-
Notifications
You must be signed in to change notification settings - Fork 10.9k
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Compile bug: can't build with MSVC + Vulkan #11788
Comments
Please try installing the latest vulkan sdk, and if it still fails attach a complete log for a clean build. |
Updated to VulkanSDK-1.4.304.1, there are still lots of undefined identifiers:
|
Please share a complete log for a clean build (like delete the whole build folder, to avoid any cmake caching). |
@jeffbolznv full log (commit 89daa25).
|
I tried with a clean tree and same commit and build steps, and haven't been able to reproduce it. It seems like GGML_VULKAN_COOPMAT2_GLSLC_SUPPORT is not getting set during the shader generation, but there's nothing in the log to indicate why that might happen. |
It's a longshot, but please check if https://github.com/jeffbolznv/llama.cpp/tree/glslc_mismatch helps. |
This is because the generated Just delete |
Git commit
Operating systems
Windows
GGML backends
Vulkan
Problem description & steps to reproduce
I'm trying to build with MSVC + Vulkan:
CMake log about Vulkan:
Lots of undefined identifiers when building:
First Bad Commit
b685daf
Compile command
Relevant log output
The text was updated successfully, but these errors were encountered: