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Assertion failed UnityEditor.RetainedMode:UpdateSchedulers #1786
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Have you tried downgrading the admob version? I've tried and when selecting GoogleMobileAdsSettings.asset it didn't show any errors, but when trying to play in the editor unity will simply crash |
We just reverted commit in our project with latest update try to 6.1.1 |
We're getting the same thing here. Unity 2020.3.19 and plugin version 6.1.1. Makes the SDK entirely unusable. |
Same to me! |
@NVentimiglia one more highest priority. |
I'm running into the same issue (first time using the plugin, so I was really confused why the AppID wasn't being saved). Unity 2020.1.5f1 For me, there's an initial exception when loading the GoogleMobileAdsSettings.asset and then the endless Assertion failed errors. It seems that the GoogleMobileAdsSettings are being loaded/created while Unity is still doing UI stuff, which is causing the InvalidOperationException. I can trigger the error somewhat consistently by closing/opening Unity, and then opening the Google Mobile Ads Settings (Assets > Google Mobile Ads > Settings). Edit/Update: I reverted to 6.1.0 and it's working fine, so it's definitely a change that happened in 6.1.1.
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Pushed a release 6.1.2 which should solve the issue. Please let me know if you run into any further issues. https://github.com/googleads/googleads-mobile-unity/releases/tag/v6.1.2 |
@NVentimiglia |
@TheGoodEvilBen For me it's fixed now in 6.1.2. |
The issue still exists for Android. Admob settings are not saved. |
[REQUIRED] Step 1: Describe your environment
3.4.0, IronSource 2.1.1, Tapjoy 2.7.0, Unity Ads 2.7.2, Vungle 3.6.0
[REQUIRED] Step 2: Describe the problem
Steps to reproduce:
We integrated 6.1.0 with all that mediation networks and submitted production build. All ok, all works as expected.
Then we tried to update to 6.1.1, update was like okay, but then we tried to build Xcode project - got error:

Clicked - Open Settings gave us iOS/android ID's now empty.
Well, we filled them again, build project, build ok. Then close Unity and check for file modifications on git:
As you can see, after update of Admob to 6.1.1 it's wiped out project ID's, even after we entered them manually and saved project.
So, again we just tried to select file in editor GoogleMobileAdsSettings.asset and got 999+ errors:
Assertion failed
UnityEditor.RetainedMode:UpdateSchedulers () (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Editor/RetainedMode.cs:50)
So, in short steps was:
Unable to edit this file now, always errors if we try to select it or if we try to build Xcode project.
The text was updated successfully, but these errors were encountered: