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OS/device including version:
Tested on Windows 10, Linux server platforms.
Issue description:
After #42323, the crash is resolved, but the engine hangs after all tests are finished. When I pause the debugger, occasionally this ends up with a call stack similar to this:
godot.windows.tools.64.goost.exe!Ref<class Script>::Ref<class Script>(void) (Unknown Source:0)
godot.windows.tools.64.goost.exe!GDScriptLanguage::~GDScriptLanguage() Line 2256 (d:\usr\src\godot\goostengine\goost\godot\modules\gdscript\gdscript.cpp:2256)
godot.windows.tools.64.goost.exe!GDScriptLanguage::`scalar deleting destructor'(unsigned int) (Unknown Source:0)
godot.windows.tools.64.goost.exe!memdelete<GDScriptLanguage>(GDScriptLanguage * p_class) Line 119 (d:\usr\src\godot\goostengine\goost\godot\core\os\memory.h:119)
godot.windows.tools.64.goost.exe!unregister_gdscript_types() Line 180 (d:\usr\src\godot\goostengine\goost\godot\modules\gdscript\register_types.cpp:180)
godot.windows.tools.64.goost.exe!unregister_module_types() Line 228 (d:\usr\src\godot\goostengine\goost\godot\modules\register_module_types.gen.cpp:228)
godot.windows.tools.64.goost.exe!Main::cleanup() Line 2255 (d:\usr\src\godot\goostengine\goost\godot\main\main.cpp:2255)
godot.windows.tools.64.goost.exe!widechar_main(int argc, wchar_t * * argv) Line 164 (d:\usr\src\godot\goostengine\goost\godot\platform\windows\godot_windows.cpp:164)
godot.windows.tools.64.goost.exe!_main() Line 184 (d:\usr\src\godot\goostengine\goost\godot\platform\windows\godot_windows.cpp:184)
godot.windows.tools.64.goost.exe!main(int _argc, char * * _argv) Line 196 (d:\usr\src\godot\goostengine\goost\godot\platform\windows\godot_windows.cpp:196)
[Inline Frame] godot.windows.tools.64.goost.exe!invoke_main() Line 78 (d:\agent\_work\4\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:78)
godot.windows.tools.64.goost.exe!__scrt_common_main_seh() Line 288 (d:\agent\_work\4\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288)
kernel32.dll!00007ffe5d5e7bd4() (Unknown Source:0)
ntdll.dll!00007ffe5d9ace51() (Unknown Source:0)
Seems to happen on project get_tree().quit() once tests are finished.
Steps to reproduce:
Likely running some GUT tests could reproduce this, but in case if you need the exact state:
git clone https://github.com/goostengine/goost
cd goost
scons
Then run GUT tests using the tests/run.sh with the resulting binaries, or manually...
Minimal reproduction project:
I haven't yet created a minimal project to test this out, seems to happen with more complex testing procedures, but perhaps this could already provide some insights.
The text was updated successfully, but these errors were encountered:
Godot version:
3.2.4 beta 4162df4.
Related to #42305. (CC @RandomShaper).
OS/device including version:
Tested on Windows 10, Linux server platforms.
Issue description:
After #42323, the crash is resolved, but the engine hangs after all tests are finished. When I pause the debugger, occasionally this ends up with a call stack similar to this:
Seems to happen on project
get_tree().quit()
once tests are finished.See GUT log at https://github.com/goostengine/goost/runs/1164928377, where the testing stage kept running for 5 hours, until it got automatically cancelled by GitHub, which fail CI result.
Steps to reproduce:
Likely running some GUT tests could reproduce this, but in case if you need the exact state:
git clone https://github.com/goostengine/goost cd goost scons
Then run GUT tests using the
tests/run.sh
with the resulting binaries, or manually...Minimal reproduction project:
I haven't yet created a minimal project to test this out, seems to happen with more complex testing procedures, but perhaps this could already provide some insights.
The text was updated successfully, but these errors were encountered: