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Thats just unnecessary if you ask me, I mean you could manually open a window + its very niche. |
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Looks like you want a couple things: Open a process, and bring up a window.
I'd expect that a solution for windows opened by Godot processes would probably be easier than a solution for any window. So, I'd argue for a specific fix instead of a general solution. However, I'd not be against some kind of callback to which plugin authors can subscribe so they can run some code when a particular main screen plugin is opened. In fact, I think we can monkey our way to hack this already, after all, those are nodes in the editor scene tree. |
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Minimizing floating script editor prevents script tab from refocusing it godot#103150
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