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The 2D Skeleton doc page
I forgor which mod corresponds to which nodes and it's a pain to check since everything is so tiny or nested
since #4863 only applies to 3d nodes i guess 2d mod resources are here to stay
Since there's a big "element x" next to the mod we can change that have a name?
the user will click on the element x to change it like a lineedit or something
no
skeletonmodificationstack2d is a core node
The text was updated successfully, but these errors were encountered:
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Describe the project you are working on
The 2D Skeleton doc page
Describe the problem or limitation you are having in your project
I forgor which mod corresponds to which nodes and it's a pain to check since everything is so tiny or nested
since #4863 only applies to 3d nodes i guess 2d mod resources are here to stay
Describe the feature / enhancement and how it helps to overcome the problem or limitation
Since there's a big "element x" next to the mod we can change that have a name?
Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams
the user will click on the element x to change it like a lineedit or something
If this enhancement will not be used often, can it be worked around with a few lines of script?
no
Is there a reason why this should be core and not an add-on in the asset library?
skeletonmodificationstack2d is a core node
The text was updated successfully, but these errors were encountered: