2:
value+=k
break
elif k == 3:
value += 450
break
else:
break
for k in range(1,4):
if i+k < width:
if grid[i+k][j] != 2:
value+=k
break
elif k == 3:
value += 450
break
else:
break
for k in range(1,4):
if j+k < height and i+k < width:
if grid[i+k][j+k] != 2:
value+=k
break
elif k == 3:
value += 450
break
else:
break
for k in range(1,4):
if i+k < width and j-k > 0:
if grid[i+k][j-k] != 2:
value+=k
break
elif k == 3:
value += 450
break
else:
break
if grid[i][j]==1:
for k in range(1,4):
if j+k < height:
if grid[i][j+k] != 1:
value-=k
break
elif k == 3:
value -= 500
break
else:
break
for k in range(1,4):
if i+k < width:
if grid[i+k][j] != 1:
value-=k
break
elif k == 3:
value -= 500
break
else:
break
for k in range(1,4):
if j+k < height and i+k < width:
if grid[i+k][j+k] != 1:
value-=k
break
elif k == 3:
value -= 500
break
else:
break
for k in range(1,4):
if i+k < width and j-k > 0:
if grid[i+k][j-k] != 1:
value-=k
break
elif k == 3:
value -= 500
break
else:
break
return value
def calculate(grid):
global freeSpots
global difficulty
if difficulty > freeSpots:
difficulty = freeSpots
cacca = maxi(-100000, 100000, difficulty, grid)
freeSpots -= 1
class mover():
indice = 0
main = "prova"
def __init__(self, indice, m):
self.indice = indice
self.main = m
def sposta(self):
global moveIndex
if self.main.grid_values[self.indice][0] == "Vuoto":
if self.main.giocatore == 1:
disco = QtGui.QPushButton("")
disco.setStyleSheet("background-color: red")
turno = 1
self.main.giocatore = 2
elif self.main.giocatore == 2:
disco = QtGui.QPushButton("")
disco.setStyleSheet("background-color: yellow")
turno = 2
self.main.giocatore = 1
for i in range(self.main.height):
if self.main.grid_values[self.indice][self.main.height-1-i]== "Vuoto":
self.main.grid_values[self.indice][self.main.height-1-i] = turno
self.main.grid.addWidget(disco, self.main.width-i, self.indice)
self.main.vittoriePossibili()
vitt = self.main.vittoria()
if vitt:
QtGui.QMessageBox.information(self.main, "Vittoria", "Partita finita. Vince " + str(turno))
exit()
#print("turno successivo")
if (self.main.giocatore == 2):
calculate(self.main.grid_values) #cosa ritorna minimax
#print(moveIndex)
self.main.spostamenti[moveIndex].sposta()
break