@@ -32,7 +32,7 @@ std::array< bool, UI_WID_SAVE_SLOTS > slot_valid;
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std::istream &operator >>(std::istream &in, Bits< SDL_Keysym & > my)
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{
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- TRACE_AND_INDENT ();
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+ TRACE_NO_INDENT ();
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in >> bits (my.t .scancode );
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in >> bits (my.t .sym );
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in >> bits (my.t .mod );
@@ -42,7 +42,7 @@ std::istream &operator>>(std::istream &in, Bits< SDL_Keysym & > my)
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std::istream &operator >>(std::istream &in, Bits< Config & > my)
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{
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- TRACE_AND_INDENT ();
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+ TRACE_NO_INDENT ();
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in >> bits (my.t .version );
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LOG (" Read config: version = [%s]" , my.t .version .c_str ());
@@ -199,7 +199,7 @@ std::istream &operator>>(std::istream &in, Bits< Config & > my)
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std::istream &operator >>(std::istream &in, Bits< class Game & > my)
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{
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- TRACE_AND_INDENT ();
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+ TRACE_NO_INDENT ();
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in >> bits (my.t .version );
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in >> bits (my.t .serialized_size );
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@@ -237,7 +237,7 @@ std::istream &operator>>(std::istream &in, Bits< class Game & > my)
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// ios::ate, open at end
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std::vector< char > read_file (const std::string filename)
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{
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- TRACE_AND_INDENT ();
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+ TRACE_NO_INDENT ();
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std::ifstream ifs (filename, std::ios::in | std::ios::binary | std::ios::ate);
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if (ifs.is_open ()) {
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ifs.unsetf (std::ios::skipws);
@@ -255,7 +255,7 @@ std::vector< char > read_file(const std::string filename)
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static std::vector< char > read_lzo_file (const std::string filename, lzo_uint *uncompressed_sz, uint32_t *cs)
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{
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- TRACE_AND_INDENT ();
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+ TRACE_NO_INDENT ();
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std::ifstream ifs (filename, std::ios::in | std::ios::binary | std::ios::ate);
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if (ifs.is_open ()) {
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// tellg is not ideal, look into <filesystem> post mojave
@@ -281,7 +281,7 @@ static std::vector< char > read_lzo_file(const std::string filename, lzo_uint *u
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uint32_t csum (char *mem, uint32_t len)
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{
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- TRACE_AND_INDENT ();
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+ TRACE_NO_INDENT ();
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uint32_t ret = 0 ;
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while (len--) {
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ret <<= 1 ;
@@ -293,7 +293,7 @@ uint32_t csum(char *mem, uint32_t len)
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bool Game::load (std::string file_to_load, class Game &target)
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{
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- TRACE_AND_INDENT ();
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+ TRACE_NO_INDENT ();
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game_load_error = " " ;
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//
@@ -362,7 +362,7 @@ bool Game::load(std::string file_to_load, class Game &target)
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std::string Game::load_config (void )
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{
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- TRACE_AND_INDENT ();
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+ TRACE_NO_INDENT ();
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game_load_error = " " ;
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auto filename = saved_dir + " config" ;
@@ -376,7 +376,7 @@ std::string Game::load_config(void)
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void Game::load (void )
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{
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- TRACE_AND_INDENT ();
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+ TRACE_NO_INDENT ();
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LOG (" -" );
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CON (" INF: Loading %s" , save_file.c_str ());
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LOG (" | | | | | | | | | | | | | | | | | | | | | | | | | | |" );
@@ -396,7 +396,7 @@ void Game::load(void)
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void Game::load (int slot)
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{
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- TRACE_AND_INDENT ();
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+ TRACE_NO_INDENT ();
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if (slot < 0 ) {
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return ;
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}
@@ -441,7 +441,7 @@ void Game::load(int slot)
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void Game::load_snapshot (void )
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{
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- TRACE_AND_INDENT ();
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+ TRACE_NO_INDENT ();
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game->fini ();
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auto this_save_file = saved_dir + " saved-snapshot" ;
@@ -467,7 +467,7 @@ void Game::load_snapshot(void)
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void wid_load_destroy (Gamep g)
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{
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- TRACE_AND_INDENT ();
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+ TRACE_NO_INDENT ();
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if (wid_load) {
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delete wid_load;
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wid_load = nullptr ;
@@ -477,7 +477,7 @@ void wid_load_destroy(Gamep g)
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static bool wid_load_key_up (Gamep g, Widp w, const struct SDL_Keysym *key)
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{
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- TRACE_AND_INDENT ();
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+ TRACE_NO_INDENT ();
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if (sdlk_eq (*key, game->config .key_console )) {
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return false ;
@@ -516,7 +516,7 @@ static bool wid_load_key_up(Gamep g, Widp w, const struct SDL_Keysym *key)
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case ' B' :
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case SDLK_ESCAPE :
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{
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- TRACE_AND_INDENT ();
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+ TRACE_NO_INDENT ();
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CON (" INF: Load game cancelled" );
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wid_load_destroy (game);
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return true ;
@@ -531,7 +531,7 @@ static bool wid_load_key_up(Gamep g, Widp w, const struct SDL_Keysym *key)
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static bool wid_load_key_down (Gamep g, Widp w, const struct SDL_Keysym *key)
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{
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- TRACE_AND_INDENT ();
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+ TRACE_NO_INDENT ();
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if (sdlk_eq (*key, game->config .key_console )) {
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return false ;
@@ -542,7 +542,7 @@ static bool wid_load_key_down(Gamep g, Widp w, const struct SDL_Keysym *key)
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static bool wid_load_mouse_up (Gamep g, Widp w, int x, int y, uint32_t button)
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{
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- TRACE_AND_INDENT ();
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+ TRACE_NO_INDENT ();
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auto slot = wid_get_int_context (w);
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game->load (slot);
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wid_load_destroy (game);
@@ -551,23 +551,23 @@ static bool wid_load_mouse_up(Gamep g, Widp w, int x, int y, uint32_t button)
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static bool wid_load_saved_snapshot (Gamep g, Widp w, int x, int y, uint32_t button)
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{
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- TRACE_AND_INDENT ();
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+ TRACE_NO_INDENT ();
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game->load_snapshot ();
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wid_load_destroy (game);
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return true ;
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}
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static bool wid_load_cancel (Gamep g, Widp w, int x, int y, uint32_t button)
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{
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- TRACE_AND_INDENT ();
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+ TRACE_NO_INDENT ();
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wid_load_destroy (game);
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return true ;
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}
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void Game::load_select (void )
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{
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+ CON (" INF: Load menu" );
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TRACE_AND_INDENT ();
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- CON (" INF: Loading a saved game" );
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if (wid_load) {
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return ;
@@ -585,7 +585,7 @@ void Game::load_select(void)
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wid_set_on_key_down (game, wid_load->wid_popup_container , wid_load_key_down);
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{
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- TRACE_AND_INDENT ();
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+ TRACE_NO_INDENT ();
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auto p = wid_load->wid_text_area ->wid_text_area ;
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auto w = wid_new_square_button (game, p, " back" );
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